1,318 research outputs found

    Modular Mechanistic Networks: On Bridging Mechanistic and Phenomenological Models with Deep Neural Networks in Natural Language Processing

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    Natural language processing (NLP) can be done using either top-down (theory driven) and bottom-up (data driven) approaches, which we call mechanistic and phenomenological respectively. The approaches are frequently considered to stand in opposition to each other. Examining some recent approaches in deep learning we argue that deep neural networks incorporate both perspectives and, furthermore, that leveraging this aspect of deep learning may help in solving complex problems within language technology, such as modelling language and perception in the domain of spatial cognition

    ASlib: A Benchmark Library for Algorithm Selection

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    The task of algorithm selection involves choosing an algorithm from a set of algorithms on a per-instance basis in order to exploit the varying performance of algorithms over a set of instances. The algorithm selection problem is attracting increasing attention from researchers and practitioners in AI. Years of fruitful applications in a number of domains have resulted in a large amount of data, but the community lacks a standard format or repository for this data. This situation makes it difficult to share and compare different approaches effectively, as is done in other, more established fields. It also unnecessarily hinders new researchers who want to work in this area. To address this problem, we introduce a standardized format for representing algorithm selection scenarios and a repository that contains a growing number of data sets from the literature. Our format has been designed to be able to express a wide variety of different scenarios. Demonstrating the breadth and power of our platform, we describe a set of example experiments that build and evaluate algorithm selection models through a common interface. The results display the potential of algorithm selection to achieve significant performance improvements across a broad range of problems and algorithms.Comment: Accepted to be published in Artificial Intelligence Journa

    Theoretical and technological building blocks for an innovation accelerator

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    The scientific system that we use today was devised centuries ago and is inadequate for our current ICT-based society: the peer review system encourages conservatism, journal publications are monolithic and slow, data is often not available to other scientists, and the independent validation of results is limited. Building on the Innovation Accelerator paper by Helbing and Balietti (2011) this paper takes the initial global vision and reviews the theoretical and technological building blocks that can be used for implementing an innovation (in first place: science) accelerator platform driven by re-imagining the science system. The envisioned platform would rest on four pillars: (i) Redesign the incentive scheme to reduce behavior such as conservatism, herding and hyping; (ii) Advance scientific publications by breaking up the monolithic paper unit and introducing other building blocks such as data, tools, experiment workflows, resources; (iii) Use machine readable semantics for publications, debate structures, provenance etc. in order to include the computer as a partner in the scientific process, and (iv) Build an online platform for collaboration, including a network of trust and reputation among the different types of stakeholders in the scientific system: scientists, educators, funding agencies, policy makers, students and industrial innovators among others. Any such improvements to the scientific system must support the entire scientific process (unlike current tools that chop up the scientific process into disconnected pieces), must facilitate and encourage collaboration and interdisciplinarity (again unlike current tools), must facilitate the inclusion of intelligent computing in the scientific process, must facilitate not only the core scientific process, but also accommodate other stakeholders such science policy makers, industrial innovators, and the general public

    Current and Future Issues in BPM Research: A European Perspective from the ERCIS Meeting 2010

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    Business process management (BPM) is a still-emerging field in the academic discipline of Information Systems (IS). This article reflects on a workshop on current and future issues in BPM research that was conducted by seventeen IS researchers from eight European countries as part of the 2010 annual meeting of the European Research Center for Information Systems (ERCIS). The results of this workshop suggest that BPM research can meaningfully contribute to investigating a broad variety of phenomena that are of interest to IS scholars, ranging from rather technical (e.g., the implementation of software architectures) to managerial (e.g., the impact of organizational culture on process performance). It further becomes noticeable that BPM researchers can make use of several research strategies, including qualitative, quantitative, and design-oriented approaches. The article offers the participants’ outlook on the future of BPM research and combines their opinions with research results from the academic literature on BPM, with the goal of contributing to establishing BPM as a distinct field of research in the IS discipline

    Digital technologies in architecture and engineering: Exploring an engaged interaction within curricula

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    This chapter focuses on the development and adoption of new Multimedia, Computer Aided Design, and other ICT technologies for both Architecture and Computer Sciences curricula and highlights the multidisciplinary work that can be accomplished when these two areas work together. We describe in detail the addressed educational skills and the developed research and we highlight the contributions towards the improvements of teaching and learning in those areas. We discuss in detail the role of Digital technologies, such as Virtual Reality, Augmented Reality, Multimedia, 3D Modelling software systems, Design Processes and its evaluation tools, such as Shape Grammar and Space Syntax, within the Architecture curricula.info:eu-repo/semantics/acceptedVersio

    OpenCog Hyperon: A Framework for AGI at the Human Level and Beyond

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    An introduction to the OpenCog Hyperon framework for Artificiai General Intelligence is presented. Hyperon is a new, mostly from-the-ground-up rewrite/redesign of the OpenCog AGI framework, based on similar conceptual and cognitive principles to the previous OpenCog version, but incorporating a variety of new ideas at the mathematical, software architecture and AI-algorithm level. This review lightly summarizes: 1) some of the history behind OpenCog and Hyperon, 2) the core structures and processes underlying Hyperon as a software system, 3) the integration of this software system with the SingularityNET ecosystem's decentralized infrastructure, 4) the cognitive model(s) being experimentally pursued within Hyperon on the hopeful path to advanced AGI, 5) the prospects seen for advanced aspects like reflective self-modification and self-improvement of the codebase, 6) the tentative development roadmap and various challenges expected to be faced, 7) the thinking of the Hyperon team regarding how to guide this sort of work in a beneficial direction ... and gives links and references for readers who wish to delve further into any of these aspects

    The future of Cybersecurity in Italy: Strategic focus area

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    This volume has been created as a continuation of the previous one, with the aim of outlining a set of focus areas and actions that the Italian Nation research community considers essential. The book touches many aspects of cyber security, ranging from the definition of the infrastructure and controls needed to organize cyberdefence to the actions and technologies to be developed to be better protected, from the identification of the main technologies to be defended to the proposal of a set of horizontal actions for training, awareness raising, and risk management

    Is operational research in UK universities fit-for-purpose for the growing field of analytics?

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    Over the last decade considerable interest has been generated into the use of analytical methods in organisations. Along with this, many have reported a significant gap between organisational demand for analytical-trained staff, and the number of potential recruits qualified for such roles. This interest is of high relevance to the operational research discipline, both in terms of raising the profile of the field, as well as in the teaching and training of graduates to fill these roles. However, what is less clear, is the extent to which operational research teaching in universities, or indeed teaching on the various courses labelled as analytics , are offering a curriculum that can prepare graduates for these roles. It is within this space that this research is positioned, specifically seeking to analyse the suitability of current provisions, limited to master s education in UK universities, and to make recommendations on how curricula may be developed. To do so, a mixed methods research design, in the pragmatic tradition, is presented. This includes a variety of research instruments. Firstly, a computational literature review is presented on analytics, assessing (amongst other things) the amount of research into analytics from a range of disciplines. Secondly, a historical analysis is performed of the literature regarding elements that can be seen as the pre-cursor of analytics, such as management information systems, decision support systems and business intelligence. Thirdly, an analysis of job adverts is included, utilising an online topic model and correlations analyses. Fourthly, online materials from UK universities concerning relevant degrees are analysed using a bagged support vector classifier and a bespoke module analysis algorithm. Finally, interviews with both potential employers of graduates, and also academics involved in analytics courses, are presented. The results of these separate analyses are synthesised and contrasted. The outcome of this is an assessment of the current state of the market, some reflections on the role operational research make have, and a framework for the development of analytics curricula. The principal contribution of this work is practical; providing tangible recommendations on curricula design and development, as well as to the operational research community in general in respect to how it may react to the growth of analytics. Additional contributions are made in respect to methodology, with a novel, mixed-method approach employed, and to theory, with insights as to the nature of how trends develop in both the jobs market and in academia. It is hoped that the insights here, may be of value to course designers seeking to react to similar trends in a wide range of disciplines and fields

    public class Graphic_Design implements Code { // Yes, but how? }: An investigation towards bespoke Creative Coding programming courses in graphic design education

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    Situated in the intersection of graphic design, computer science, and pedagogy, this dissertation investigates how programming is taught within graphic design education. The research adds to the understanding of the process, practice, and challenges associated with introducing an audience of visually inclined practitioners—who are often guided by instinct—to the formal and unforgiving world of syntax, algorithms, and logic. Motivating the research is a personal desire to contribute towards the development of bespoke contextualized syllabi specifically designed to accommodate how graphic designers learn, understand, and use programming as an integral skill in their vocational practice.The initial literature review identifies a gap needing to be filled to increase both practical and theoretical knowledge within the interdisciplinary field of computational graphic design. This gap concerns a lack of solid, empirically based epistemological frameworks for teaching programming to non-programmers in a visual context, partly caused by a dichotomy in traditional pedagogical practices associated with teaching programming and graphic design, respectively. Based on this gap, the overarching research question posed in this dissertation is: “How should programming ideally be taught to graphic designers to account for how they learn and how they intend to integrate programming into their vocational practice?”A mixed methods approach using both quantitative and qualitative analyses is taken to answer the research questions. The three papers comprising the dissertation are all built on individual hypotheses that are subsequently used to define three specific research questions.Paper 1 performs a quantitative mapping of contemporary, introductory programming courses taught in design schools to establish a broader understanding of their structure and content. The paper concludes that most courses are planned to favor programming concepts rather than graphic design concepts. The paper’s finding can serve as a point of departure for a critical discussion among researchers and educators regarding the integration of programming in graphic design education.Paper 2 quantitatively assesses how the learning style profile of graphic design students compares with that of students in technical disciplines. The paper identifies a number of significant differences that call for a variety of pedagogic and didactic strategies to be employed by educators to effectively teach programming to graphic designers. Based on the results, specific recommendations are given.Paper 3 proposes a hands-on, experiential pedagogic method specifically designed to introduce graphic design students to programming. The method relies on pre-existing commercial graphic design specimens to contextualize programming into a domain familiar to graphic designers. The method was tested on the target audience and observations on its use are reported. Qualitative evaluation of student feedback suggests the method is effective and well-received. Additionally, twenty-four heuristics that elaborate and extend the paper’s findings by interweaving other relevant and influential sources encountered during the research project are provided. Together, the literature review, the three papers, and the heuristics provide comprehensive and valuable theoretical and practical insights to both researchers and educators, regarding key aspects related to introducing programming as a creative practice in graphic design education

    many faces, many places (Term21)

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