24,821 research outputs found
Bots in Wikipedia: Unfolding their duties
The success of crowdsourcing systems such as Wikipedia relies on people participating in these systems. However, in this research we reveal to what extent human and machine intelligence is combined to carry out semi-automatic workflows of complex tasks. In Wikipedia, bots are used to realize such combination of human-machine intelligence. We provide an extensive overview on various edit types bots carry out in this regard through the analysis of 1,639 approved task requests. We classify existing tasks by an action-object-pair structure and reveal existing differences in their probability of occurrence depending on the investigated work context. In the context of community services, bots mainly create reports, whereas in the area of guidelines or policies bots are mostly responsible for adding templates to pages. Moreover, the analysis of existing bot tasks revealed insights that suggest general reasons, why Wikipedia’s editor community uses bots as well as approaches, how they organize machine tasks to provide a sustainable service. We conclude by discussing how these insights can prepare the foundation for further research
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Triple Helix, Fall 2018
Table of Contents: Science Agenda: The Politics of Grant Writing / by Kavya Rajesh (p. 4) -- From the Experts / by Katherine Bruner (p. 5) -- 3D Printed Drugs: The Future of Pharmaceuticals / by Ethan Wang (p. 6) -- Computerized Markets: Wall Street Takeover / by James Kiraly (p. 10) -- The Evolution of Fear / by Alisha Ahmed (p. 14) -- ADDing Up / by Victor Liaw (p. 18) -- The Clone Wars / by Jina Zhou (p. 22) -- Physician-Assisted Suicide: Drawing the Line / by Haley Wolf (p. 26) -- Supervised Injection Sites / by Alex Gajewski (p. 30) -- On Emerging Medicalization and Health Care / by Patrick Lee (p. 33) -- The Future of Human Gene Modifications / by Elizabeth Robinson (p. 36)College of Natural SciencesUT LibrariesLiberal Art
Leadership capability of team leaders in construction industry
This research was conducted to identify the important leadership capabilities for
Malaysia construction industry team leaders. This research used exploratory sequential
mix-method research design which is qualitative followed by quantitative research
method. In the qualitative phase, semi-structured in-depth interview was selected
and purposive sampling was employed in selecting 15 research participants involving
team leaders and Human Resource Managers. Qualitative data was analysed using
content and thematic analyses. Quantitative data was collected using survey
questionnaire involving 171 randomly selected team leaders as respondents. The data
was analyzed using descriptive and inferential statistics consisting of t-test, One-way
Analysis of Variance (ANOVA), Pearson Correlation, Multiple Regression and
Structured Equation Modeling (SEM). This study found that personal integrity, working
within industry, customer focus and quality, communication and interpersonal skill,
developing and empowering people and working as a team were needed leadership
capabilities among construction industry team leaders. The research was also able to
prove that leadership skill is a key element to develop leadership capability. A
framework was developed based on the results of this study, which can be used as a
guide by employers and relevant agencies in enhancing leadership capability of
Malaysia construction industry team leade
Live User-guided Intrinsic Video For Static Scenes
We present a novel real-time approach for user-guided intrinsic decomposition of static scenes captured by an RGB-D sensor. In the first step, we acquire a three-dimensional representation of the scene using a dense volumetric reconstruction framework. The obtained reconstruction serves as a proxy to densely fuse reflectance estimates and to store user-provided constraints in three-dimensional space. User constraints, in the form of constant shading and reflectance strokes, can be placed directly on the real-world geometry using an intuitive touch-based interaction metaphor, or using interactive mouse strokes. Fusing the decomposition results and constraints in three-dimensional space allows for robust propagation of this information to novel views by re-projection.We leverage this information to improve on the decomposition quality of existing intrinsic video decomposition techniques by further constraining the ill-posed decomposition problem. In addition to improved decomposition quality, we show a variety of live augmented reality applications such as recoloring of objects, relighting of scenes and editing of material appearance
AI-Generated Fashion Designs: Who or What Owns the Goods?
As artificial intelligence (“AI”) becomes an increasingly prevalent tool in a plethora of industries in today’s society, analyzing the potential legal implications attached to AI-generated works is becoming more popular. One of the industries impacted by AI is fashion. AI tools and devices are currently being used in the fashion industry to create fashion models, fabric designs, and clothing. An AI device’s ability to generate fashion designs raises the question of who will own the copyrights of the fashion designs. Will it be the fashion designer who hires or contracts with the AI device programmer? Will it be the programmer? Or will it be the AI device itself? Designers invest a lot of talent, time, and finances into designing and creating each article of clothing and accessory it releases to the public; yet, under the current copyright standards, designers will not likely be considered the authors of their creations. Ultimately, this Note makes policy proposals for future copyright legislation within the United States, particularly recommending that AI-generated and AI-assisted designs be copyrightable and owned by the designers who purchase the AI device
Translator Attitudes towards Translator-Computer Interaction – Findings from a Workplace Study
Today technology is part and parcel of professional translation, and translation has therefore been characterised as Translator-Computer Interaction (TCI) (O’Brien 2012). Translation is increasingly carried out using Translation Memory (TM) systems which incorporate machine translation (MT), referred to as MT-assisted TM translation, and in this type of tool, translators switch between editing TM matches and post-editing MT matches. It is generally assumed that translators’ attitudes towards technology impact on this interaction with the technology. Drawing on Eagly/Chaiken’s (1995) definition of attitudes as evaluations of entities with favour or disfavour and on qualitative data from a workplace study of TCI, conducted as part of a PhD dissertation (Bundgaard 2017) and partly reported on in Bundgaard et al. (2016), this paper explores translator attitudes towards TCI in the form of MT-assisted TM translation. In doing so, the paper has a particular focus on the disfavour towards TCI expressed by translators. Moreover, inspired by Olohan (2011), who applies Pickering’s “mangle of practice” theory and analyses resistance and accommodation in TCI, the paper focuses on how translators accommodate resistances offered by the tool. The study shows that the translators express disfavour towards MT in many respects, but also acknowledge positive aspects of the technology and expect MT to play a significant role in their future working lives. The translators do not make many positive or negative comments about TM which might indicate that TM is a completely integrated part of their processes. The translators seem to have a flexible and pragmatic attitude towards TCI, adapting to the tool’s imperfections and accommodating its resistances
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