881 research outputs found
The added value of scaffolding the self and peer assessment process in a Wiki- based CSCL-environment in higher education
The present project focuses on how studentsâ learning can be enhanced in CSCL. A growing body of research emphasizes on the added value of assessment for learning in studentsâ learning process. Therefore, the central intervention under study incorporates structure or so-called scaffolds in the assessment process in CSCL. The aim is to study the added value of scaffolding the self and peer assessment process in a wiki-based CSCL-environment in first-year Higher Education by focusing on (1) studentsâ perception towards assessment, (2) feedback quality, and (3) product improvement during the assessment process
Accessible Chats for Computer Supported Collaborative Learning Environments in Mobile Devices (Doctoral Consortium),
Proceedings of:
Seventh IEEE International Conference on Research Challenges in Information Science. Took place May 29-31, 2013 in Paris (France).
The event Web site is http://www.rcis-conf.com/rcis2013/The use of chats in Mobile Devices (MD) for learning environments is being increased in the last decade. However, they present many accessibility barriers that prevent people from using them. As a result, some people do not have the same opportunities to learn. This research aims to solve the accessibility barriers of chats in learning environments for its use in MDs. Thus, this paper presents the proposal of an model-based design and the strategy development process to create an accessible chatThis research work has been partially supported by the Regional Government
of Madrid under the Research Network MA2VICMR (S2009/TIC-1542) and
by the Spanish Ministry of Economy under the project MULTIMEDICA
(TIN2010-20644-C03-01)Publicad
Are all Chats suitable for learning purposes? A study of the required characteristics
Proceedings of: 5th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, DSAI 2013. Took place in November 13-15, 2013, in Vigo, Spain. The web site is http://dsai2013.utad.pt/The Chat is being used for more than one decade in learning environments as a useful Computer Supported Collaborative Learning (CSCL)Tool. However, nowadays some students still usually face accessibility barriers when using Chats and, as a result, they cannot learn in the same way as their classmates. Thus, some of the equality principles of education are not accomplished. This paper shows a study of chat's characteristics and analyzes if commercial Chats with general purposes can be used for learning environments in an accessible way. This study has been carried out from the point of view of the Universal Design for Learning (UDL) guidelines 2.0. The study analyzes fifteen commercial chats (desktop, mobile and web chats) and provides some recommendations in order to improve the accessibility of chats in learning environments.This research work has been partially supported by the research project MA2VICMR (S2009/TIC-1542) and by the project MULTIMEDICA (TIN2010-20644-C03-01).Publicad
The Necessity & Successful E-Learning Through Various Methods
E - Learning is the use of technology to enable people to learn anything, anywhere at any time . E - Learning can include training, the delivery of just - in - time information and guidance from experts. It includes all forms of electronically supported learning and teaching , including educational technology . E - learning is the computer and network - enabled transfer of s skills and knowledge. Its applications and processes include Web - based learning, computer - based learning, virtual education opportunities and digital collaboration. It is commonly thought tha t new technologies can make a big difference in education. In particular, children /students can interact with new media, and develop their skills, knowledge, and perception of the world, under their parents monitoring, of cours
Examining the Effects of Discussion Strategies and Learner Interactions on Performance in Online Introductory Mathematics Courses: An Application of Learning Analytics
This dissertation study explored: 1) instructorsâ use of discussion strategies that enhance meaningful learner interactions in online discussions and student performance, and 2) learnersâ interaction patterns in online discussions that lead to better student performance in online introductory mathematics courses. In particular, the study applied a set of data mining techniques to a large-scale dataset automatically collected by the Canvas Learning Management System (LMS) for five consecutive years at a public university in the U.S., which included 2,869 students enrolled in 72 courses.
First, the study found that the courses that posted more open-ended prompts, evaluated studentsâ discussion messages posted by students, used focused discussion settings (i.e., allowing a single response and replies to that response), and provided more elaborated feedback had higher students final grades than those which did not. Second, the results showed the instructorsâ use of discussion strategies (discussion structures) influenced the quantity (volume of discussion), the breadth (distribution of participation throughout the discussion), and the quality of learner interactions (levels of knowledge construction) in online discussions. Lastly, the results also revealed that the studentsâ messages related to allocentric elaboration (i.e., taking other peersâ contributions in argumentive or evaluative ways) and application (i.e., application of new knowledge) showed the highest predictive value for their course performance.
The findings from this study suggest that it is important to provide opportunities for learners to freely discuss course content, rather than creating a discussion task related to producing a correct answer, in introductory mathematics courses. Other findings reported in the study can also serve as guidance for instructors or instructional designers on how to design better online mathematics courses
Distributed Educational Influence and Computer-Supported Collaborative Learning
This article introduces a line of research on distributed educational influence (DEI) that has recently been developed by the research group to which the authors belong. The main hypothesis is that in computer-supported collaborative learning contexts, all participants are potential sources of educational influence (EI). According to this hypothesis, the success of collaboration and its outcomes depend on the extent to which participants take responsibility for being both providers and recipients of aid, such that EI becomes adequately distributed among the group as a whole. The paper is organized into four sections that deal respectively with: (1) the concept of DEI, its origin and its characteristics, with special attention being paid to the demands inherent to the exercising of EI in online collaborative learning; (2) an empirical approach to the study of DEI, based on case studies and a multimethod perspective that combines structural analysis of participants' activity with content analysis of their contributions; (3) a review of some interesting results obtained so far and some questions that remain open; and (4) proposals for how the study of DEI could help to enrich research on online collaborative learning
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JuxtaLearn D3.2 Performance Framework
This deliverable, D3.2, for Work Package 3 incorporating the pedagogy from WP2 and orchestration factors mapped in D3.1 reviews aspects of performance in the context of participative video making. It reviews literature on curiosity and engagement characteristics of interaction mechanisms for public displays and anticipates requirements for social network analysis of relevant public videos from WP6 task 6.3. Thus, to support JuxtaLearn performance it proposes a reflective performance framework that encompasses the material environment and objects required, the participants, and the knowledge needed
Distributed Educational Influence and Computer-Supported Collaborative Learning
This article introduces a line of research on distributed educational influence (DEI) that has recently been developed by the research group to which the authors belong. The main hypothesis is that in computer-supported collaborative learning contexts, all participants are potential sources of educational influence (EI). According to this hypothesis, the success of collaboration and its outcomes depend on the extent to which participants take responsibility for being both providers and recipients of aid, such that EI becomes adequately distributed among the group as a whole. The paper is organized into four sections that deal respectively with: (1) the concept of DEI, its origin and its characteristics, with special attention being paid to the demands inherent to the exercising of EI in online collaborative learning; (2) an empirical approach to the study of DEI, based on case studies and a multimethod perspective that combines structural analysis of participantsâ activity with content analysis of their contributions; (3) a review of some interesting results obtained so far and some questions that remain open; and (4) proposals for how the study of DEI could help to enrich research on online collaborative learning
Distributed Educational Influence and Computer-Supported Collaborative Learning
This article introduces a line of research on distributed educational influence (DEI) that has recently been developed by the research group to which the authors belong. The main hypothesis is that in computer-supported collaborative learning contexts, all participants are potential sources of educational influence (EI). According to this hypothesis, the success of collaboration and its outcomes depend on the extent to which participants take responsibility for being both providers and recipients of aid, such that EI becomes adequately distributed among the group as a whole. The paper is organized into four sections that deal respectively with: (1) the concept of DEI, its origin and its characteristics, with special attention being paid to the demands inherent to the exercising of EI in online collaborative learning; (2) an empirical approach to the study of DEI, based on case studies and a multimethod perspective that combines structural analysis of participants' activity with content analysis of their contributions; (3) a review of some interesting results obtained so far and some questions that remain open; and (4) proposals for how the study of DEI could help to enrich research on online collaborative learning
CoCensus: Collaboration Exploration of Census Data in a Museum
Museums play a role in American intellectual life as places for members of the public to gather, learn, and engage in discourse about human experience and knowledge (Conn, 1998). As cultural and historical research is informed by increasingly complex information, museums can support visitor discourse around such complex data. To this end, we will construct a prototype museum exhibit, CoCensus, at the Jane Addams Hull-House Museum, using an innovative combination of an ambient data map display and RFID technology to allow visitors to interact with dynamic visualizations of census data on a local map. This innovative design will enable multiple visitors to cooperatively investigate and discuss complex data and the personal dimensions of American identity. This work highlights important issues for designing public educational spaces to support collaborative data visualization, and take steps towards making large digital resources accessible within the social learning milieu of museums
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