374 research outputs found
Innovative Approaches to 3D GIS Modeling for Volumetric and Geoprocessing Applications in Subsurface Infrastructures in a Virtual Immersive Environment
As subsurface features remain largely ‘out of sight, out of mind’, this has led to challenges when dealing with underground space and infrastructures and especially so for those working in GIS. Since subsurface infrastructure plays a major role in supporting the needs of modern society, groups such as city planners and utility companies and decision makers are looking for an ‘holistic’ approach where the sustainable use of underground space is as important as above ground space. For such planning and management, it is crucial to examine subsurface data in a form that is amenable to 3D mapping and that can be used for increasingly sophisticated 3D modeling. The subsurface referred to in this study focuses particularly on examples of both shallow and deep underground infrastructures. In the case of shallow underground infrastructures mostly two-dimensional maps are used in the management and planning of these features. Depth is a very critical component of underground infrastructures that is difficult to represent in a 2D map and for this reason these are best studied in three-dimensional space. In this research, the capability of 3D GIS technology and immersive geography are explored for the storage, management, analysis, and visualization of shallow and deep subsurface features
Design of a 3D Multipurpose land administrative system for Greece, in the context of LADM
Εθνικό Μετσόβιο Πολυτεχνείο--Μεταπτυχιακή Εργασία. Διεπιστημονικό-Διατμηματικό Πρόγραμμα Μεταπτυχιακών Σπουδών (Δ.Π.Μ.Σ.) “Γεωπληροφορική
BIM implementation for infrastructure projects: Methods and tools for information modeling and management
L'abstract è presente nell'allegato / the abstract is in the attachmen
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Exploiting a perdurantist foundational ontology and graph database for semantic data integration
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University London.The view of reality that is inherent to perdurantist philosophical ontologies, often termed four dimensional (4D) ontologies, has not been widely adopted within the mainstream of information system design practice. However, as the closed world of enterprise systems is opened to Internet scale Semantic Web and Open Data information sources, there is a need to better understand the semantics of both internal and external data and how they can be integrated. Philosophical foundational ontologies can help establish this understanding and there is, therefore, an emerging need to research how they can be applied to the problem of semantic data integration. Therefore, a prime objective of this research was to develop a framework through which to apply a 4D foundational ontology and a graph database to the problem of semantic data integration, and to assess the effectiveness of the approach. The research employed design science, a methodology which is applicable to undertaking research within information systems as it encompasses methods through which the research can be undertaken and the resultant artefacts evaluated. This methodology has a number of discrete stages: problem awareness; a core design-build-evaluate iterative cycle through which the research is conducted; and a conclusion stage. The design science research was conducted through the development of a number of artefacts, the prime being the 4D-Semantic Extract Load (4D-SETL) framework. The effectiveness of the framework was assessed by applying it to semantically interpret and integrate a number of large scale datasets and to instantiate a prototype graph database warehouse to persist the resultant ontology. A series of technical experiments confirmed that directly reflecting the model patterns of 4D ontology within a prototype data warehouse proved an effective means of both structuring and semantically integrating complex datasets and that the artefacts produced by 4D-SETL could function at scale. Through illustrative scenario, the effectiveness of the approach is described in relation to the ability of the framework to address a number of weaknesses in current approaches. Furthermore the major advantages of the 4D-SETL are elaborated; which include ability of the framework is to combine foundational, domain and instance level ontological models in a single coherent system that dispensed with much of the translation normally undertaken between conceptual, logical and physical data models. Additionally, adopting a perdurantist realist foundational ontology provided a clear means of establishing and maintaining the identity of physical objects as their constituent temporal and spatial parts unfold over the course of tim
Multilayer representation for geological information systems
En esta tesis se propone el uso de la Representación de Terrenos Basada en Stacks (SBRT, de sus siglas en inglés) para datos geológicos volumétricos. Esta estructura de datos codifica estructuras geológicas representadas como stacks utilizando una compacta representación de datos. A continuación, hemos formalizado la SBRT con un esquema basado en la teoría de geo-átomos para proporcionar una definición precisa y determinar sus propiedades. Esta tesis también introduce una nueva estructura de datos llamada QuadStack, mejorando los resultados de compresión proporcionados por la SBRT al aprovechar la redundancia de información que a menudo se encuentra en los datos distribuidos por capas. También se han proporcionado métodos de visualización para estas representaciones basados en el conocido algoritmo de visualización raycasting. Al mantener los datos en todo momento en la memoria de la GPU de forma compacta, los métodos propuestos son lo suficientemente rápidos como para proporcionar velocidades de visualización interactivas.In this thesis we propose the use of the Stack-Based Representation of Terrains (SBRT) for volumetric geological data. This data structure encodes geological structures represented as stacks using a compact data representation. The SBRT is further formalized with a framework based on the geo-atom theory to provide a precise definition and determine its properties. Also, we introduce QuadStacks, a novel data structure that improves the compression results provided by the SBRT, by exploiting in its data arrangement the redundancy often found in layered dataset. This thesis also provides direct visualization methods for the SBR and QuadStacks based on the well-known raycasting algorithm. By keeping the whole dataset in the GPU in a compact way, the methods are fast enough to provide real-time frame rates.Tesis Univ. Jaén. Departamento de Informática. Leída el 19 de septiembre de 2019
Pre-processing, classification and semantic querying of large-scale Earth observation spaceborne/airborne/terrestrial image databases: Process and product innovations.
By definition of Wikipedia, “big data is the term adopted for a collection of data sets so large and complex that it becomes difficult to process using on-hand database management tools or traditional data processing applications. The big data challenges typically include capture, curation, storage, search, sharing, transfer, analysis and visualization”.
Proposed by the intergovernmental Group on Earth Observations (GEO), the visionary goal of the Global Earth Observation System of Systems (GEOSS) implementation plan for years 2005-2015 is systematic transformation of multisource Earth Observation (EO) “big data” into timely, comprehensive and operational EO value-adding products and services, submitted to the GEO Quality Assurance Framework for Earth Observation (QA4EO) calibration/validation (Cal/Val) requirements. To date the GEOSS mission cannot be considered fulfilled by the remote sensing (RS) community. This is tantamount to saying that past and existing EO image understanding systems (EO-IUSs) have been outpaced by the rate of collection of EO sensory big data, whose quality and quantity are ever-increasing. This true-fact is supported by several observations. For example, no European Space Agency (ESA) EO Level 2 product has ever been systematically generated at the ground segment. By definition, an ESA EO Level 2 product comprises a single-date multi-spectral (MS) image radiometrically calibrated into surface reflectance (SURF) values corrected for geometric, atmospheric, adjacency and topographic effects, stacked with its data-derived scene classification map (SCM), whose thematic legend is general-purpose, user- and application-independent and includes quality layers, such as cloud and cloud-shadow. Since no GEOSS exists to date, present EO content-based image retrieval (CBIR) systems lack EO image understanding capabilities. Hence, no semantic CBIR (SCBIR) system exists to date either, where semantic querying is synonym of semantics-enabled knowledge/information discovery in multi-source big image databases.
In set theory, if set A is a strict superset of (or strictly includes) set B, then A B. This doctoral project moved from the working hypothesis that SCBIR computer vision (CV), where vision is synonym of scene-from-image reconstruction and understanding EO image understanding (EO-IU) in operating mode, synonym of GEOSS ESA EO Level 2 product human vision. Meaning that necessary not sufficient pre-condition for SCBIR is CV in operating mode, this working hypothesis has two corollaries. First, human visual perception, encompassing well-known visual illusions such as Mach bands illusion, acts as lower bound of CV within the multi-disciplinary domain of cognitive science, i.e., CV is conditioned to include a computational model of human vision. Second, a necessary not sufficient pre-condition for a yet-unfulfilled GEOSS development is systematic generation at the ground segment of ESA EO Level 2 product.
Starting from this working hypothesis the overarching goal of this doctoral project was to contribute in research and technical development (R&D) toward filling an analytic and pragmatic information gap from EO big sensory data to EO value-adding information products and services. This R&D objective was conceived to be twofold. First, to develop an original EO-IUS in operating mode, synonym of GEOSS, capable of systematic ESA EO Level 2 product generation from multi-source EO imagery. EO imaging sources vary in terms of: (i) platform, either spaceborne, airborne or terrestrial, (ii) imaging sensor, either: (a) optical, encompassing radiometrically calibrated or uncalibrated images, panchromatic or color images, either true- or false color red-green-blue (RGB), multi-spectral (MS), super-spectral (SS) or hyper-spectral (HS) images, featuring spatial resolution from low (> 1km) to very high (< 1m), or (b) synthetic aperture radar (SAR), specifically, bi-temporal RGB SAR imagery.
The second R&D objective was to design and develop a prototypical implementation of an integrated closed-loop EO-IU for semantic querying (EO-IU4SQ) system as a GEOSS proof-of-concept in support of SCBIR. The proposed closed-loop EO-IU4SQ system prototype consists of two subsystems for incremental learning. A primary (dominant, necessary not sufficient) hybrid (combined deductive/top-down/physical model-based and inductive/bottom-up/statistical model-based) feedback EO-IU subsystem in operating mode requires no human-machine interaction to automatically transform in linear time a single-date MS image into an ESA EO Level 2 product as initial condition. A secondary (dependent) hybrid feedback EO Semantic Querying (EO-SQ) subsystem is provided with a graphic user interface (GUI) to streamline human-machine interaction in support of spatiotemporal EO big data analytics and SCBIR operations. EO information products generated as output by the closed-loop EO-IU4SQ system monotonically increase their value-added with closed-loop iterations
Human Machine Interaction
In this book, the reader will find a set of papers divided into two sections. The first section presents different proposals focused on the human-machine interaction development process. The second section is devoted to different aspects of interaction, with a special emphasis on the physical interaction
Urban Informatics
This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity
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