248,155 research outputs found
A metaobject architecture for fault-tolerant distributed systems : the FRIENDS approach
The FRIENDS system developed at LAAS-CNRS is a metalevel architecture providing libraries of metaobjects for fault
tolerance, secure communication, and group-based distributed applications. The use of metaobjects provides a nice separation of concerns between mechanisms and applications. Metaobjects can be used transparently by applications and can be composed according to the needs of a given application, a given architecture, and its underlying properties. In FRIENDS, metaobjects are used recursively to add new properties to applications. They are designed using an object oriented design method and implemented on top of basic system services. This paper describes the FRIENDS software-based architecture, the object-oriented development of metaobjects, the experiments that we have done, and summarizes the advantages and drawbacks of a metaobject approach for building fault-tolerant system
Pattern Reification as the Basis for Description-Driven Systems
One of the main factors driving object-oriented software development for
information systems is the requirement for systems to be tolerant to change. To
address this issue in designing systems, this paper proposes a pattern-based,
object-oriented, description-driven system (DDS) architecture as an extension
to the standard UML four-layer meta-model. A DDS architecture is proposed in
which aspects of both static and dynamic systems behavior can be captured via
descriptive models and meta-models. The proposed architecture embodies four
main elements - firstly, the adoption of a multi-layered meta-modeling
architecture and reflective meta-level architecture, secondly the
identification of four data modeling relationships that can be made explicit
such that they can be modified dynamically, thirdly the identification of five
design patterns which have emerged from practice and have proved essential in
providing reusable building blocks for data management, and fourthly the
encoding of the structural properties of the five design patterns by means of
one fundamental pattern, the Graph pattern. A practical example of this
philosophy, the CRISTAL project, is used to demonstrate the use of
description-driven data objects to handle system evolution.Comment: 20 pages, 10 figure
A Parsing Scheme for Finding the Design Pattern and Reducing the Development Cost of Reusable Object Oriented Software
Because of the importance of object oriented methodologies, the research in
developing new measure for object oriented system development is getting
increased focus. The most of the metrics need to find the interactions between
the objects and modules for developing necessary metric and an influential
software measure that is attracting the software developers, designers and
researchers. In this paper a new interactions are defined for object oriented
system. Using these interactions, a parser is developed to analyze the existing
architecture of the software. Within the design model, it is necessary for
design classes to collaborate with one another. However, collaboration should
be kept to an acceptable minimum i.e. better designing practice will introduce
low coupling. If a design model is highly coupled, the system is difficult to
implement, to test and to maintain overtime. In case of enhancing software, we
need to introduce or remove module and in that case coupling is the most
important factor to be considered because unnecessary coupling may make the
system unstable and may cause reduction in the system's performance. So
coupling is thought to be a desirable goal in software construction, leading to
better values for external software qualities such as maintainability,
reusability and so on. To test this hypothesis, a good measure of class
coupling is needed. In this paper, based on the developed tool called Design
Analyzer we propose a methodology to reuse an existing system with the
objective of enhancing an existing Object oriented system keeping the coupling
as low as possible.Comment: 15 page
An Object-Oriented Framework for Explicit-State Model Checking
This paper presents a conceptual architecture for an object-oriented framework to support the development of formal veriïŹcation tools (i.e. model checkers). The objective of the architecture is to support the reuse of algorithms and to encourage a modular design of tools. The conceptual framework is accompanied by a C++ implementation which provides reusable algorithms for the simulation and veriïŹcation of explicit-state models as well as a model representation for simple models based on guard-based process descriptions. The framework has been successfully used to develop a model checker for a subset of PROMELA
Communications software performance prediction
Software development can be costly and it is important that confidence in a software system be established as early as possible in the design process. Where the software supports communication services, it is essential that the resultant system will operate within certain performance constraints (e.g. response time). This paper gives an overview of work in progress on a collaborative project sponsored by BT which aims to offer performance predictions at an early stage in the software design process. The Permabase architecture enables object-oriented software designs to be combined with descriptions of the network configuration and workload as a basis for the input to a simulation model which can predict aspects of the performance of the system. The prototype implementation of the architecture uses a combination of linked design and simulation tools
Object-Oriented Modeling of Communication Systems
Conventional communication system simulation programs and packages are written using procedural programming languages. Newly developed, object-oriented languages offer the simulation designer significantly different options and structures. By exploiting these new techniques it is possible to significantly increase the flexibility and extensibility of the simulation package. This allows the system analyst to efficiently re-use complex simulation code and quickly and reliably reconfigure the simulation. In addition, a single object-oriented simulation can be used in all stages of the design process, from conceptual design through fabrication and testing. A final benefit of the object-oriented techniques is that the simulation code closely matches the graphical user interface used in most modern simulation packages. This work discusses the basic attributes of an object-oriented model and examines why this may be an attractive simulation architecture
Generic POCC architecture: Revised recommended refinements and object-oriented interfaces
This document is a sequel to the report entitled Generic POCC Architectures, dated April 5, 1989, prepared by CTA under Contract NAS5-31500, Task 28-11600. That document presented a generic architecture based upon current technology, and a series of three refinements based on object-oriented analysis principles and expectations for POCC evolution. The current document revisits the object-oriented analysis of POCC's. We have reassessed the functional groupings that best adhere to object-oriented principles and have revised the recommended architecture accordingly. We present an updated view of the recommended generic POCC architecture using the same graphical models as the previous document: entity-relationship diagrams, dataflow diagrams, and composition graphs. In addition, we present another view in the form of entity-interface diagrams (EID's). EID's may be viewed as a precursor to object diagrams which are the basic construct of the general object-oriented design (GOOD) methodology. The entity-interface diagrams, together with their textual annotations, constitute our specification of object-oriented interfaces in the generic architecture
Distribution of the Object Oriented Databases. A Viewpoint of the MVDB Model's Methodology and Architecture
In databases, much work has been done towards extending models with advanced tools such as view technology, schema evolution support, multiple classification, role modeling and viewpoints. Over the past years, most of the research dealing with the object multiple representation and evolution has proposed to enrich the monolithic vision of the classical object approach in which an object belongs to one hierarchy class. In particular, the integration of the viewpoint mechanism to the conventional object-oriented data model gives it flexibility and allows one to improve the modeling power of objects. The viewpoint paradigm refers to the multiple descriptions, the distribution, and the evolution of object. Also, it can be an undeniable contribution for a distributed design of complex databases. The motivation of this paper is to define an object data model integrating viewpoints in databases and to present a federated database architecture integrating multiple viewpoint sources following a local-as-extended-view data integration approach.object-oriented data model, OQL language, LAEV data integration approach, MVDB model, federated databases, Local-As-View Strategy.
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