654 research outputs found

    A user-centric approach to service creation and delivery over next generation networks

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    Next Generation Networks (NGN) provide Telecommunications operators with the possibility to share their resources and infrastructure, facilitate the interoperability with other networks, and simplify and unify the management, operation and maintenance of service offerings, thus enabling the fast and cost-effective creation of new personal, broadband ubiquitous services. Unfortunately, service creation over NGN is far from the success of service creation in the Web, especially when it comes to Web 2.0. This paper presents a novel approach to service creation and delivery, with a platform that opens to non-technically skilled users the possibility to create, manage and share their own convergent (NGN-based and Web-based) services. To this end, the business approach to user-generated services is analyzed and the technological bases supporting the proposal are explained

    Virtual sensor networks: collaboration and resource sharing

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    This thesis contributes to the advancement of the Sensing as a Service (SeaaS), based on cloud infrastructures, through the development of models and algorithms that make an efficient use of both sensor and cloud resources while reducing the delay associated with the data flow between cloud and client sides, which results into a better quality of experience for users. The first models and algorithms developed are suitable for the case of mashups being managed at the client side, and then models and algorithms considering mashups managed at the cloud were developed. This requires solving multiple problems: i) clustering of compatible mashup elements; ii) allocation of devices to clusters, meaning that a device will serve multiple applications/mashups; iii) reduction of the amount of data flow between workplaces, and associated delay, which depends on clustering, device allocation and placement of workplaces. The developed strategies can be adopted by cloud service providers wishing to improve the performance of their clouds. Several steps towards an efficient Se-aaS business model were performed. A mathematical model was development to assess the impact (of resource allocations) on scalability, QoE and elasticity. Regarding the clustering of mashup elements, a first mathematical model was developed for the selection of the best pre-calculated clusters of mashup elements (virtual Things), and then a second model is proposed for the best virtual Things to be built (non pre-calculated clusters). Its evaluation is done through heuristic algorithms having such model as a basis. Such models and algorithms were first developed for the case of mashups managed at the client side, and after they were extended for the case of mashups being managed at the cloud. For the improvement of these last results, a mathematical programming optimization model was developed that allows optimal clustering and resource allocation solutions to be obtained. Although this is a computationally difficult approach, the added value of this process is that the problem is rigorously outlined, and such knowledge is used as a guide in the development of better a heuristic algorithm.Esta tese contribui para o avanço tecnológico do modelo de Sensing as a Service (Se-aaS), baseado em infraestrutura cloud, através do desenvolvimento de modelos e algoritmos que resolvem o problema da alocação eficiente de recursos, melhorando os métodos e técnicas atuais e reduzindo os tempos associados `a transferência dos dados entre a cloud e os clientes, com o objetivo de melhorar a qualidade da experiência dos seus utilizadores. Os primeiros modelos e algoritmos desenvolvidos são adequados para o caso em que as mashups são geridas pela aplicação cliente, e posteriormente foram desenvolvidos modelos e algoritmos para o caso em que as mashups são geridas pela cloud. Isto implica ter de resolver múltiplos problemas: i) Construção de clusters de elementos de mashup compatíveis; ii) Atribuição de dispositivos físicos aos clusters, acabando um dispositivo físico por servir m´ múltiplas aplicações/mashups; iii) Redução da quantidade de transferência de dados entre os diversos locais da cloud, e consequentes atrasos, o que dependente dos clusters construídos, dos dispositivos atribuídos aos clusters e dos locais da cloud escolhidos para realizar o processamento necessário. As diferentes estratégias podem ser adotadas por fornecedores de serviço cloud que queiram melhorar o desempenho dos seus serviços.(…

    The current opportunities and challenges of Web 3.0

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    With recent advancements in AI and 5G technologies,as well as the nascent concepts of blockchain and metaverse,a new revolution of the Internet,known as Web 3.0,is emerging. Given its significant potential impact on the internet landscape and various professional sectors,Web 3.0 has captured considerable attention from both academic and industry circles. This article presents an exploratory analysis of the opportunities and challenges associated with Web 3.0. Firstly, the study evaluates the technical differences between Web 1.0, Web 2.0, and Web 3.0, while also delving into the unique technical architecture of Web 3.0. Secondly, by reviewing current literature, the article highlights the current state of development surrounding Web 3.0 from both economic and technological perspective. Thirdly, the study identifies numerous research and regulatory obstacles that presently confront Web 3.0 initiatives. Finally, the article concludes by providing a forward-looking perspective on the potential future growth and progress of Web 3.0 technology

    Human system interaction with confident computing

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    This keynote will give an overview of the last 30 years of human system interaction and the key elements of Human Computer Interaction (HCI) and its transition from traditional HCI into the frontier of Human System Interaction (HSI). This leads to the discussion as to why HSI is about Digital Ecosystems and about the world we live in rather than just ICT. We explain the 5 Mega Trends, and the emergence of Confident Computing and how that is leading to the revolution of the next generation of Human System Interaction version 2.0 and Usability version 2.0. This is followed by the challenges and research issues within Human System Interaction (HSI)

    Case Study: Mashups Interoperability and eInnovation

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    EzWeb/FAST: Reporting on a Successful Mashup-based Solution for Developing and Deploying Composite Applications in the Upcoming Web of Services

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    Service oriented architectures (SOAs) based on Web Services have attracted a great interest and IT investments during the last years, principally in the context of business-to-business integration within corporate intranets. However, they are nowadays evolving to break through enterprise boundaries, in a revolutionary attempt to make the approach pervasive, leading to what we call a user-centric SOA, i.e. a SOA conceived as a Web of Services made up of compositional resources that empowers end-users to ubiquitously exploit these resources by collaboratively remixing them. In this paper we explore the architectural basis, technologies, frameworks and tools considered necessary to face this novel vision of SOA. We also present the rationale behind EzWeb/FAST: an undergoing EU funded project whose first outcomes could serve as a preliminary proof of concep

    A qualitative study of stakeholders' perspectives on the social network service environment

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    Over two billion people are using the Internet at present, assisted by the mediating activities of software agents which deal with the diversity and complexity of information. There are, however, ethical issues due to the monitoring-and-surveillance, data mining and autonomous nature of software agents. Considering the context, this study aims to comprehend stakeholders' perspectives on the social network service environment in order to identify the main considerations for the design of software agents in social network services in the near future. Twenty-one stakeholders, belonging to three key stakeholder groups, were recruited using a purposive sampling strategy for unstandardised semi-structured e-mail interviews. The interview data were analysed using a qualitative content analysis method. It was possible to identify three main considerations for the design of software agents in social network services, which were classified into the following categories: comprehensive understanding of users' perception of privacy, user type recognition algorithms for software agent development and existing software agents enhancement
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