129,675 research outputs found
Behavioral types in programming languages
A recent trend in programming language research is to use behav- ioral type theory to ensure various correctness properties of large- scale, communication-intensive systems. Behavioral types encompass concepts such as interfaces, communication protocols, contracts, and choreography. The successful application of behavioral types requires a solid understanding of several practical aspects, from their represen- tation in a concrete programming language, to their integration with other programming constructs such as methods and functions, to de- sign and monitoring methodologies that take behaviors into account. This survey provides an overview of the state of the art of these aspects, which we summarize as the pragmatics of behavioral types
The role of concurrency in an evolutionary view of programming abstractions
In this paper we examine how concurrency has been embodied in mainstream
programming languages. In particular, we rely on the evolutionary talking
borrowed from biology to discuss major historical landmarks and crucial
concepts that shaped the development of programming languages. We examine the
general development process, occasionally deepening into some language, trying
to uncover evolutionary lineages related to specific programming traits. We
mainly focus on concurrency, discussing the different abstraction levels
involved in present-day concurrent programming and emphasizing the fact that
they correspond to different levels of explanation. We then comment on the role
of theoretical research on the quest for suitable programming abstractions,
recalling the importance of changing the working framework and the way of
looking every so often. This paper is not meant to be a survey of modern
mainstream programming languages: it would be very incomplete in that sense. It
aims instead at pointing out a number of remarks and connect them under an
evolutionary perspective, in order to grasp a unifying, but not simplistic,
view of the programming languages development process
The C Object System: Using C as a High-Level Object-Oriented Language
The C Object System (Cos) is a small C library which implements high-level
concepts available in Clos, Objc and other object-oriented programming
languages: uniform object model (class, meta-class and property-metaclass),
generic functions, multi-methods, delegation, properties, exceptions, contracts
and closures. Cos relies on the programmable capabilities of the C programming
language to extend its syntax and to implement the aforementioned concepts as
first-class objects. Cos aims at satisfying several general principles like
simplicity, extensibility, reusability, efficiency and portability which are
rarely met in a single programming language. Its design is tuned to provide
efficient and portable implementation of message multi-dispatch and message
multi-forwarding which are the heart of code extensibility and reusability.
With COS features in hand, software should become as flexible and extensible as
with scripting languages and as efficient and portable as expected with C
programming. Likewise, Cos concepts should significantly simplify adaptive and
aspect-oriented programming as well as distributed and service-oriented
computingComment: 18
Evaluation of Kermeta for Solving Graph-based Problems
Kermeta is a meta-language for specifying the structure and behavior of graphs of interconnected objects called models. In this paper,\ud
we show that Kermeta is relatively suitable for solving three graph-based\ud
problems. First, Kermeta allows the specification of generic model\ud
transformations such as refactorings that we apply to different metamodels\ud
including Ecore, Java, and Uml. Second, we demonstrate the extensibility\ud
of Kermeta to the formal language Alloy using an inter-language model\ud
transformation. Kermeta uses Alloy to generate recommendations for\ud
completing partially specified models. Third, we show that the Kermeta\ud
compiler achieves better execution time and memory performance compared\ud
to similar graph-based approaches using a common case study. The\ud
three solutions proposed for those graph-based problems and their\ud
evaluation with Kermeta according to the criteria of genericity,\ud
extensibility, and performance are the main contribution of the paper.\ud
Another contribution is the comparison of these solutions with those\ud
proposed by other graph-based tools
Concepts and their Use for Modelling Objects and References in Programming Languages
In the paper a new programming construct, called concept, is introduced.
Concept is pair of two classes: a reference class and an object class.
Instances of the reference classes are passed-by-value and are intended to
represent objects. Instances of the object class are passed-by-reference. An
approach to programming where concepts are used instead of classes is called
concept-oriented programming (CoP). In CoP objects are represented and accessed
indirectly by means of references. The structure of concepts describes a
hierarchical space with a virtual address system. The paper describes this new
approach to programming including such mechanisms as reference resolution,
complex references, method interception, dual methods, life-cycle management
inheritance and polymorphism.Comment: 43 pages. Related papers: http://conceptoriented.com
A formal soundness proof of region-based memory management for object-oriented paradigm.
Region-based memory management has been proposed as a viable alternative to garbage collection for real-time applications and embedded software. In our previous work we have developed a region type inference algorithm that provides an automatic compile-time region-based memory management for object-oriented paradigm. In this work we present a formal soundness proof of the region type system that is the target of our region inference. More precisely, we prove that the object-oriented programs accepted by our region type system achieve region-based memory management in a safe way. That means, the regions follow a stack-of-regions discipline and regions deallocation never create dangling references in the store and on the program stack. Our contribution is to provide a simple syntactic proof that is based on induction and follows the standard steps of a type safety proof. In contrast the previous safety proofs provided for other region type systems employ quite elaborate techniques
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