18,552 research outputs found
Personalization in cultural heritage: the road travelled and the one ahead
Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge
technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user
(e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed
Internet of robotic things : converging sensing/actuating, hypoconnectivity, artificial intelligence and IoT Platforms
The Internet of Things (IoT) concept is evolving rapidly and influencing newdevelopments in various application domains, such as the Internet of MobileThings (IoMT), Autonomous Internet of Things (A-IoT), Autonomous Systemof Things (ASoT), Internet of Autonomous Things (IoAT), Internetof Things Clouds (IoT-C) and the Internet of Robotic Things (IoRT) etc.that are progressing/advancing by using IoT technology. The IoT influencerepresents new development and deployment challenges in different areassuch as seamless platform integration, context based cognitive network integration,new mobile sensor/actuator network paradigms, things identification(addressing, naming in IoT) and dynamic things discoverability and manyothers. The IoRT represents new convergence challenges and their need to be addressed, in one side the programmability and the communication ofmultiple heterogeneous mobile/autonomous/robotic things for cooperating,their coordination, configuration, exchange of information, security, safetyand protection. Developments in IoT heterogeneous parallel processing/communication and dynamic systems based on parallelism and concurrencyrequire new ideas for integrating the intelligent âdevicesâ, collaborativerobots (COBOTS), into IoT applications. Dynamic maintainability, selfhealing,self-repair of resources, changing resource state, (re-) configurationand context based IoT systems for service implementation and integrationwith IoT network service composition are of paramount importance whennew âcognitive devicesâ are becoming active participants in IoT applications.This chapter aims to be an overview of the IoRT concept, technologies,architectures and applications and to provide a comprehensive coverage offuture challenges, developments and applications
User Perceptions of Smart Home IoT Privacy
Smart home Internet of Things (IoT) devices are rapidly increasing in
popularity, with more households including Internet-connected devices that
continuously monitor user activities. In this study, we conduct eleven
semi-structured interviews with smart home owners, investigating their reasons
for purchasing IoT devices, perceptions of smart home privacy risks, and
actions taken to protect their privacy from those external to the home who
create, manage, track, or regulate IoT devices and/or their data. We note
several recurring themes. First, users' desires for convenience and
connectedness dictate their privacy-related behaviors for dealing with external
entities, such as device manufacturers, Internet Service Providers,
governments, and advertisers. Second, user opinions about external entities
collecting smart home data depend on perceived benefit from these entities.
Third, users trust IoT device manufacturers to protect their privacy but do not
verify that these protections are in place. Fourth, users are unaware of
privacy risks from inference algorithms operating on data from non-audio/visual
devices. These findings motivate several recommendations for device designers,
researchers, and industry standards to better match device privacy features to
the expectations and preferences of smart home owners.Comment: 20 pages, 1 tabl
Public entities driven robotic innovation in urban areas
Cities present new challenges and needs to satisfy and improve lifestyle for their citizens under the concept âSmart Cityâ. In order to achieve this goal in a global manner, new technologies are required as the robotic one. But Public entities unknown the possibilities offered by this technology to get solutions to their needs. In this paper the development of the Innovative Public Procurement instruments is explained, specifically the process PDTI (Public end Users Driven Technological Innovation) as a driving force of robotic research and development and offering a list of robotic urban challenges proposed by European cities that have participated in such a process. In the next phases of the procedure, this fact will provide novel robotic solutions addressed to public demand that are an example to be followed by other Smart Cities.Peer ReviewedPostprint (author's final draft
Trendswatch 2013: Back to the Future
TrendsWatch 2013 highlights six trends that CFM's staff and advisors believe are highly significant to museums and their communities, based on our scanning and analysis over the past year. For each trend, we provide a brief summary, list examples of how the trend is playing out in the world, comment on the trend's significance to society and to museums specifically, and suggest ways that museums might respond. We also provide links to additional readings. TrendsWatch provides valuable background and context for your museum's planning and implementation
Ontology-based Classification and Analysis of non- emergency Smart-city Events
Several challenges are faced by citizens of urban centers while dealing with
day-to-day events, and the absence of a centralised reporting mechanism makes
event-reporting and redressal a daunting task. With the push on information
technology to adapt to the needs of smart-cities and integrate urban civic
services, the use of Open311 architecture presents an interesting solution. In
this paper, we present a novel approach that uses an existing Open311 ontology
to classify and report non-emergency city-events, as well as to guide the
citizen to the points of redressal. The use of linked open data and the
semantic model serves to provide contextual meaning and make vast amounts of
content hyper-connected and easily-searchable. Such a one-size-fits-all model
also ensures reusability and effective visualisation and analysis of data
across several cities. By integrating urban services across various civic
bodies, the proposed approach provides a single endpoint to the citizen, which
is imperative for smooth functioning of smart cities
VANET Applications: Hot Use Cases
Current challenges of car manufacturers are to make roads safe, to achieve
free flowing traffic with few congestions, and to reduce pollution by an
effective fuel use. To reach these goals, many improvements are performed
in-car, but more and more approaches rely on connected cars with communication
capabilities between cars, with an infrastructure, or with IoT devices.
Monitoring and coordinating vehicles allow then to compute intelligent ways of
transportation. Connected cars have introduced a new way of thinking cars - not
only as a mean for a driver to go from A to B, but as smart cars - a user
extension like the smartphone today. In this report, we introduce concepts and
specific vocabulary in order to classify current innovations or ideas on the
emerging topic of smart car. We present a graphical categorization showing this
evolution in function of the societal evolution. Different perspectives are
adopted: a vehicle-centric view, a vehicle-network view, and a user-centric
view; described by simple and complex use-cases and illustrated by a list of
emerging and current projects from the academic and industrial worlds. We
identified an empty space in innovation between the user and his car:
paradoxically even if they are both in interaction, they are separated through
different application uses. Future challenge is to interlace social concerns of
the user within an intelligent and efficient driving
Mobile information access in the real world: A story of three wireless devices
This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2008 ElsevierThe importance of the user perspective to the wireless information access experience cannot be understated: simply put, users will not indulge in devices that are perceived to be difficult to use and in technologies that do not offer quality infotainment â combined information and entertainment â content. In this paper, we investigate the impact that mobile devices have on the user wireless infotainment access experience in practice. To this end, we have undertaken an empirical study placed in a âreal-worldâ setting, in which participants undertook typical infotainment access tasks on three different wireless-enabled mobile devices: a laptop, a personal digital assistant and a head mounted display device. Results show that, with the exception of participantsâ level of self-consciousness when using such devices in public environments, the user wireless information access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation. Whilst the interaction between device and environment was found to influence entertainment-related tasks in our experiments, the informational ones were not affected. However, the interaction effects between device and user type was found to affect both types of tasks. Lastly, a userâs particular computing experience was shown to influence the perceived ease of wireless information access only in the case of online searching, irrespective of whether this is done for primarily informational purposes or entertainment ones
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