4,220 research outputs found

    Framework to Enhance Teaching and Learning in System Analysis and Unified Modelling Language

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    Cowling, MA ORCiD: 0000-0003-1444-1563; Munoz Carpio, JC ORCiD: 0000-0003-0251-5510Systems Analysis modelling is considered foundational for Information and Communication Technology (ICT) students, with introductory and advanced units included in nearly all ICT and computer science degrees. Yet despite this, novice systems analysts (learners) find modelling and systems thinking quite difficult to learn and master. This makes the process of teaching the fundamentals frustrating and time intensive. This paper will discuss the foundational problems that learners face when learning Systems Analysis modelling. Through a systematic literature review, a framework will be proposed based on the key problems that novice learners experience. In this proposed framework, a sequence of activities has been developed to facilitate understanding of the requirements, solutions and incremental modelling. An example is provided illustrating how the framework could be used to incorporate visualization and gaming elements into a Systems Analysis classroom; therefore, improving motivation and learning. Through this work, a greater understanding of the approach to teaching modelling within the computer science classroom will be provided, as well as a framework to guide future teaching activities

    Multiple Heat Exchanger Cooling System for Automotive Applications – Design, Mathematical Modeling, and Experimental Observations

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    The design of the automotive cooling systems has slowly evolved from engine-driven mechanical to computer-controlled electro-mechanical components. With the addition of computer-controlled variable speed actuators, cooling system architectures have been updated to maximize performance and efficiency. By switching from one large radiator to multiple smaller radiators with individual flow control valves, the heat rejection requirements may be precisely adjusted. The combination of computer regulated thermal management system should reduce power consumption while satisfying temperature control objectives. This research focuses on developing and analyzing a multi-radiator system architecture for implementation in ground transportation applications. The premise is to use a single radiator during low thermal loads and activate the second radiator during high thermal loading scenarios. Ground vehicles frequently use different radiators for each component that needs cooling (e.g., engine blocks, electronics, and motors) since they have different optimal working temperatures. The use of numerous smaller heat exchangers adds more energy-management features and alternative routes for carrying on with operation in the event of a crucial subsystem failure. Moreover, despite cooling systems being designed for maximum thermal loads, most vehicles typically operate at a small fraction of their peak values. To study and examine the planned multi-heat exchanger cooling system concepts, various computer simulations and experimental tests were performed. A nonlinear state space model, featuring input and output heat flow paradigms, was developed using a multi-node resistance-capacitance thermal model. The heat removal rate from the radiator(s) was estimated using the -NTU method as downstream fluid temperatures were not required. The system performance was studied for two driving cycles proposed by the Environmental Protection Agency (EPA) – urban and highway driving schedules. The computer simulation was validated using the laboratory setup in the High Bay Area of Fluor Daniel Engineering Innovation Building. The configuration features computer controlled variable speed electric motor driven coolant pump and independent variable speed fans for each radiator to provide desired fluid flow rates. The pump and fan power consumptions are approximately 0.8-1.2 kW and 0.4-3.2 kW, which corresponds to coolant and air flow rates of 0.2-1.5 kg/s and 0.5-1.75 kg/s, respectively. Two servo motor-controlled gate valves limit the coolant outlet from each radiator. Various thermocouples and a magnetic flow sensor record test data in real time using a dSpace DS1103 data acquisition control system. Designing and analyzing a nonlinear control architecture for the suggested system was the last phase in the study process. A nonlinear controller equipped TMS should offer higher energy efficiency and overall system performance. Three controllers—sliding mode, stateflow, and classical—were designed and implemented in Matlab/Simulink and placed onto the dSpace hardware. The sliding mode controller is recommended for high performance applications since it offers steady temperature tracking, 5oC, an acceptable response time, 120 sec, but suffers from frequent changes in fan speed. The stateflow controller exhibited the fewest fan speed oscillations, the fastest response time, 88 sec, and the smallest temperature offset, 3oC, it is advised for use in common passenger vehicle applications. Both controllers need around six minutes to warm up. The traditional controller, meanwhile, had the quickest warmup, 600 sec, but the slowest response time, 215 sec. Nonlinear cooling systems are essential for maintaining component temperatures which will enable vehicle reliability, and maximize performance given the focus on hybrid and electric vehicles

    Design of VR Engine Assembly Teaching System

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    Virtual reality(VR) is a hot research topic, and it has been effectively applied in military, education and other fields. The application prospect of virtual reality in education is very broad. It can effectively reduce labor cost, resource consumption, stimulate students' interest in learning, and improve students' knowledge level. New energy vehicles have also been widely promoted in recent years, and the production of new energy vehicles has played a key role in it. However, the teaching of car engine disassembly and assembly still retains a more traditional way. That's why applying VR technology has high significance. This project uses the Unity 3D engine to develop a VR-based engine teaching software, which aims to allow users to use VR headsets, handles and other accessories to simulate the disassembly and assembly of car engines in a virtual environment. We design a modular system framework and divided the software into two layers, the system layer and the function layer. The system layer includes a message system and a data configuration system. The functional layer includes the user interface system, disassembly and assembly function, and data module. In addition to fulfilling functional requirements , we used the Unity UPR tool to check out performance issues, and optimized product performance by turning off vertical sync and turning on static switches for some scene objects.Comment: 8 pages, 4 figures, 4 table

    Energy efficiency engagement training in SMEs: A case study in the automotive sector

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    Energy efficiency requirements in Europe are set by the Energy Efficiency Directive, considering energy audits as a systematic procedure to determine the savings in energy costs. These kinds of tools provide useful information for companies to identify opportunities for the improvement of their energy performance. However, the regulation is only applied for non-SMEs in Europe, which make up only 0.2% of the total number of European companies. Compared in terms of the value added or the number of employees, these companies are still at a lower percentage than small and medium enterprises. The wide versatility of small companies, however, makes it difficult to de-termine a regulation that promotes the objective of the Directive in a uniform way. For this reason, one aspect that is being worked on with small companies is raising awareness and training in energy aspects, encouraging them to carry out activities to improve their energy performance based on their own initiative. In this regard, within the framework of an H2020 research project based on the automotive sector, the E2DRIVER project, a collaborative–cooperative training methodology has been designed to motivate and empower the key actors within a company. This paper describes the methodology and its implementation in different companies in European countries, providing some representative results

    Module 4. Technical Skills Upgrade

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    Incorporar aquests documents a la Col·lecció del Centre de Recerca i Estudis pel Desenvolupament Organitzatiu. Considerar que el registre té més d'un arxiu, ja que s'incorpora traduït a diversos idiomes.This module is dedicated to capacity building to achieve a "Technical Skills Upgrade". The main focus will be laid on test facilities used in the automotive industry. So the training will start with an overview of test facilities in general and particular with the example of the proving ground of FH Joanneum and Hochschule Düsseldorf. The presentation will be continued answering the question how to build a test facility. Examples of projects conducted at the European partner institutions and examples of courses are presented. In a workshop the participants will have the opportunity to make up their minds how they advantageously could implement testing in class and in research

    Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance

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    The debate on effectiveness of virtual and mixed reality (VR/MR) tools for training professionals and operators is long-running with prominent contributions arguing that there are several shortfalls of experimental approaches and assessment criteria reported within the literature. In the automotive context, although car-makers were pioneers in the use of VR/MR tools for supporting designers, researchers started only recently to explore the effectiveness of VR/MR systems as mean for driving external operators of service centres to acquire the procedural skills necessary for car maintenance processes. In fact, from 463 journal articles on VR/MR tools for training published in the last thirty years, we identified only eight articles in which researchers experimentally tested the effectiveness of VR/MR tools for training service operators’ skills. To survey the current findings and the deficiencies of these eight studies, we use two main drivers: i) a well-known framework of organizational training programmes, and ii) a list of eleven evaluation criteria widely applied by researchers of different fields for assessing the effectiveness of training carried out with VR/MR systems. The analysis that we present allows us to: i) identify a trend among automotive researchers of focusing their analysis only on car service operators’ performance in terms of time and errors, by leaving unexplored important pre- and post-training aspects that could affect the effectiveness of VR/MR tools to deliver training contents – e.g., people skills, previous experience, cibersickness, presence and engagement, usability and satisfaction and ii) outline the future challenges for designing and assessing VR/MR tools for training car service operators
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