45,480 research outputs found

    PENGEMBANGAN KETERAMPILAN BERPIKIR KRITIS MELALUI STORYTELLING BAGI CALON GURU BAHASA INGGRIS DI FKIP UNCEN

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    This community service activity aims to introduce innovative English teaching methods Storytelling in English learning to prospective English teacher students in the FKIP UNCEN English Language Study Program to be better prepared and trained in developing English learning that is able to integrate the three aspects of educational taxonomy, namely cognitive, affective, and psychomotor. In learning using Storytelling conditions, storytellers have to be more creative using the language focus in telling stories they read to students and at the same time asking questions that are able to stimulate students to think critically using the target language correctly in order to create the meaningful interaction and natural learning environment between both the storytellers and their listeners. The specific purpose of this activity is to introduce the use of Storytelling in teaching and learning English classroom in the context of the foreign language teaching and learning, and how it is managed to build a learning atmosphere to support the development of target language skills as well as learners’ critical thinking skills through classroom interaction in the form of dialogue and questions given by speakers. This community service activity involved students of the VII semester English language study program who take the Curriculum and Material Development course, conduct for about six month including the selection and deepening of the story that will be used for storytelling, a list of questions that have the potential to stimulate critical thinking skills, enrichment story material, implementation of community service activities, and seminars as a result of community service activities. This activity is useful for the readiness of prospective English teacher students in the English Education Study Program FKIP UNCEN in applying their knowledge and knowledge after completing their studies. Keywords: Critical Thinking Skills; Storytelling; Prospective English Teache

    THE HAPPINESS WORKSHOP FOR MIDDLE SCHOOL STUDENTS: THE EXPERIENCE OF LEARNING FLOW THROUGH PHOTOGRAPHIC STORYTELLING

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    Abstract The Happiness Workshop for Middle School Students: The Experience of Learning Flow through Photographic Storytelling The aim of this research project is to fill a gap in understanding regarding the benefits of learning flow experiences for adolescents, and in particular, middle school students in educational settings. The workshop model contained in this document uses photographic storytelling as a creative activity for middle school students to experience flow. What has not been covered is an application for learning flow experiences in a content specific subject such as math which has been identified as a topic for future research. The research contained in this study provides evidence to support the need for incorporating flow experiences for students in classroom settings, to achieve academic learning and success

    From the Book Page to the Big Screen: An Exploration of Literature-to-Film Adaptions and Their Use in the Classroom

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    Many classic titles of children’s literature have been adapted into feature film presentations. Although often regarded as a mere form of entertainment, movies can and should be incorporated into the elementary classroom as supplementary material to be paired with their corresponding works of literature. The four examples provided include Cloudy with a Chance of Meatballs by Judi Barrett, A Wrinkle in Time by Madeleine L’Engle, The Giver by Lois Lowry, and Peter Pan by J. M. Barrie. Each of these four works originated as a book that was later recreated into a film format with varying degrees of accuracy to the original story. Through a close examination of the author, theme, classroom application, and film connection, a greater appreciation is gained for the integration of film in the language arts classroom

    Storytelling and story-acting: co-construction in action

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    In the light of sustained interest in the potential value of young children’s narrative play, this paper examines Vivian Gussin Paley’s (1990) approach to storytelling and story-acting, in this case with three to five year-olds. It scrutinizes how children’s narratives are co-constructed during adult-child and peer interactions through spoken and embodied modes, as their stories are scribed by an adult and later dramatised by their peers. Data are drawn from an evaluation of an eight-week training programme, based on Paley’s approach, designed for early years professionals and undertaken in different geographic and demographic locations in England. Naturalistic data collection techniques including video and field notes were used to record the storytelling and story-acting of 18 case study children. The resultant data were subject to close discursive and multimodal analysis of storytelling and story-acting interactions. Findings reveal discursive co-construction ‘in action’ and illustrate how the child story-tellers, story actors and practitioners co-construct narratives through complex combinations of gaze, body posture and speech in responsive and finely-tuned interactional patterns. The study contributes significantly to knowledge about how young children’s narratives are co-constructed through multiple modes in the classroom

    Animated Storytelling: Student-Created TALES in Irish-Language Learning

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    This article examines how digital and animated storytelling can be employed as an instructional methodology to foster communicative, creative and authentic Irish-language experiences in the primary school classroom. Irish is one of Ireland’s two official languages, where Irish is the national minority language and English is the dominant majority language. Students underachieve in Irish compared to other subjects taught at primary level. Poor performance in Irish, particularly in listening and speaking skills, is often attributed to traditional teaching methods and a reduction in Irish-medium teaching, a shortage of language resources, and limited opportunities for using Irish outside the classroom. This research explores how digital storytelling, animation and coding tools can enhance students’ abilities and interest in Irish. The setting for this study is a third-grade classroom in an English-medium primary school over the course of one academic year. It culminates in a practical innovative model called TALES (Technology, Activity, Language Learning, Engagement and Story). TALES integrates all four language skills through the storytelling phase and maps them to four corresponding multimedia skills during the digital recreation phase, developing language and technology skills in the process. TALES externalises student thinking while co-creating shareable learning artefacts, negotiating meaning and deepening learning in the process. It engages students in the meaningful production of the Irish language, and provides them with increased and spontaneous opportunities to speak and write the language through creative writing and digital recreation activities. It supports a curriculum-aligned, student-centred, technology-enhanced, design-based, constructionist and collaborative approach to language learning

    Crossovers: Digitalization and literature in foreign language education

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    Digitalization produces increasingly multimodal and interactive literary forms. A major challenge for foreign language education in adopting such forms lies in deconstructing discursive borders between literary education and digital education (romance of the book vs. euphoric media heavens), thereby crossing over into a perspective in which digital and literary education are intertwined. In engaging with digital literary texts, it is additionally important to consider how different competencies and literary/literacy practices interact and inform each other, including: (1) a receptive perspective: reading digital narratives and digital literature can become a space for literary aesthetic experience, and (2) a productive perspective: learners can become “produsers” (Bruns, 2008) of their own digital narratives by drawing on existing genre conventions and redesigning “available designs” (New London Group, 1996). Consequently, we propose a typology of digital literatures, incorporating functional, interactive and narrative aspects, as applied to a diverse range of digital texts. To further support our discussion, we draw on a range of international studies in the fields of literacies education and 21st century literatures (e.g., Beavis, 2010; Hammond, 2016; Kalantzis & Cope, 2012; Ryan, 2015) and, in turn, explore trajectories for using concrete digital literary texts in the foreign language classroom

    Using digital storytelling as a methodology for the introduction of socially responsible graphic design in a University Bachelor of Computer Graphic Design Programme

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    This paper case studies the pedagogical methodology for a digital storytelling project involving final semester Bachelor of Computer Graphic Design students and students from a community based charitable arts trust. A young artist is paired with a senior tertiary graphic design student to create digital narratives that attempt to remain within the spirit of the original goals of the Digital Storytelling Movement. The project aims to introduce socially responsible graphic design to tertiary computer graphic design students and foundation arts students. Discussion of the learning outcomes of this project, including analysis of the results of the personal breakthroughs made by students as seen in their written accounts in project completion surveys are detailed

    The Effects of Combined Movement and Storytelling Intervention on Motor Skills in South Asian and White Children Aged 5–6 Years Living in the United Kingdom

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    Early motor development has an important role in promoting physical activity (PA) during childhood and across the lifespan. Children from South Asian backgrounds are less active and have poorer motor skills, thus identifying the need for early motor skill instruction. This study examines the effect of a movement and storytelling intervention on South Asian children’s motor skills. Following ethics approval and consent, 39 children (46% South Asian) participated in a 12-week movement and storytelling intervention. Pre and post, seven motor skills (run, jump, throw, catch, stationary dribble, roll, and kick) were assessed using Children’s Activity and Movement in Preschool Study protocol. At baseline, South Asian children had poorer performance of motor skills. Following the intervention, all children improved their motor skills, with a bigger improvement observed for South Asian children. Early intervention provided remedial benefits to delays in motor skills and narrowed the motor skills gap in ethnic groups
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