21,557 research outputs found

    Serious Games in Cultural Heritage

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Tropical Forest Protection, Uncertainty, and the Environmental Integrity of Carbon Mitigation Policies

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    Tropical forests are estimated to release approximately 1.7 PgC per year as a result of deforestation. Avoiding tropical deforestation could potentially play a significant role in carbon mitigation over the next 50 years if not longer. Many policymakers and negotiators are skeptical of our ability to reduce deforestation effectively. They fear that if credits for avoided deforestation are allowed to replace fossil fuel emission reductions for compliance with Kyoto, the environment will suffer because the credits will not reflect truly additional carbon storage. This paper considers the nature of the uncertainties involved in estimating carbon stocks and predicting deforestation. We build an empirically based stochastic model that combines data from field ecology, geographical information system (GIS) data from satellite imagery, economic analysis and ecological process modeling to simulate the effects of these uncertainties on the environmental integrity of credits for avoided deforestation. We find that land use change, and hence additionality of carbon, is extremely hard to predict accurately and errors in the numbers of credits given for avoiding deforestation are likely to be very large. We also find that errors in estimation of carbon storage could be large and could have significant impacts. We find that in Costa Rica, nearly 42% of all the loss of environmental integrity that would arise from poor carbon estimates arises in one life zone, tropical wet. This suggests that research effort might be focused in this life zone.climate, economics, carbon sequestration, uncertainty, policy, tropics

    Tropical Forest Protection, Uncertainty, and the Environmental Integrity of Carbon Mitigation Policies

    Get PDF
    Tropical forests are estimated to release approximately 1.7 PgC per year as a result of deforestation. Avoiding tropical deforestation could potentially play a significant role in carbon mitigation over the next 50 years if not longer. Many policymakers and negotiators are skeptical of our ability to reduce deforestation effectively. They fear that if credits for avoided deforestation are allowed to replace fossil fuel emission reductions for compliance with Kyoto, the environment will suffer because the credits will not reflect truly additional carbon storage. This paper considers the nature of the uncertainties involved in estimating carbon stocks and predicting deforestation. We build an empirically based stochastic model that combines data from field ecology, geographical information system (GIS) data from satellite imagery, economic analysis and ecological process modeling to simulate the effects of these uncertainties on the environmental integrity of credits for avoided deforestation. We find that land use change, and hence additionality of carbon, is extremely hard to predict accurately and errors in the numbers of credits given for avoiding deforestation are likely to be very large. We also find that errors in estimation of carbon storage could be large and could have significant impacts. We find that in Costa Rica, nearly 42% of all the loss of environmental integrity that would arise from poor carbon estimates arises in one life zone, tropical wet. This suggests that research effort might be focused in this life zone.climate, economics, carbon sequestration, uncertainty, policy, tropics

    For Want of a Better Estimate, Let’s Call It the Year 2000: The Twilight Zone and the Aural Conception of a Dystopian Future

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    This paper examines the aural conceptions of futuristic dystopias in episodes of The Twilight Zone, focusing on one specific episode, season five’s “Number Twelve Looks Just Like You.” I examine how the music director of CBS conceived of the future, aurally representing these episodes as having an affinity with the premise of Brave New World by reusing its radio score by Bernard Herrmann. As a result, I will explore the use of the radio score in the episode and the ways in which dystopian futures were aurally represented in the series

    Fall 2001

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    The Fall Fringe Festival: Cendrillon

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    This is the concert program of the Fall Fringe Festival performance of Cendrillon by Pauline Viardot with performances on Saturday and Sunday, October 30, 31 at 3:00 p.m. and 6:45 p.m., at Studio 210, The Boston University Theater, 264 Huntington Avenue. Digitization for Boston University Concert Programs was supported by the Boston University Humanities Library Endowed Fund

    Chapter Il disegno delle gemme sfaccettate. Fonti iconografiche e trattatistica, analisi geometrica, rilevamento, modellazione parametrica

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    The 43rd UID conference, held in Genova, takes up the theme of ‘Dialogues’ as practice and debate on many fundamental topics in our social life, especially in these complex and not yet resolved times. The city of Genova offers the opportunity to ponder on the value of comparison and on the possibilities for the community, naturally focused on the aspects that concern us, as professors, researchers, disseminators of knowledge, or on all the possibile meanings of the discipline of representation and its dialogue with ‘others’, which we have broadly catalogued in three macro areas: History, Semiotics, Science / Technology. Therefore, “dialogue” as a profitable exchange based on a common language, without which it is impossible to comprehend and understand one another; and the graphic sign that connotes the conference is the precise transcription of this concept: the title ‘translated’ into signs, derived from the visual alphabet designed for the visual identity of the UID since 2017. There are many topics which refer to three macro sessions: - Witnessing (signs and history) - Communicating (signs and semiotics) - Experimenting (signs and sciences) Thanks to the different points of view, an exceptional resource of our disciplinary area, we want to try to outline the prevailing theoretical-operational synergies, the collaborative lines of an instrumental nature, the recent updates of the repertoires of images that attest and nourish the relations among representation, history, semiotics, sciences
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