351 research outputs found
Toward an Aesthetics of New-Media Environments
In this paper I suggest that, over and above the need to explore and understand the technological newness of computer art works, there is a need to address the aesthetic significance of the changes and effects that such technological newness brings about, considering the whole environmental transaction pertaining to new media, including what they can or do offer and what users do or can do with such offerings, and how this whole package is integrated into our living spaces and activities. I argue that, given the primacy of computer-based interaction in the new-media, the notion of ‘ornamentality’ indicates the ground-floor aesthetics of new-media environments. I locate ornamentality not only in the logically constitutive principles of the new-media (hypertextuality and interactivity) but also in their multiform cultural embodiments (decoration as cultural interface). I utilize Kendall Walton’s theory of ornamentality in order to construe a puzzle pertaining to the ornamental erosion of information in new-media environments. I argue that insofar as we consider new-media to be conduits of ‘real-life’, the excessive density of ornamental devices prevalent in certain new-media environments forces us to conduct our inquiries under conditions of neustic uncertainty, that is, uncertainty concerning the kind of relationship that we, the users, have to the propositional content mediated. I conclude that this puzzle calls our attention to a peculiar interrogatory complexity inherent in any game of knowledge-seeking conducted across the infosphere, which is not restricted to the simplest form of data retrieval, especially in mixed-reality environments and when the knowledge sought is embodied mimetically
Transdisciplinarity seen through Information, Communication, Computation, (Inter-)Action and Cognition
Similar to oil that acted as a basic raw material and key driving force of
industrial society, information acts as a raw material and principal mover of
knowledge society in the knowledge production, propagation and application. New
developments in information processing and information communication
technologies allow increasingly complex and accurate descriptions,
representations and models, which are often multi-parameter, multi-perspective,
multi-level and multidimensional. This leads to the necessity of collaborative
work between different domains with corresponding specialist competences,
sciences and research traditions. We present several major transdisciplinary
unification projects for information and knowledge, which proceed on the
descriptive, logical and the level of generative mechanisms. Parallel process
of boundary crossing and transdisciplinary activity is going on in the applied
domains. Technological artifacts are becoming increasingly complex and their
design is strongly user-centered, which brings in not only the function and
various technological qualities but also other aspects including esthetic, user
experience, ethics and sustainability with social and environmental dimensions.
When integrating knowledge from a variety of fields, with contributions from
different groups of stakeholders, numerous challenges are met in establishing
common view and common course of action. In this context, information is our
environment, and informational ecology determines both epistemology and spaces
for action. We present some insights into the current state of the art of
transdisciplinary theory and practice of information studies and informatics.
We depict different facets of transdisciplinarity as we see it from our
different research fields that include information studies, computability,
human-computer interaction, multi-operating-systems environments and
philosophy.Comment: Chapter in a forthcoming book: Information Studies and the Quest for
Transdisciplinarity - Forthcoming book in World Scientific. Mark Burgin and
Wolfgang Hofkirchner, Editor
Just cyber war?: Casus belli, information ethics, and the human perspective
Does the advent of cyber-war require us to abandon the traditional ethical framework for thinking about the morality of warfare - just war theory - and develop principles specific to the unique nature of cyber-attacks? Or can just war theory still provide an appropriate basis for thinking through the ethical issues raised by cyber-weapons? This article explores these questions via the issue of whether a cyber-attack can constitute a casus belli. The first half of the paper critically engages with recent attempts to provide a new theory of just information warfare (JIW) that is supposedly better suited to the unique character of cyber war insofar as it is grounded the broader meta-ethical framework of information ethics (IE). Yet the paper argues that not only is JIW fundamentally unsuitable as a way of thinking about cyber-war, but (in the second half) that it is possible to develop a different account of how we can understand a cyber-attack as constituting a casus belli in a way that is in keeping with traditional just war theory. In short, there is no need to reinvent just war theory for the digital age
Updating democracy studies: outline of a research program
Technologies carry politics since they embed values. It is therefore surprising that mainstream political and legal theory have taken the issue so lightly. Compared to what has been going on over the past few decades in the other branches of practical thought, namely ethics, economics and the law, political theory lags behind. Yet the current emphasis on Internet politics that polarizes the apologists holding the web to overcome the one-to-many architecture of opinion-building in traditional representative democracy, and the critics that warn cyber-optimism entails authoritarian technocracy has acted as a wake up call. This paper sets the problem – “What is it about ICTs, as opposed to previous technical devices, that impact on politics and determine uncertainty about democratic matters?” – into the broad context of practical philosophy, by offering a conceptual map of clusters of micro-problems and concrete examples relating to “e-democracy”. The point is to highlight when and why the hyphen of e-democracy has a conjunctive or a disjunctive function, in respect to stocktaking from past experiences and settled democratic theories. My claim is that there is considerable scope to analyse how and why online politics fails or succeeds. The field needs both further empirical and theoretical work
The Precautionary Principle in a World of Digital Dependencies
As organizations become deperimeterized, a new paradigm in software engineering ethics becomes necessary. We can no longer rely on an ethics of consequences, but might instead rely on the precautionary principle, which lets software engineers focus on creating a more extensive moral framework.\u
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Reading "all about" computerization: five common genres of social analysis
This paper examines unstated, but critical, social assumptions which underlie analyses of computerization. It focuses on the popular, professional and scholarly literature which claims to describe the actual nature of computerization, the character of computer use, and the social choices and changes that result from computerization. This literature can be usefully segmented five ideal type genres: utopian, anti-utopian, social realism, social theory, and analytical reduction. Each genre is characterized and illustrated. The strengths and weaknesses of each genre are described. In the 1990s, there will be a large market for social analyses of computerization. Utopian analyses are most likely to domínate the popular and professional discourse. The empirically oriented accounts of social realism, social theory and analytical reduction, are likely to be much less common and also less commonly seen and read by computer professionals and policymakers. These genres are relatively subtle, portray a more ambiguous world, and have less rhetorical power to capture the imagination of readers. Even though they are more scientific, these empirically anchored genres don't seem to appeal to many scientists and engineers. It is ironic that computing -- often portrayed as an instrument of knowledge -- is primarily the subject of discourses whose knowledge claims are most suspect. Conversely, the discourses whose claims as valid knowledge are strongest seems to have much less appeal in the mass media and technological communities
A Hierarchical Distributed Processing Framework for Big Image Data
Abstract—This paper introduces an effective processing framework nominated ICP (Image Cloud Processing) to powerfully cope with the data explosion in image processing field. While most previous researches focus on optimizing the image processing algorithms to gain higher efficiency, our work dedicates to providing a general framework for those image processing algorithms, which can be implemented in parallel so as to achieve a boost in time efficiency without compromising the results performance along with the increasing image scale. The proposed ICP framework consists of two mechanisms, i.e. SICP (Static ICP) and DICP (Dynamic ICP). Specifically, SICP is aimed at processing the big image data pre-stored in the distributed system, while DICP is proposed for dynamic input. To accomplish SICP, two novel data representations named P-Image and Big-Image are designed to cooperate with MapReduce to achieve more optimized configuration and higher efficiency. DICP is implemented through a parallel processing procedure working with the traditional processing mechanism of the distributed system. Representative results of comprehensive experiments on the challenging ImageNet dataset are selected to validate the capacity of our proposed ICP framework over the traditional state-of-the-art methods, both in time efficiency and quality of results
Design and implementation data flow analysis of jobs in IBM DataStage for Manta project
Cílem této práce je návrh a implementace funkčního prototypu modulu, provádějícího syntaktickou a sémantickou analýzu úloh v IBM InfoSphere DataStage. Modul se používá pro analýzu datových toků a generaci grafu, který reprezentuje datove toky. Návrh a implementace podporují bezproblémové připojení modulu k projektu Manta. Práce obsahuje důkladnou analýzu nástroje IBM InfoSphere DataStage, návrhovou dokumentaci, implementovaný prototyp modulu a také testy, které zajišťují funkcionalitu modulu.This work aims to design and implement a functional module prototype that performs syntactic and semantic analysis of tasks in IBM InfoSphere DataStage. The module provides data flow analysis and generation of the graph, which represents data flows. Design and implementation support the trouble-free connection of the module to the Manta project. The work contains an in-depth analysis of the IBM InfoSphere DataStage tool, design documentation, implemented the module prototype and tests, which ensures module functionality
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