4,037 research outputs found
Spoken content retrieval: A survey of techniques and technologies
Speech media, that is, digital audio and video containing spoken content, has blossomed in recent years. Large collections are accruing on the Internet as well as in private and enterprise settings. This growth has motivated extensive research on techniques and technologies that facilitate reliable indexing and retrieval. Spoken content retrieval (SCR) requires the combination of audio and speech processing technologies with methods from information retrieval (IR). SCR research initially investigated planned speech structured in document-like units, but has subsequently shifted focus to more informal spoken content produced spontaneously, outside of the studio and in conversational settings. This survey provides an overview of the field of SCR encompassing component technologies, the relationship of SCR to text IR and automatic speech recognition and user interaction issues. It is aimed at researchers with backgrounds in speech technology or IR who are seeking deeper insight on how these fields are integrated to support research and development, thus addressing the core challenges of SCR
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Design Exposition with Literate Visualization
We propose a new approach to the visualization design and communication process, literate visualization, based upon and extending, Donald Knuthâs idea of literate programming. It integrates the process of writing data visualization code with description of the design choices that led to the implementation (design exposition). We develop a model of design exposition characterised by four visualization designer architypes: the evaluator, the autonomist, the didacticist and the rationalist. The model is used to justify the key characteristics of literate visualization: ânotebookâ documents that integrate live coding input, rendered output and textual narrative; low cost of authoring textual narrative; guidelines to encourage structured visualization design and its documentation. We propose narrative schemas for structuring and validating a wide range of visualization design approaches and models, and branching narratives for capturing alternative designs and design views. We describe a new open source literate visualization environment, litvis, based on a declarative interface to Vega and Vega-Lite through the functional programming language Elm combined with markdown for formatted narrative. We informally assess the approach, its implementation and potential by considering three examples spanning a range of design abstractions: new visualization idioms; validation though visualization algebra; and feminist data visualization. We argue that the rich documentation of the design process provided by literate visualization offers the potential to improve the validity of visualization design and so benefit both academic visualization and visualization practice
The Elusive Simplicity of Container-Level Encoded Archival Description: Some Considerations
Web-managed finding aids require streamlined, efficient intellectual organization of materials. It is not just a question of aesthetics, but of pragmatics. A more consistent, generalizable system of organization aids institutions in adopting, migrating, and building on the structure. The generalizable elements of a solution can be repeated, predicted, explained, taught, and further developed.1 They also lend the skeletal structure necessary to support unique elements
Digital libraries for creative communities
Digital library technologies have a great deal to offer to creative, design communities. They can enable large collections of text, images, music, video and other information objects to be organised and accessed in interesting and diverse ways. Ordinary peopleâpeople not traditionally viewed as 'creators' or 'designers'âcan now conceive, assemble, build, and disseminate new information collections. This paper explores the development rationale behind the Greenstone digital library technology. We also examine three examples of creative new techniques for accessing and presenting information in digital libraries and stress the importance of tailoring information access to support the requirements of the users and application area
Accessing spoken interaction through dialogue processing [online]
Zusammenfassung
Unser Leben, unsere Leistungen und unsere Umgebung, alles wird
derzeit durch Schriftsprache dokumentiert. Die rasante
Fortentwicklung der technischen Möglichkeiten Audio, Bilder und
Video aufzunehmen, abzuspeichern und wiederzugeben kann genutzt
werden um die schriftliche Dokumentation von menschlicher
Kommunikation, zum Beispiel Meetings, zu unterstĂŒtzen, zu
ergÀnzen oder gar zu ersetzen. Diese neuen Technologien können
uns in die Lage versetzen Information aufzunehmen, die
anderweitig verloren gehen, die Kosten der Dokumentation zu
senken und hochwertige Dokumente mit audiovisuellem Material
anzureichern. Die Indizierung solcher Aufnahmen stellt die
Kerntechnologie dar um dieses Potential auszuschöpfen. Diese
Arbeit stellt effektive Alternativen zu schlĂŒsselwortbasierten
Indizes vor, die SuchraumeinschrÀnkungen bewirken und teilweise
mit einfachen Mitteln zu berechnen sind.
Die Indizierung von Sprachdokumenten kann auf verschiedenen
Ebenen erfolgen: Ein Dokument gehört stilistisch einer
bestimmten Datenbasis an, welche durch sehr einfache Merkmale
bei hoher Genauigkeit automatisch bestimmt werden kann.
Durch diese Art von Klassifikation kann eine Reduktion des
Suchraumes um einen Faktor der GröĂenordnung 4Â10 erfolgen. Die
Anwendung von thematischen Merkmalen zur Textklassifikation
bei einer Nachrichtendatenbank resultiert in einer Reduktion um
einen Faktor 18. Da Sprachdokumente sehr lang sein können mĂŒssen
sie in thematische Segmente unterteilt werden. Ein neuer
probabilistischer Ansatz sowie neue Merkmale (SprecherinitiaÂ
tive und Stil) liefern vergleichbare oder bessere Resultate als
traditionelle schlĂŒsselwortbasierte AnsĂ€tze. Diese thematische
Segmente können durch die vorherrschende AktivitÀt
charakterisiert werden (erzÀhlen, diskutieren, planen, ...),
die durch ein neuronales Netz detektiert werden kann. Die
Detektionsraten sind allerdings begrenzt da auch Menschen
diese AktivitÀten nur ungenau bestimmen. Eine maximale
Reduktion des Suchraumes um den Faktor 6 ist bei den verwendeten
Daten theoretisch möglich. Eine thematische Klassifikation
dieser Segmente wurde ebenfalls auf einer Datenbasis
durchgefĂŒhrt, die Detektionsraten fĂŒr diesen Index sind jedoch
gering.
Auf der Ebene der einzelnen ĂuĂerungen können Dialogakte wie
Aussagen, Fragen, RĂŒckmeldungen (aha, ach ja, echt?, ...) usw.
mit einem diskriminativ trainierten Hidden Markov Model erkannt
werden. Dieses Verfahren kann um die Erkennung von kurzen Folgen
wie Frage/AntwortÂSpielen erweitert werden (Dialogspiele).
Dialogakte und Âspiele können eingesetzt werden um
Klassifikatoren fĂŒr globale Sprechstile zu bauen. Ebenso
könnte ein Benutzer sich an eine bestimmte Dialogaktsequenz
erinnern und versuchen, diese in einer grafischen
ReprÀsentation wiederzufinden.
In einer Studie mit sehr pessimistischen Annahmen konnten
Benutzer eines aus vier Àhnlichen und gleichwahrscheinlichen
GesprÀchen mit einer Genauigkeit von ~ 43% durch eine graphische
ReprÀsentation von AktivitÀt bestimmt.
Dialogakte könnte in diesem Szenario ebenso nĂŒtzlich sein, die
Benutzerstudie konnte aufgrund der geringen Datenmenge darĂŒber
keinen endgĂŒltigen AufschluĂ geben. Die Studie konnte allerdings
fĂŒr detailierte Basismerkmale wie FormalitĂ€t und
SprecheridentitÀt keinen Effekt zeigen.
Abstract
Written language is one of our primary means for documenting our
lives, achievements, and environment. Our capabilities to
record, store and retrieve audio, still pictures, and video are
undergoing a revolution and may support, supplement or even
replace written documentation. This technology enables us to
record information that would otherwise be lost, lower the cost
of documentation and enhance highÂquality documents with
original audiovisual material.
The indexing of the audio material is the key technology to
realize those benefits. This work presents effective
alternatives to keyword based indices which restrict the search
space and may in part be calculated with very limited resources.
Indexing speech documents can be done at a various levels:
Stylistically a document belongs to a certain database which can
be determined automatically with high accuracy using very simple
features. The resulting factor in search space reduction is in
the order of 4Â10 while topic classification yielded a factor
of 18 in a news domain.
Since documents can be very long they need to be segmented into
topical regions. A new probabilistic segmentation framework as
well as new features (speaker initiative and style) prove to be
very effective compared to traditional keyword based methods. At
the topical segment level activities (storytelling, discussing,
planning, ...) can be detected using a machine learning approach
with limited accuracy; however even human annotators do not
annotate them very reliably. A maximum search space reduction
factor of 6 is theoretically possible on the databases used. A
topical classification of these regions has been attempted
on one database, the detection accuracy for that index, however,
was very low.
At the utterance level dialogue acts such as statements,
questions, backchannels (aha, yeah, ...), etc. are being
recognized using a novel discriminatively trained HMM procedure.
The procedure can be extended to recognize short sequences such
as question/answer pairs, so called dialogue games.
Dialog acts and games are useful for building classifiers for
speaking style. Similarily a user may remember a certain dialog
act sequence and may search for it in a graphical
representation.
In a study with very pessimistic assumptions users are able to
pick one out of four similar and equiprobable meetings correctly
with an accuracy ~ 43% using graphical activity information.
Dialogue acts may be useful in this situation as well but the
sample size did not allow to draw final conclusions. However the
user study fails to show any effect for detailed basic features
such as formality or speaker identity
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Creative professional users musical relevance criteria
Although known item searching for music can be dealt with by searching metadata using existing text search techniques, human subjectivity and variability within the music itself make it very difficult to search for unknown items. This paper examines these problems within the context of text retrieval and music information retrieval. The focus is on ascertaining a relationship between music relevance criteria and those relating to relevance judgements in text retrieval. A data-rich collection of relevance judgements by creative professionals searching for unknown musical items to accompany moving images using real world queries is analysed. The participants in our observations are found to take a socio-cognitive approach and use a range of content and context based criteria. These criteria correlate strongly with those arising from previous text retrieval studies despite the many differences between music and text in their actual content
Sound environment analysis in smart home
International audienceThis study aims at providing audio-based interaction technology that lets the users have full control over their home environment, at detecting distress situations and at easing the social inclusion of the elderly and frail population. The paper presents the sound and speech analysis system evaluated thanks to a corpus of data acquired in a real smart home environment. The 4 steps of analysis are signal detection, speech/sound discrimination, sound classification and speech recognition. The results are presented for each step and globally. The very first experiments show promising results be it for the modules evaluated independently or for the whole system
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