494 research outputs found

    A Test Generation Framework for Distributed Fault-Tolerant Algorithms

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    Heavyweight formal methods such as theorem proving have been successfully applied to the analysis of safety critical fault-tolerant systems. Typically, the models and proofs performed during such analysis do not inform the testing process of actual implementations. We propose a framework for generating test vectors from specifications written in the Prototype Verification System (PVS). The methodology uses a translator to produce a Java prototype from a PVS specification. Symbolic (Java) PathFinder is then employed to generate a collection of test cases. A small example is employed to illustrate how the framework can be used in practice

    SCCharts: The Mindstorms Report

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    SCCharts are a visual language proposed in 2012 for specifying safety-critical reactive systems. This is the second SCCharts report towards the usability of the SCCharts visual language and its KIELER SCCharts implementation. KIELER is an open-source project which researches the pragmatics of model-based languages and related fields. Nine case-studies that were conducted between 2015 and 2019 evaluate the pros and cons in the context of small-scale Lego Mindstorms models and similar projects. Par-ticipants of the studies included undergraduate and graduate students from our local and also external facilities, as well as academics from the synchronous community. In the surveys, both the SCCharts language and the SCCharts tools are compared to other modeling and classical programming languages and tools

    Model Based Analysis and Test Generation for Flight Software

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    We describe a framework for model-based analysis and test case generation in the context of a heterogeneous model-based development paradigm that uses and combines Math- Works and UML 2.0 models and the associated code generation tools. This paradigm poses novel challenges to analysis and test case generation that, to the best of our knowledge, have not been addressed before. The framework is based on a common intermediate representation for different modeling formalisms and leverages and extends model checking and symbolic execution tools for model analysis and test case generation, respectively. We discuss the application of our framework to software models for a NASA flight mission

    CRoute: a fast high-quality timing-driven connection-based FPGA router

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    FPGA routing is an important part of physical design as the programmable interconnection network requires the majority of the total silicon area and the connections largely contribute to delay and power. It should also occur with minimum runtime to enable efficient design exploration. In this work we elaborate on the concept of the connection-based routing principle. The algorithm is improved and a timing-driven version is introduced. The router, called CROUTE, is implemented in an easy to adapt FPGA CAD framework written in Java, which is publicly available on GitHub. Quality and runtime are compared to the state-of-the-art router in VPR 7.0.7. Benchmarking is done with the TITAN23 design suite, which consists of large heterogeneous designs targeted to a detailed representation of the Stratix IV FPGA. CROUTE gains in both the total wirelength and maximum clock frequency while reducing the routing runtime. The total wire-length reduces by 11% and the maximum clock frequency increases by 6%. These high-quality results are obtained in 3.4x less routing runtime

    Navigation and Exploration in 3D-Game Automated Play Testing

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    To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When testing a computer game the problem has an extra dimension, namely the virtual world where the game is played on. This world often plays a dominant role in constraining which logical states are reachable, and how to reach them. So, any automated testing algorithm for computer games will inevitably need a layer that deals with navigation on a virtual world. Unlike e.g. navigating through the GUI of a typical web-based application, navigating over a virtual world is much more challenging. This paper discusses how concepts from geometry and graph-based path finding can be applied in the context of game testing to solve the problem of automated navigation and exploration. As a proof of concept, the paper also briefly discusses the implementation of the proposed approach

    Model Checking Real Time Java Using Java PathFinder

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    The Real Time Specification for Java (RTSJ) is an augmentation of Java for real time applications of various degrees of hardness. The central features of RTSJ are real time threads; user defined schedulers; asynchronous events, handlers, and control transfers; a priority inheritance based default scheduler; non-heap memory areas such as immortal and scoped, and non-heap real time threads whose execution is not impeded by garbage collection. The Robust Software Systems group at NASA Ames Research Center has JAVA PATHFINDER (JPF) under development, a Java model checker. JPF at its core is a state exploring JVM which can examine alternative paths in a Java program (e.g., via backtracking) by trying all nondeterministic choices, including thread scheduling order. This paper describes our implementation of an RTSJ profile (subset) in JPF, including requirements, design decisions, and current implementation status. Two examples are analyzed: jobs on a multiprogramming operating system, and a complex resource contention example involving autonomous vehicles crossing an intersection. The utility of JPF in finding logic and timing errors is illustrated, and the remaining challenges in supporting all of RTSJ are assessed

    An Abstract Architecture for Explainable Autonomy in Hazardous Environments

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    Autonomous robotic systems are being proposed for use in hazardous environments, often to reduce the risks to human workers. In the immediate future, it is likely that human workers will continue to use and direct these autonomous robots, much like other computerised tools but with more sophisticated decision-making. Therefore, one important area on which to focus engineering effort is ensuring that these users trust the system. Recent literature suggests that explainability is closely related to how trustworthy a system is. Like safety and security properties, explainability should be designed into a system, instead of being added afterwards. This paper presents an abstract architecture that supports an autonomous system explaining its behaviour (explainable autonomy), providing a design template for implementing explainable autonomous systems. We present a worked example of how our architecture could be applied in the civil nuclear industry, where both workers and regulators need to trust the system’s decision-making capabilities
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