189 research outputs found

    EDUFYSoS: A Factory of Educational System of Systems Case Studies

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    We propose a factory of educational System of Systems (SoS) case studies that can be used for evaluating SoS research results, in particular in SoS testing. The factory includes a first set of constituent systems that can collaborate within different SoS architectures to accomplish different missions. In the paper, we introduce three possible SoSs and outline their missions. For more detailed descriptions, diagrams and the source code, we refer to the online repository of EDUFYSoS. The factory is meant to provide an extensible playground, which we aim to grow to include more systems and other missions with the support of the community.Ministero dell'Università e della Ricerca (Italia) SISMA 201752ENY

    Applied knowledge management : a set of well-tried tools

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    For almost 20 years, Knowledge Management projects hit various domains. This paper focuses on selected tools now of general practice and becoming popular among the practitioners. Originally out of the Information Science labs, the tools introduced here have been proved tested efficient and reliable after hundreds of real projects, no matter what type of industry and domain use them. This paper aims to briefly describe a set of four well-tried Knowledge Management tools allowing practitioners to analyse and structure, describe and represent, share and store, teach and transmit knowledge. This now common practice should open the path to new models for the Knowledge Economy. Dealing with complexity becomes easier as well as putting the Information system at the crossing of the interactive information flows instead of keeping it out of reach of a majority of knowledge workers. Due to the massive retirement of the baby boomers, a large loss of workforce challenges the companies for the first time in history. How to evaluate and pass to the next generation its core business of knowledge is thus of critical importance. This paper reminds that Knowledge Management is no longer a solely academic issue since tools of the next generation are now available, beefing up the growing domain of the knowledge economy.E-learning, Intranets, Knowledge economy, Knowledge management

    RANCANG BANGUN SISTEM INFORMASI AKADEMIK LEMBAGA KURSUS BERBASIS WEB PADA OHAYO DRAWING SCHOOL BATAM

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    Technology and information are the most effective solutions to solve various problems, especially in organizations both small and large. The presence of technology is not to replace human work but can help and facilitate all work that occurs in an organization. The academic information system of the course institution that was built can help the course institution in better data management and delivery of information through the official website and simplify the registration process, attendance, report making and others. The data collection method used is by using observation, literature study, and interviews. the system design method used is the waterfall where the stages are planning, analysis, designing, and testing the system. Website design uses CodeIgniter 4, Bootstrap 4, and MySQL framework to shorten the time with satisfactory results. With the development of this information system is expected to be a solution to the problems faced by the Ohayo Drawing School course institution in conveying information, managing data, and other features

    A Theoretical Framework of Self-Regulated Learning with Web-Based Technologies

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    In the context of web-based technologies (WBT), a framework of self-regulated learning (SRL) is presented. SRL involves the cyclical actions of 1) task comprehension, 2) planning, 3) formation of strategies and 4) evaluating strategy effectiveness. A SRL with WBT framework is presented and suggests that SRL is a consequence of learner characteristics and supportive digital technologies to deliver learning strategies. Learner characteristics such as self-efficacy, experience, goal orientation, motivation, task-value beliefs and gender influence the use of SRL strategies and technology. WBTs facilitate the delivery of instructional strategies to support SRL by providing teachers and students with accurate, meaningful and accessible information. Such a paradigm proposes that an understanding of the ongoing reciprocal interactions between the elements of the digital environment and learner characteristics is needed to enhance SRL

    Arabic Language Learning (ALL) for Kids

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    Arabic Language has an exceptional position in Islam. It is the language of Quran, thus the need to learn and understand Arabic amongst Muslims is of paramount importance. For countries where their native language is not Arabic, the language is only taught in special schools. Arabic language needs to be introduced to children at early ages such as in the kindergarten. With the advent of computer technology, various kind of multimedia tools have been developed for the purpose of language learning. Since children are attracted to computer applications especially those that involve multimedia,there is a need to develop Arabic language learning applications for them. Even though there are few applications available in the market for that purpose, most of them do not fully utilize the multimedia elements. The prime objective of this study was to propose an Arabic Language Learning (ALL) for kids of ages between 4 to 6 years old that enable them to learn the language. In the process, an interactive field-tested ALL for kids has been developed as an alternative to the traditional learning tools. The results of user evaluation on the ALL indicate that it has good usability in terms of Learnability,Usefulness, Ease of Use and Outcome/Future Use. The results also indicate that there is a significant difference between novice and expert users for Usefulness and Ease of Use,while no significant difference for learnability and Outcome/Future Use

    Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills

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    ISBN : 973-93-80868-64-1International audienceThis paper looks at augmented reality as a support for active learning. Fourth areas of application are studied: serious games, scientific experiments, confronting study results with creation and training for carrying out technical skills. After introducing a new proposed augmented reality definition, we illustrate each area with original examples like an augmented reality serious game to understand electromagnetic phenomena and their applications in electrical engineering or still an augmented reality training application to learn welding. At the end, we finish to observe that systems using augmented reality can provide a semi-determinist aspect where technology is easier to implement, less rigid and more interactive than other traditional systems

    Cybersecurity in Skills Development and Leadership

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    Information and Communications Technology (ICT) enables organisations absorb state-ofthe- art knowledge from external sources, and develop skills that promote productivity, competitiveness and organizational learning. This study, completed as part of project ECHO efforts, aims to understand how cybersecurity is seen by PhD students specializing in it. The participants (n = 25) were asked to discuss what is cybersecurity, its elements, and users. The Typeform survey tool was used to collect, store, and analyse this data. The results indicate that successful cybersecurity provides multi-level protection of organisational infrastructures, personal and organisational data, and financial interests of organisations. Failure to protect these may result in negative reputation, financial, ethical, and operational impacts. Human users may be the weakest link in the system, which should be seriously taken into account when deploying cybersecurity measures and administrative user privileges. Users need to be educated in cybersecurity and be aware of threats and new developments and attacker tactics, in particular in the case of social engineering attacks. Basic technical knowledge and capabilities to detect and appropriately report attacks are needed for all levels of ICT users

    The Digital Educational Innovation In The Weather Of Covid-19 In Morocco

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    In times of the COVID19 pandemic, in Morocco as elsewhere, the acceleration of the use of information and communication technologies for education (ICT) is at the origin of new educational practices. This communication takes stock of the acceptance, use and appropriation of ICT in the effective so-called hybrid teaching of universities and more specifically in private higher education in Morocco. Our approach mobilizes a quantitative method using a structural equation model based on the classical and robust theoretical logics TAM and UTAUT. We show that this acceleration confirms a trend already present before the pandemic while proposing an often original hybridization which always articulates presence and distance

    Proposal of an Eco-design Framework based on a Design Education Perspective

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    AbstractIn order to overspread a successful sustainable design of products and services, it is necessary to educate engineering designers at university and along life. Although literature already provides eco-design processes, frameworks, methods and tools, it does not seem to take into consideration the need for a progressive education to eco-design practice. This research proposes a framework based on six fundamental dimensions fractioned into multiple levels: Choice and management of criteria; Modeling of life cycles; Management of the eco-design process; Levels of calling into question of products and services; Integration of industrial stakeholders; Integration of civil stakeholders. The eco-design framework is finally illustrated through its usefulness in describing tools and supporting eco-design education trajectories

    Meshat: Monitoring and Experience Sharing Tool for Project-Based Learning

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    Our work aims at studying tools offered to learners and tutors involved in face-to-face or blended project-based learning activities. To understand better the needs and expectations of each actor, we are especially interested in the specific case of project management training. The results of a course observation show that the lack of monitoring and expertise transfer tools involves important dysfunctions in the course organisation and therefore dissatisfaction for tutors and students (in particular about the acquisition of knowledge and expertise). So as to solve this problem, we propose a personalised platform (according to the actor: project group, student or tutor) which gives information to monitor activities and supports the acquisition and transfer of expertise. This platform is meant for the complex educational context of project-based learning. Indeed, as for the majority of project-based learning activities, the articulation conceptualisation-experiment is an important part of the process. The originality of our approach relies on also supporting the articulation between action (experiment or conceptualisation) and reflection. This approach so improves the acquisition of complex skills (e.g. management, communication and collaboration), which requires a behavioural evolution. We aim at making the students become able ?to learn to learn' and evolve according to contexts. We facilitate their ability to have a critical analysis of their actions according to the situations they encounter.Comment: 8
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