168 research outputs found

    Reducing Routing Overhead in Random Walk Protocol under MP2P Network

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    Due to network dynamics in self-organizing networks the resource discovery effort increases. To discover objects in unstructured peer-to-peer network, peers rely on traditional methods like flooding, random walk and probabilistic forwarding methods. With inadequate knowledge of paths, the peers have to flood the query message which creates incredible network traffic and overhead. Many of the previous works based on random walk were done in wired network. In this context random walk was better than flooding. But under MANETs random walk approach behaved differently increasing the overhead, due to frequent link failures incurred by mobility. Decentralized applications based on peer-to-peer computing are best candidates to run over such dynamic network. Issues of P2P service discovery in wired networks have been well addressed in several earlier works. This article evaluates the performance of random walk based resource discovery protocol over P2P Mobile Adhoc Network (MP2P) and suggests an improved scheme to suit MANET. Our version reduces the network overhead, lowers the battery power consumption, minimizes the query delay while providing equally good success rate. The protocol is validated through extensive NS-2 simulations. It is clear from the results that our proposed scheme is an alternative to the existing ones for such highly dynamic mobile network scenario

    Peer-to-peer overlay in mobile ad-hoc networks

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    Wireless multi-hop networks such as mobile ad-hoc (MANET) or wireless mesh networks (WMN) have attracted big research efforts during the last years as they have huge potential in several areas such as military communications, fast infrastructure replacement during emergency operations, extension of hotspots or as an alternative communication system. Due to various reasons, such as characteristics of wireless links, multi-hop forwarding operation, and mobility of nodes, performance of traditional peer-to-peer applications is rather low in such networks. In this book chapter, we provide a comprehensive and in-depth survey on recent research on various approaches to provide peer-to-peer services in wireless multi-hop networks. The causes and problems for low performance of traditional approaches are discussed. Various representative alternative approaches to couple interactions between the peer-to-peer overlay and the network layer are examined and compared. Some open questions are discussed to stimulate further research in this area. © 2010 Springer Science+Business Media, LLC

    A lightweight distributed super peer election algorithm for unstructured dynamic P2P systems

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    Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Electrotécnica e de ComputadoresNowadays with the current growth of information exchange, and the increasing mobility of devices, it becomes essential to use technology to monitor this development. For that P2P networks are used, the exchange of information between agencies is facilitated, these now being applied in mobile networks, including MANETs, where they have special features such as the fact that they are semi-centralized, where it takes peers more ability to make a greater role in the network. But those peer with more capacity, which are used in the optimization of various parameters of these systems, such as optimization\to research, are difficult to identify due to the fact that the network does not have a fixed topology, be constantly changing, (we like to go online and offline, to change position, etc.) and not to allow the exchange of large messages. To this end, this thesis proposes a distributed election algorithm of us greater capacity among several possible goals, enhance research in the network. This includes distinguishing characteristics, such as election without global knowledge network, minimal exchange of messages, distributed decision made without dependence on us and the possibility of influencing the election outcome as the special needs of the network

    Distributed resource discovery: architectures and applications in mobile networks

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    As the amount of digital information and services increases, it becomes increasingly important to be able to locate the desired content. The purpose of a resource discovery system is to allow available resources (information or services) to be located using a user-defined search criterion. This work studies distributed resource discovery systems that guarantee all existing resources to be found and allow a wide range of complex queries. Our goal is to allocate the load uniformly between the participating nodes, or alternatively to concentrate the load in the nodes with the highest available capacity. The first part of the work examines the performance of various existing unstructured architectures and proposes new architectures that provide features especially valuable in mobile networks. To reduce the network traffic, we use indexing, which is particularly useful in scenarios, where searches are frequent compared to resource modifications. The ratio between the search and update frequencies determines the optimal level of indexing. Based on this observation, we develop an architecture that adjusts itself to changing network conditions and search behavior while maintaining optimal indexing. We also propose an architecture based on large-scale indexing that we later apply to resource sharing within a user group. Furthermore, we propose an architecture that relieves the topology constraints of the Parallel Index Clustering architecture. The performance of the architectures is evaluated using simulation. In the second part of the work we apply the architectures to two types of mobile networks: cellular networks and ad hoc networks. In the cellular network, we first consider scenarios where multiple commercial operators provide a resource sharing service, and then a scenario where the users share resources without operator support. We evaluate the feasibility of the mobile peer-to-peer concept using user opinion surveys and technical performance studies. Based on user input we develop access control and group management algorithms for peer-to-peer networks. The technical evaluation is performed using prototype implementations. In particular, we examine whether the Session Initiation Protocol can be used for signaling in peer-to-peer networks. Finally, we study resource discovery in an ad hoc network. We observe that in an ad hoc network consisting of consumer devices, the capacity and mobility among nodes vary widely. We utilize this property in order to allocate the load to the high-capacity nodes, which serve lower-capacity nodes. We propose two methods for constructing a virtual backbone connecting the nodes

    Creation of value with open source software in the telecommunications field

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    Tese de doutoramento. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200

    A NOVEL LINEAR DIOPHANTINE EQUATION-BAESD LOW DIAMETER STRUCTURED PEER-TO-PEER NETWORK

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    This research focuses on introducing a novel concept to design a scalable, hierarchical interest-based overlay Peer-to-Peer (P2P) system. We have used Linear Diophantine Equation (LDE) as the mathematical base to realize the architecture. Note that all existing structured approaches use Distributed Hash Tables (DHT) and Secure Hash Algorithm (SHA) to realize their architectures. Use of LDE in designing P2P architecture is a completely new idea; it does not exist in the literature to the best of our knowledge. We have shown how the proposed LDE-based architecture outperforms some of the most well established existing architecture. We have proposed multiple effective data query algorithms considering different circumstances, and their time complexities are bounded by (2+ r/2) only; r is the number of distinct resources. Our alternative lookup scheme needs only constant number of overlay hops and constant number of message exchanges that can outperform DHT-based P2P systems. Moreover, in our architecture, peers are able to possess multiple distinct resources. A convincing solution to handle the problem of churn has been offered. We have shown that our presented approach performs lookup queries efficiently and consistently even in presence of churn. In addition, we have shown that our design is resilient to fault tolerance in the event of peers crashing and leaving. Furthermore, we have proposed two algorithms to response to one of the principal requests of P2P applications’ users, which is to preserve the anonymity and security of the resource requester and the responder while providing the same light-weighted data lookup

    A Peer-to-Peer Network Framework Utilising the Public Mobile Telephone Network

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    P2P (Peer-to-Peer) technologies are well established and have now become accepted as a mainstream networking approach. However, the explosion of participating users has not been replicated within the mobile networking domain. Until recently the lack of suitable hardware and wireless network infrastructure to support P2P activities was perceived as contributing to the problem. This has changed with ready availability of handsets having ample processing resources utilising an almost ubiquitous mobile telephone network. Coupled with this has been a proliferation of software applications written for the more capable `smartphone' handsets. P2P systems have not naturally integrated and evolved into the mobile telephone ecosystem in a way that `client-server' operating techniques have. However as the number of clients for a particular mobile application increase, providing the `server side' data storage infrastructure becomes more onerous. P2P systems offer mobile telephone applications a way to circumvent this data storage issue by dispersing it across a network of the participating users handsets. The main goal of this work was to produce a P2P Application Framework that supports developers in creating mobile telephone applications that use distributed storage. Effort was assigned to determining appropriate design requirements for a mobile handset based P2P system. Some of these requirements are related to the limitations of the host hardware, such as power consumption. Others relate to the network upon which the handsets operate, such as connectivity. The thesis reviews current P2P technologies to assess which was viable to form the technology foundations for the framework. The aim was not to re-invent a P2P system design, rather to adopt an existing one for mobile operation. Built upon the foundations of a prototype application, the P2P framework resulting from modifications and enhancements grants access via a simple API (Applications Programmer Interface) to a subset of Nokia `smartphone' devices. Unhindered operation across all mobile telephone networks is possible through a proprietary application implementing NAT (Network Address Translation) traversal techniques. Recognising that handsets operate with limited resources, further optimisation of the P2P framework was also investigated. Energy consumption was a parameter chosen for further examination because of its impact on handset participation time. This work has proven that operating applications in conjunction with a P2P data storage framework, connected via the mobile telephone network, is technically feasible. It also shows that opportunity remains for further research to realise the full potential of this data storage technique
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