45,480 research outputs found
PENGEMBANGAN KETERAMPILAN BERPIKIR KRITIS MELALUI STORYTELLING BAGI CALON GURU BAHASA INGGRIS DI FKIP UNCEN
This community service activity aims to introduce innovative English teaching methods Storytelling in English learning to prospective English teacher students in the FKIP UNCEN English Language Study Program to be better prepared and trained in developing English learning that is able to integrate the three aspects of educational taxonomy, namely cognitive, affective, and psychomotor. In learning using Storytelling conditions, storytellers have to be more creative using the language focus in telling stories they read to students and at the same time asking questions that are able to stimulate students to think critically using the target language correctly in order to create the meaningful interaction and natural learning environment between both the storytellers and their listeners. The specific purpose of this activity is to introduce the use of Storytelling in teaching and learning English classroom in the context of the foreign language teaching and learning, and how it is managed to build a learning atmosphere to support the development of target language skills as well as learnersâ critical thinking skills through classroom interaction in the form of dialogue and questions given by speakers. This community service activity involved students of the VII semester English language study program who take the Curriculum and Material Development course, conduct for about six month including the selection and deepening of the story that will be used for storytelling, a list of questions that have the potential to stimulate critical thinking skills, enrichment story material, implementation of community service activities, and seminars as a result of community service activities. This activity is useful for the readiness of prospective English teacher students in the English Education Study Program FKIP UNCEN in applying their knowledge and knowledge after completing their studies. Keywords: Critical Thinking Skills; Storytelling; Prospective English Teache
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DEVELOPING MULTIMODAL DIGITAL LITERACY: THE APPLICATION OF DIGITAL STORYTELLING AS A NEW AVENUE FOR EFFECTIVE ENGLISH LEARNING WITH EFL ELEMENTARY SCHOOL STUDENTS IN KOREA
The purpose of this mixed method research study is to investigate the educational effects of digital storytelling as a communicative language learning strategy in an EFL elementary school class in Korea. In order to find out the benefits and challenges of digital storytelling in EFL class, this study was conducted for 12 weeks in a rural elementary school. Digital storytelling was selected and utilized in the after-school English class, as main teaching and learning tool. Guiding research questions were 1) what are the potential benefits and challenges of digital storytelling for young EFL learners when it is employed in a rural context as a language learning activity? i. e.) the change of motivation, reading, writing, listening, speaking ability, and 2) What does the English teacher find to be benefits and challenges of using a digital storytelling as pedagogical strategies in Korean EFL classroom?.
In order to answer those questions, a survey questionnaire on studentsâ learning attitude was distributed, and pre- and post-test were employed to investigate the difference in terms of the ability of reading, writing, listening and speaking over time. In addition, studentâs reflective self-evaluation log, teacherâs lecture report, classroom observation and in/formal interviews with focal students and the teacher were also collected to figure out the factors which gave an influence to students and the teacher. Both quantitative and qualitative data were collected and analyzed based on the characteristics of each data set.
The quantitative data results indicated that students show overall improvement in academic performance in terms of reading, writing, listening and speaking. In addition to English proficiency, the learning attitude and motivation toward English learning was elevated, followed by the increase of their critical, creative thinking, and digital literacy skills. The other results of qualitative data highlighted that the English teacher and students were satisfied with the learning experience with digital storytelling in that it played a key role in motivating the learning process and was an effective tool for active learning.
To sum up, it seems clear that the digital storytelling activity, as integrated instructional strategy has the potential to shed light on helping EFL learners in a rural school to develop English skills as well as to change their learning attitude toward studying English. In addition, digital storytelling also increased skills other than academic skills related to learning English, and it also helped to improve studentsâ communicative ability, encouraging their collaboration, motivation and creativity to be heightened
THE HAPPINESS WORKSHOP FOR MIDDLE SCHOOL STUDENTS: THE EXPERIENCE OF LEARNING FLOW THROUGH PHOTOGRAPHIC STORYTELLING
Abstract
The Happiness Workshop for Middle School Students:
The Experience of Learning Flow through Photographic Storytelling
The aim of this research project is to fill a gap in understanding regarding the benefits of learning flow experiences for adolescents, and in particular, middle school students in educational settings. The workshop model contained in this document uses photographic storytelling as a creative activity for middle school students to experience flow. What has not been covered is an application for learning flow experiences in a content specific subject such as math which has been identified as a topic for future research. The research contained in this study provides evidence to support the need for incorporating flow experiences for students in classroom settings, to achieve academic learning and success
From the Book Page to the Big Screen: An Exploration of Literature-to-Film Adaptions and Their Use in the Classroom
Many classic titles of childrenâs literature have been adapted into feature film presentations. Although often regarded as a mere form of entertainment, movies can and should be incorporated into the elementary classroom as supplementary material to be paired with their corresponding works of literature. The four examples provided include Cloudy with a Chance of Meatballs by Judi Barrett, A Wrinkle in Time by Madeleine LâEngle, The Giver by Lois Lowry, and Peter Pan by J. M. Barrie. Each of these four works originated as a book that was later recreated into a film format with varying degrees of accuracy to the original story. Through a close examination of the author, theme, classroom application, and film connection, a greater appreciation is gained for the integration of film in the language arts classroom
Storytelling and story-acting: co-construction in action
In the light of sustained interest in the potential value of young childrenâs narrative play, this paper examines Vivian Gussin Paleyâs (1990) approach to storytelling and story-acting, in this case with three to five year-olds. It scrutinizes how childrenâs narratives are co-constructed during adult-child and peer interactions through spoken and embodied modes, as their stories are scribed by an adult and later dramatised by their peers. Data are drawn from an evaluation of an eight-week training programme, based on Paleyâs approach, designed for early years professionals and undertaken in different geographic and demographic locations in England. Naturalistic data collection techniques including video and field notes were used to record the storytelling and story-acting of 18 case study children. The resultant data were subject to close discursive and multimodal analysis of storytelling and story-acting interactions. Findings reveal discursive co-construction âin actionâ and illustrate how the child story-tellers, story actors and practitioners co-construct narratives through complex combinations of gaze, body posture and speech in responsive and finely-tuned interactional patterns. The study contributes significantly to knowledge about how young childrenâs narratives are co-constructed through multiple modes in the classroom
Animated Storytelling: Student-Created TALES in Irish-Language Learning
This article examines how digital and animated storytelling can be employed as an instructional methodology to foster communicative, creative and authentic Irish-language experiences in the primary school classroom. Irish is one of Irelandâs two official languages, where Irish is the national minority language and English is the dominant majority language. Students underachieve in Irish compared to other subjects taught at primary level. Poor performance in Irish, particularly in listening and speaking skills, is often attributed to traditional teaching methods and a reduction in Irish-medium teaching, a shortage of language resources, and limited opportunities for using Irish outside the classroom. This research explores how digital storytelling, animation and coding tools can enhance studentsâ abilities and interest in Irish. The setting for this study is a third-grade classroom in an English-medium primary school over the course of one academic year. It culminates in a practical innovative model called TALES (Technology, Activity, Language Learning, Engagement and Story). TALES integrates all four language skills through the storytelling phase and maps them to four corresponding multimedia skills during the digital recreation phase, developing language and technology skills in the process. TALES externalises student thinking while co-creating shareable learning artefacts, negotiating meaning and deepening learning in the process. It engages students in the meaningful production of the Irish language, and provides them with increased and spontaneous opportunities to speak and write the language through creative writing and digital recreation activities. It supports a curriculum-aligned, student-centred, technology-enhanced, design-based, constructionist and collaborative approach to language learning
Crossovers: Digitalization and literature in foreign language education
Digitalization produces increasingly multimodal and interactive literary forms. A major challenge for foreign language education in adopting such forms lies in deconstructing discursive borders between literary education and digital education (romance of the book vs. euphoric media heavens), thereby crossing over into a perspective in which digital and literary education are intertwined. In engaging with digital literary texts, it is additionally important to consider how different competencies and literary/literacy practices interact and inform each other, including: (1) a receptive perspective: reading digital narratives and digital literature can become a space for literary aesthetic experience, and (2) a productive perspective: learners can become âprodusersâ (Bruns, 2008) of their own digital narratives by drawing on existing genre conventions and redesigning âavailable designsâ (New London Group, 1996). Consequently, we propose a typology of digital literatures, incorporating functional, interactive and narrative aspects, as applied to a diverse range of digital texts. To further support our discussion, we draw on a range of international studies in the fields of literacies education and 21st century literatures (e.g., Beavis, 2010; Hammond, 2016; Kalantzis & Cope, 2012; Ryan, 2015) and, in turn, explore trajectories for using concrete digital literary texts in the foreign language classroom
Using digital storytelling as a methodology for the introduction of socially responsible graphic design in a University Bachelor of Computer Graphic Design Programme
This paper case studies the pedagogical methodology for a digital storytelling project involving final semester Bachelor of Computer Graphic Design students and students from a community based charitable arts trust. A young artist is paired with a senior tertiary graphic design student to create digital narratives that attempt to remain within the spirit of the original goals of the Digital Storytelling Movement. The project aims to introduce socially responsible graphic design to tertiary computer graphic design students and foundation arts students. Discussion of the learning outcomes of this project, including analysis of the results of the personal breakthroughs made by students as seen in their written accounts in project completion surveys are detailed
The Effects of Combined Movement and Storytelling Intervention on Motor Skills in South Asian and White Children Aged 5â6 Years Living in the United Kingdom
Early motor development has an important role in promoting physical activity (PA) during childhood and across the lifespan. Children from South Asian backgrounds are less active and have poorer motor skills, thus identifying the need for early motor skill instruction. This study examines the effect of a movement and storytelling intervention on South Asian children’s motor skills. Following ethics approval and consent, 39 children (46% South Asian) participated in a 12-week movement and storytelling intervention. Pre and post, seven motor skills (run, jump, throw, catch, stationary dribble, roll, and kick) were assessed using Children’s Activity and Movement in Preschool Study protocol. At baseline, South Asian children had poorer performance of motor skills. Following the intervention, all children improved their motor skills, with a bigger improvement observed for South Asian children. Early intervention provided remedial benefits to delays in motor skills and narrowed the motor skills gap in ethnic groups
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