35 research outputs found

    A simulation of disagreement for control of rational cheating in peer review

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    Understanding the peer review process could help research and shed light on the mech-anisms that underlie crowdsourcing. In this paper, we present an agent-based model of peer review built on three entities - the paper, the scientist and the conference. The system is implemented on a BDI platform (Jason) that allows to dene a rich model of scoring, evaluating and selecting papers for conferences. Then, we propose a programme committee update mechanism based on disagreement control that is able to remove reviewers applying a strategy aimed to prevent papers better than their own to be ac-cepted (rational cheating"). We analyze a homogeneous scenario, where all conferences aim to the same level of quality, and a heterogeneous scenario, in which conferences request dierent qualities, showing how this aects the update mechanism proposed. We also present a rst step towards an empirical validation of our model that compares the amount of disagreements found in real conferences with that obtained in our simulations

    Automatic Kinship Verification in Unconstrained Faces using Deep Learning

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    Kinship verification has a number of applications such as organizing large collections of images and recognizing resemblances among humans. Identifying kinship relations has also garnered interest due to several potential applications in security and surveillance and organizing and tagging the enormous number of videos being uploaded on the Internet. This dissertation has a five-fold contribution where first, a study is conducted to gain insight into the kinship verification process used by humans. Besides this, two separate deep learning based methods are proposed to solve kinship verification in images and videos. Other contributions of this research include interlinking face verification with kinship verification and creation of two kinship databases to facilitate research in this field. WVU Kinship Database is created which consists of multiple images per subject to facilitate kinship verification research. Next, kinship video (KIVI) database of more than 500 individuals with variations due to illumination, pose, occlusion, ethnicity, and expression is collected for this research. It comprises a total of 355 true kin video pairs with over 250,000 still frames. In this dissertation, a human study is conducted to understand the capabilities of human mind and to identify the discriminatory areas of a face that facilitate kinship-cues. The visual stimuli presented to the participants determines their ability to recognize kin relationship using the whole face as well as specific facial regions. The effect of participant gender, age, and kin-relation pair of the stimulus is analyzed using quantitative measures such as accuracy, discriminability index d′, and perceptual information entropy. Next, utilizing the information obtained from the human study, a hierarchical Kinship Verification via Representation Learning (KVRL) framework is utilized to learn the representation of different face regions in an unsupervised manner. We propose a novel approach for feature representation termed as filtered contractive deep belief networks (fcDBN). The proposed feature representation encodes relational information present in images using filters and contractive regularization penalty. A compact representation of facial images of kin is extracted as the output from the learned model and a multi-layer neural network is utilized to verify the kin accurately. The results show that the proposed deep learning framework (KVRL-fcDBN) yields state-of-the-art kinship verification accuracy on the WVU Kinship database and on four existing benchmark datasets. Additionally, we propose a new deep learning framework for kinship verification in unconstrained videos using a novel Supervised Mixed Norm regularization Autoencoder (SMNAE). This new autoencoder formulation introduces class-specific sparsity in the weight matrix. The proposed three-stage SMNAE based kinship verification framework utilizes the learned spatio-temporal representation in the video frames for verifying kinship in a pair of videos. The effectiveness of the proposed framework is demonstrated on the KIVI database and six existing kinship databases. On the KIVI database, SMNAE yields videobased kinship verification accuracy of 83.18% which is at least 3.2% better than existing algorithms. The algorithm is also evaluated on six publicly available kinship databases and compared with best reported results. It is observed that the proposed SMNAE consistently yields best results on all the databases. Finally, we end by discussing the connections between face verification and kinship verification research. We explore the area of self-kinship which is age-invariant face recognition. Further, kinship information is used as a soft biometric modality to boost the performance of face verification via product of likelihood ratio and support vector machine based approaches. Using the proposed KVRL-fcDBN framework, an improvement of over 20% is observed in the performance of face verification. By addressing several problems of limited samples per kinship dataset, introducing real-world variations in unconstrained databases and designing two deep learning frameworks, this dissertation improves the understanding of kinship verification across humans and the performance of automated systems. The algorithms proposed in this research have been shown to outperform existing algorithms across six different kinship databases and has till date the best reported results in this field

    Development of a Hyperspectral Computer Vision System Based on Two Liquid Crystal Tuneable Filters for Fruit Inspection. Application to Detect Citrus Fruits Decay

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    Hyperspectral systems are characterised by offering the possibility of acquiring a large number of images at different consecutive wavebands. To ensure reliable and repeatable results using this kind of optical sensors, the intensity shown by the objects in the different spectral images must be independent from the differences in sensitivity of the system for the different wavelengths. The spectral efficiency of the acquisition devices and the spectral emission of the lighting system vary across the spectrum and the images, and therefore the results can reproduce these variations if the system is not properly calibrated and corrected. This is particularly complex, when several LCTF devices are used to obtain large spectral ranges. This work presents the development of a hyperspectral system based on two liquid crystal tuneable filters for the acquisition of images of spherical fruits. It also proposes a methodology for acquiring and segmenting images of citrus fruits aimed at detecting decay in citrus fruits that has been capable of correctly classifying 98 % of pixels as rotten or non-rotten and 95 % of fruit

    A system for modeling social traits in realistic faces with artificial intelligence

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    Los seres humanos han desarrollado especialmente su capacidad perceptiva para procesar caras y extraer información de las características faciales. Usando nuestra capacidad conductual para percibir rostros, hacemos atribuciones tales como personalidad, inteligencia o confiabilidad basadas en la apariencia facial que a menudo tienen un fuerte impacto en el comportamiento social en diferentes dominios. Por lo tanto, las caras desempeñan un papel fundamental en nuestras relaciones con otras personas y en nuestras decisiones cotidianas. Con la popularización de Internet, las personas participan en muchos tipos de interacciones virtuales, desde experiencias sociales, como juegos, citas o comunidades, hasta actividades profesionales, como e-commerce, e-learning, e-therapy o e-health. Estas interacciones virtuales manifiestan la necesidad de caras que representen a las personas reales que interactúan en el mundo digital: así surgió el concepto de avatar. Los avatares se utilizan para representar a los usuarios en diferentes escenarios y ámbitos, desde la vida personal hasta situaciones profesionales. En todos estos casos, la aparición del avatar puede tener un efecto no solo en la opinión y percepción de otra persona, sino en la autopercepción, que influye en la actitud y el comportamiento del sujeto. De hecho, los avatares a menudo se emplean para obtener impresiones o emociones a través de expresiones no verbales, y pueden mejorar las interacciones en línea o incluso son útiles para fines educativos o terapéuticos. Por lo tanto, la posibilidad de generar avatares de aspecto realista que provoquen un determinado conjunto de impresiones sociales supone una herramienta muy interesante y novedosa, útil en un amplio abanico de campos. Esta tesis propone un método novedoso para generar caras de aspecto realistas con un perfil social asociado que comprende 15 impresiones diferentes. Para este propósito, se completaron varios objetivos parciales. En primer lugar, las características faciales se extrajeron de una base de datos de caras reales y se agruparon por aspecto de una manera automática y objetiva empleando técnicas de reducción de dimensionalidad y agrupamiento. Esto produjo una taxonomía que permite codificar de manera sistemática y objetiva las caras de acuerdo con los grupos obtenidos previamente. Además, el uso del método propuesto no se limita a las características faciales, y se podría extender su uso para agrupar automáticamente cualquier otro tipo de imágenes por apariencia. En segundo lugar, se encontraron las relaciones existentes entre las diferentes características faciales y las impresiones sociales. Esto ayuda a saber en qué medida una determinada característica facial influye en la percepción de una determinada impresión social, lo que permite centrarse en la característica o características más importantes al diseñar rostros con una percepción social deseada. En tercer lugar, se implementó un método de edición de imágenes para generar una cara totalmente nueva y realista a partir de una definición de rostro utilizando la taxonomía de rasgos faciales antes mencionada. Finalmente, se desarrolló un sistema para generar caras realistas con un perfil de rasgo social asociado, lo cual cumple el objetivo principal de la presente tesis. La principal novedad de este trabajo reside en la capacidad de trabajar con varias dimensiones de rasgos a la vez en caras realistas. Por lo tanto, en contraste con los trabajos anteriores que usan imágenes con ruido, o caras de dibujos animados o sintéticas, el sistema desarrollado en esta tesis permite generar caras de aspecto realista eligiendo los niveles deseados de quince impresiones: Miedo, Enfado, Atractivo, Cara de niño, Disgustado, Dominante, Femenino, Feliz, Masculino, Prototípico, Triste, Sorprendido, Amenazante, Confiable e Inusual. Los prometedores resultados obtenidos permitirán investigar más a fondo cómo modelar lHumans have specially developed their perceptual capacity to process faces and to extract information from facial features. Using our behavioral capacity to perceive faces, we make attributions such as personality, intelligence or trustworthiness based on facial appearance that often have a strong impact on social behavior in different domains. Therefore, faces play a central role in our relationships with other people and in our everyday decisions. With the popularization of the Internet, people participate in many kinds of virtual interactions, from social experiences, such as games, dating or communities, to professional activities, such as e-commerce, e-learning, e-therapy or e-health. These virtual interactions manifest the need for faces that represent the actual people interacting in the digital world: thus the concept of avatar emerged. Avatars are used to represent users in different scenarios and scopes, from personal life to professional situations. In all these cases, the appearance of the avatar may have an effect not only on other person's opinion and perception but on self-perception, influencing the subject's own attitude and behavior. In fact, avatars are often employed to elicit impressions or emotions through non-verbal expressions, and are able to improve online interactions or even useful for education purposes or therapy. Then, being able to generate realistic looking avatars which elicit a certain set of desired social impressions poses a very interesting and novel tool, useful in a wide range of fields. This thesis proposes a novel method for generating realistic looking faces with an associated social profile comprising 15 different impressions. For this purpose, several partial objectives were accomplished. First, facial features were extracted from a database of real faces and grouped by appearance in an automatic and objective manner employing dimensionality reduction and clustering techniques. This yielded a taxonomy which allows to systematically and objectively codify faces according to the previously obtained clusters. Furthermore, the use of the proposed method is not restricted to facial features, and it should be possible to extend its use to automatically group any other kind of images by appearance. Second, the existing relationships among the different facial features and the social impressions were found. This helps to know how much a certain facial feature influences the perception of a given social impression, allowing to focus on the most important feature or features when designing faces with a sought social perception. Third, an image editing method was implemented to generate a completely new, realistic face from just a face definition using the aforementioned facial feature taxonomy. Finally, a system to generate realistic faces with an associated social trait profile was developed, which fulfills the main objective of the present thesis. The main novelty of this work resides in the ability to work with several trait dimensions at a time on realistic faces. Thus, in contrast with the previous works that use noisy images, or cartoon-like or synthetic faces, the system developed in this thesis allows to generate realistic looking faces choosing the desired levels of fifteen impressions, namely Afraid, Angry, Attractive, Babyface, Disgusted, Dominant, Feminine, Happy, Masculine, Prototypical, Sad, Surprised, Threatening, Trustworthy and Unusual. The promising results obtained in this thesis will allow to further investigate how to model social perception in faces using a completely new approach.Els sers humans han desenvolupat especialment la seua capacitat perceptiva per a processar cares i extraure informació de les característiques facials. Usant la nostra capacitat conductual per a percebre rostres, fem atribucions com ara personalitat, intel·ligència o confiabilitat basades en l'aparença facial que sovint tenen un fort impacte en el comportament social en diferents dominis. Per tant, les cares exercixen un paper fonamental en les nostres relacions amb altres persones i en les nostres decisions quotidianes. Amb la popularització d'Internet, les persones participen en molts tipus d'inter- accions virtuals, des d'experiències socials, com a jocs, cites o comunitats, fins a activitats professionals, com e-commerce, e-learning, e-therapy o e-health. Estes interaccions virtuals manifesten la necessitat de cares que representen a les persones reals que interactuen en el món digital: així va sorgir el concepte d'avatar. Els avatars s'utilitzen per a representar als usuaris en diferents escenaris i àmbits, des de la vida personal fins a situacions professionals. En tots estos casos, l'aparició de l'avatar pot tindre un efecte no sols en l'opinió i percepció d'una altra persona, sinó en l'autopercepció, que influïx en l'actitud i el comportament del subjecte. De fet, els avatars sovint s'empren per a obtindre impressions o emocions a través d'expressions no verbals, i poden millorar les interaccions en línia o inclús són útils per a fins educatius o terapèutics. Per tant, la possibilitat de generar avatars d'aspecte realista que provoquen un determinat conjunt d'impressions socials planteja una ferramenta molt interessant i nova, útil en un ampla varietat de camps. Esta tesi proposa un mètode nou per a generar cares d'aspecte realistes amb un perfil social associat que comprén 15 impressions diferents. Per a este propòsit, es van completar diversos objectius parcials. En primer lloc, les característiques facials es van extraure d'una base de dades de cares reals i es van agrupar per aspecte d'una manera automàtica i objectiva emprant tècniques de reducció de dimensionalidad i agrupament. Açò va produir una taxonomia que permet codificar de manera sistemàtica i objectiva les cares d'acord amb els grups obtinguts prèviament. A més, l'ús del mètode proposat no es limita a les característiques facials, i es podria estendre el seu ús per a agrupar automàticament qualsevol altre tipus d'imatges per aparença. En segon lloc, es van trobar les relacions existents entre les diferents característiques facials i les impressions socials. Açò ajuda a saber en quina mesura una determinada característica facial influïx en la percepció d'una determinada impressió social, la qual cosa permet centrar-se en la característica o característiques més importants al dissenyar rostres amb una percepció social desitjada. En tercer lloc, es va implementar un mètode d'edició d'imatges per a generar una cara totalment nova i realista a partir d'una definició de rostre utilitzant la taxonomia de trets facials abans mencionada. Finalment, es va desenrotllar un sistema per a generar cares realistes amb un perfil de tret social associat, la qual cosa complix l'objectiu principal de la present tesi. La principal novetat d'este treball residix en la capacitat de treballar amb diverses dimensions de trets al mateix temps en cares realistes. Per tant, en contrast amb els treballs anteriors que usen imatges amb soroll, o cares de dibuixos animats o sintètiques, el sistema desenrotllat en esta tesi permet generar cares d'aspecte realista triant els nivells desitjats de quinze impressions: Por, Enuig, Atractiu, Cara de xiquet, Disgustat, Dominant, Femení, Feliç, Masculí, Prototípic, Trist, Sorprés, Amenaçador, Confiable i Inusual. Els prometedors resultats obtinguts en esta tesi permetran investigar més a fons com modelar la percepció social en les cares utilitzant un enfocament completFuentes Hurtado, FJ. (2018). A system for modeling social traits in realistic faces with artificial intelligence [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/101943TESI

    Centralized and partial decentralized design for the Fog Radio Access Network

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    Fog Radio Access Network (F-RAN) has been shown to be a promising network architecture for the 5G network. With F-RAN, certain amount of signal processing functionalities are pushed from the Base Station (BS) on the network edge to the BaseBand Units (BBU) pool located remotely in the cloud. Hence, partially centralized network operation and management can be achieved, which can greatly improve the energy and spectral efficiency of the network, in order to meet the requirements of 5G. In this work, the optimal design for both uplink and downlink of F-RAN are intensively investigated

    A methodology for assessing irrigation practice in small scale community gardening.

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    Thesis (M.Sc.)-University of Natal, Pietermaritzburg, 2001.The challenges facing small scale irrigation development in South Africa are varied and complex. This complexity is exacerbated by the many years of systematic neglect, in tandem with material and intellectual impoverishment of the majority of participants in this agricultural sector. Attempting to juggle sustainable development of small scale agriculture and environmental and socio-economic advancement is difficult, but there is sufficient evidence in the literature to suggest that small scale agriculture is increasing not only in South Africa but in Sub-Saharan Africa (Collier and Field, 1998) There is no doubt that this observed increase in irrigated communal gardens result from their increasingly important role of providing food security and as means of augmenting family income. Hence the government,NGO' s and other private sector organisations have increased their support for these small scale agricultural initiatives. Small scale agriculture is therefore increasingly becoming a common land use, and with this increased support, it is likely to become a major water user, particularly as it is located in close proximity to the water source. Hence both practices and processes for small scale agriculture require careful study. Irrigation practices have been studied in KwaZulu-Natal where small scale community gardens are continuously developing. The study included two locations near Pietermaritzburg. The first, at Willowfontein, involved irrigation by furrow , and the second, at Taylors Halt, involved irrigation by hand, using containers. The dynamics of the subsurface flow was monitored using tensiometry and modelled in detail using a two dimensional, soil physics model, Hydrus-2D, to evaluate the application efficiency. This study consisted of three parts viz: socio-economic system appraisal, technical measurement and monitoring, and modelling. Important findings obtained include the following: The highlighting of pertinent socio-economic issues governing water use and allocation and other operations in developing small scale agricultural conditions, including constraints to the development of this sector under the conditions described. The demonstration of the use of reasonably inexpensive, but sophisticated measuring techniques to observe the soil water processes in small scale community gardening practices. Accurate simulations of soil water infiltration,redistribution and uptake using the Hydrus2D model. With these successful simulations, together with the results of the social system appraisal, more efficient irrigation scenarios are proposed and evaluated. The development of a methodology that could be used to assess small scale irrigation efficiencies, with computer simulation models used as tools to conduct such an assessment

    Causal loops: logically consistent correlations, time travel, and computation

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    Causal loops are loops in cause-effect chains: An effect can be the cause of that effect's cause. We show that causal loops can be unproblematic, and explore them from different points of view. This thesis is motivated by quantum theory, general relativity, and quantum gravity. By accepting all of quantum theory one can ask whether the possibility to take superpositions extends to causal structures. Then again, quantum theory comes with conceptual problems: Can we overcome these problems by dropping causality? General relativity is consistent with space-time geometries that allow for time-travel: What happens to systems traveling along closed time-like curves, are there reasons to rule out the existence of closed time-like curves in nature? Finally, a candidate for a theory of quantum gravity is quantum theory with a different, relaxed space-time geometry. Motivated by these questions, we explore the classical world of the non-causal. This world is non-empty; and what can happen in such a world is sometimes weird, but not too crazy. What is weird is that in these worlds, a party (or event) can be in the future and in the past of some other party (time travel). What is not too crazy is that this theoretical possibility does not lead to any contradiction. Moreover, one can identify logical consistency with the existence of a unique fixed point in a cause-effect chain. This can be understood as follows: No fixed point is the same as having a contradiction (too stiff), multiple fixed points, then again, is the same as having an unspecified system (too loose). This leads to a series of results in that field: Characterization of classical non-causal correlations, closed time- like curves that do not restrict the actions of experimenters, and a self-referential model of computation. We study the computational power of this model and use it to upper bound the computational power of closed time-like curves. Time travel has ever since been term weird, what we show here, however, is that time travel is not too crazy: It is not possible to solve hard problems by traveling through time. Finally, we apply our results on causal loops to other fields: an analysis with Kolmogorov complexity, local and classical simulation of PR-box correlations with closed time-like curves, and a short note on self-referentiality in language

    Statistical signal processing for echo signals from ultrasound linear and nonlinear scatterers

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