17 research outputs found

    Rendering and display for multi-viewer tele-immersion

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    Video teleconferencing systems are widely deployed for business, education and personal use to enable face-to-face communication between people at distant sites. Unfortunately, the two-dimensional video of conventional systems does not correctly convey several important non-verbal communication cues such as eye contact and gaze awareness. Tele-immersion refers to technologies aimed at providing distant users with a more compelling sense of remote presence than conventional video teleconferencing. This dissertation is concerned with the particular challenges of interaction between groups of users at remote sites. The problems of video teleconferencing are exacerbated when groups of people communicate. Ideally, a group tele-immersion system would display views of the remote site at the right size and location, from the correct viewpoint for each local user. However, is is not practical to put a camera in every possible eye location, and it is not clear how to provide each viewer with correct and unique imagery. I introduce rendering techniques and multi-view display designs to support eye contact and gaze awareness between groups of viewers at two distant sites. With a shared 2D display, virtual camera views can improve local spatial cues while preserving scene continuity, by rendering the scene from novel viewpoints that may not correspond to a physical camera. I describe several techniques, including a compact light field, a plane sweeping algorithm, a depth dependent camera model, and video-quality proxies, suitable for producing useful views of a remote scene for a group local viewers. The first novel display provides simultaneous, unique monoscopic views to several users, with fewer user position restrictions than existing autostereoscopic displays. The second is a random hole barrier autostereoscopic display that eliminates the viewing zones and user position requirements of conventional autostereoscopic displays, and provides unique 3D views for multiple users in arbitrary locations

    Lens Array Based Techniques for 3D Scene Capture and Display

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    This thesis discusses the use of lens arrays for both capture and display of 3D visual scenes while utilizing the ray optics formalism for modeling the propagation of light. In 3D capture, the use of lens arrays brings the concepts of focused and defocused plenoptic cameras, and in 3D display, the same optical technology brings the integral imaging (InI) and super multiview (SMV) visualization techniques. Plenoptic cameras combine a lens array with a single sensor in order to capture the light field (LF) emanated by a scene compactly and in a single shot. In the thesis, comparative analysis of focused and defocused plenoptic cameras is carried out in terms of LF sampling and spatio-angular resolution trade-offs. An algorithm for simulating ground-truth plenoptic image data for the case of defocused plenoptic camera is developed and implemented. It models the process of plenoptic capture and makes use of the notion of densely sampled light field (DSLF) for the sake of efficient and reliable data processing. 3D displays aim at visualising 3D scenes as accurate as possible, thus providing natural viewing experience. They are characterised and compared by their ability to correctly reproduce 3D visual cues, such as vergence, binocular disparity, accommodation and motion parallax. Design-wise, lens array based 3D display techniques provide simple yet effective way to correctly deliver all these cues, which makes them attractive in several 3D display applications. The thesis studies SMV and InI techniques in terms of depth perception and resolution trade-offs. Based on the theoretical analysis, a prototype SMV head-up display (HUD) system is developed. It demonstrates a compact and affordable solution for the virtual image presentation HUD problem. The experiments and analyses carried out on the prototype verify the SMV display capabilities for the targeted HUD application

    Electrically focus-tuneable ultrathin lens for high-resolution square subpixels.

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    Owing to the tremendous demands for high-resolution pixel-scale thin lenses in displays, we developed a graphene-based ultrathin square subpixel lens (USSL) capable of electrically tuneable focusing (ETF) with a performance competitive with that of a typical mechanical refractive lens. The fringe field due to a voltage bias in the graphene proves that our ETF-USSL can focus light onto a single point regardless of the wavelength of the visible light-by controlling the carriers at the Dirac point using radially patterned graphene layers, the focal length of the planar structure can be adjusted without changing the curvature or position of the lens. A high focusing efficiency of over 60% at a visible wavelength of 405 nm was achieved with a lens thickness of <13 nm, and a change of 19.42% in the focal length with a 9% increase in transmission was exhibited under a driving voltage. This design is first presented as an ETF-USSL that can be controlled in pixel units of flat panel displays for visible light. It can be easily applied as an add-on to high resolution, slim displays and provides a new direction for the application of multifunctional autostereoscopic displays

    High Performance Three-Dimensional Display Based on Polymer-Stabilized Blue Phase Liquid Crystal

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    Autostereoscopic 2D/3D (two-dimension/three-dimension) switchable display has been attracting great interest in research and practical applications for several years. Among different autostereoscopic solutions, direction-multiplexed 3D displays based on microlens array or parallax barrier are viewed as the most promising candidates, due to their compatibility with conventional 2D display technologies. These 2D/3D switchable display system designs rely on fast switching display panels and photonics devices, including adaptive focus microlens array and switchable slit array. Polymer-stabilized blue phase liquid crystal (PS-BPLC) material provides a possible solution to meet the aforementioned fast response time requirement. However, present display and photonic devices based on blue phase liquid crystals suffer from several drawbacks, such as low contrast ratio, relatively large hysteresis and short lifetime. In this dissertation, we investigate the material properties of PS-BPLC so as to improve the performance of PS-BPLC devices. Then we propose several PS-BPLC devices for the autostereoscopic 2D/3D switchable display system designs. In the first part we evaluate the optical rotatory power (ORP) of blue phase liquid crystal, which is proven to be the primary reason for causing the low contrast ratio of PS-BPLC display systems. Those material parameters affecting the ORP of PS-BPLC are investigated and an empirical equation is proposed to calculate the polarization rotation angle in a PS-BPLC cell. Then several optical compensation methods are proposed to compensate the impact of ORP and to improve the contrast ratio of a display system. The pros and cons of each solution are discussed accordingly. In the second part, we propose two adaptive focus microlens array structures and a high efficiency switchable slit array based on the PS-BPLC materials. By optimizing the design parameters, these devices can be applied to the 2D/3D switchable display systems. In the last section, we focus on another factor that affects the performance and lifetime of PS-BPLC devices and systems: the UV exposure condition. The impact of UV exposure wavelength, dosage, uniformity, and photo-initiator are investigated. We demonstrate that by optimizing the UV exposure condition, we can reduce the hysteresis of PS-BPLC and improve its long term stability

    Light field image processing: an overview

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    Light field imaging has emerged as a technology allowing to capture richer visual information from our world. As opposed to traditional photography, which captures a 2D projection of the light in the scene integrating the angular domain, light fields collect radiance from rays in all directions, demultiplexing the angular information lost in conventional photography. On the one hand, this higher dimensional representation of visual data offers powerful capabilities for scene understanding, and substantially improves the performance of traditional computer vision problems such as depth sensing, post-capture refocusing, segmentation, video stabilization, material classification, etc. On the other hand, the high-dimensionality of light fields also brings up new challenges in terms of data capture, data compression, content editing, and display. Taking these two elements together, research in light field image processing has become increasingly popular in the computer vision, computer graphics, and signal processing communities. In this paper, we present a comprehensive overview and discussion of research in this field over the past 20 years. We focus on all aspects of light field image processing, including basic light field representation and theory, acquisition, super-resolution, depth estimation, compression, editing, processing algorithms for light field display, and computer vision applications of light field data

    Optical simulation, modeling and evaluation of 3D medical displays

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