1,774 research outputs found

    An overview of Mirjam and WeaveC

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    In this chapter, we elaborate on the design of an industrial-strength aspectoriented programming language and weaver for large-scale software development. First, we present an analysis on the requirements of a general purpose aspect-oriented language that can handle crosscutting concerns in ASML software. We also outline a strategy on working with aspects in large-scale software development processes. In our design, we both re-use existing aspect-oriented language abstractions and propose new ones to address the issues that we identified in our analysis. The quality of the code ensured by the realized language and weaver has a positive impact both on maintenance effort and lead-time in the first line software development process. As evidence, we present a short evaluation of the language and weaver as applied today in the software development process of ASML

    An overview of the ciao multiparadigm language and program development environment and its design philosophy

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    We describe some of the novel aspects and motivations behind the design and implementation of the Ciao multiparadigm programming system. An important aspect of Ciao is that it provides the programmer with a large number of useful features from different programming paradigms and styles, and that the use of each of these features can be turned on and off at will for each program module. Thus, a given module may be using e.g. higher order functions and constraints, while another module may be using objects, predicates, and concurrency. Furthermore, the language is designed to be extensible in a simple and modular way. Another important aspect of Ciao is its programming environment, which provides a powerful preprocessor (with an associated assertion language) capable of statically finding non-trivial bugs, verifying that programs comply with specifications, and performing many types of program optimizations. Such optimizations produce code that is highly competitive with other dynamic languages or, when the highest levéis of optimization are used, even that of static languages, all while retaining the interactive development environment of a dynamic language. The environment also includes a powerful auto-documenter. The paper provides an informal overview of the language and program development environment. It aims at illustrating the design philosophy rather than at being exhaustive, which would be impossible in the format of a paper, pointing instead to the existing literature on the system

    A Pure Embedding of Roles: Exploring 4-dimensional Dispatch for Roles in Structured Contexts

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    Present-day software systems have to fulfill an increasing number of requirements, which makes them more and more complex. Many systems need to anticipate changing contexts or need to adapt to changing business rules or requirements. The challenge of 21th-century software development will be to cope with these aspects. We believe that the role concept offers a simple way to adapt an object-oriented program to its changing context. In a role-based application, an object plays multiple roles during its lifetime. If the contexts are represented as first-class entities, they provide dynamic views to the object-oriented program, and if a context changes, the dynamic views can be switched easily, and the software system adapts automatically. However, the concepts of roles and dynamic contexts have been discussed for a long time in many areas of computer science. So far, their employment in an existing object-oriented language requires a specific runtime environment. Also, classical object-oriented languages and their runtime systems are not able to cope with essential role-specific features, such as true delegation or dynamic binding of roles. In addition to that, contexts and views seem to be important in software development. The traditional code-oriented approach to software engineering becomes less and less satisfactory. The support for multiple views of a software system scales much better to the needs of todays systems. However, it relies on programming languages to provide roles for the construction of views. As a solution, this thesis presents an implementation pattern for role-playing objects that does not require a specific runtime system, the SCala ROles Language (SCROLL). Via this library approach, roles are embedded in a statically typed base language as dynamically evolving objects. The approach is pure in the sense that there is no need for an additional compiler or tooling. The implementation pattern is demonstrated on the basis of the Scala language. As technical support from Scala, the pattern requires dynamic mixins, compiler-translated function calls, and implicit conversions. The details how roles are implemented are hidden in a Scala library and therefore transparent to SCROLL programmers. The SCROLL library supports roles embedded in structured contexts. Additionally, a four-dimensional, context-aware dispatch at runtime is presented. It overcomes the subtle ambiguities introduced with the rich semantics of role-playing objects. SCROLL is written in Scala, which blends a modern object-oriented with a functional programming language. The size of the library is below 1400 lines of code so that it can be considered to have minimalistic design and to be easy to maintain. Our approach solves several practical problems arising in the area of dynamical extensibility and adaptation

    Proceedings of the 3rd Workshop on Domain-Specific Language Design and Implementation (DSLDI 2015)

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    The goal of the DSLDI workshop is to bring together researchers and practitioners interested in sharing ideas on how DSLs should be designed, implemented, supported by tools, and applied in realistic application contexts. We are both interested in discovering how already known domains such as graph processing or machine learning can be best supported by DSLs, but also in exploring new domains that could be targeted by DSLs. More generally, we are interested in building a community that can drive forward the development of modern DSLs. These informal post-proceedings contain the submitted talk abstracts to the 3rd DSLDI workshop (DSLDI'15), and a summary of the panel discussion on Language Composition

    An overview of ciao and its design philosophy

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    We provide an overall description of the Ciao multiparadigm programming system emphasizing some of the novel aspects and motivations behind its design and implementation. An important aspect of Ciao is that, in addition to supporting logic programming (and, in particular, Prolog), it provides the programmer with a large number of useful features from different programming paradigms and styles and that the use of each of these features (including those of Prolog) can be turned on and off at will for each program module. Thus, a given module may be using, e.g., higher order functions and constraints, while another module may be using assignment, predicates, Prolog meta-programming, and concurrency. Furthermore, the language is designed to be extensible in a simple and modular way. Another important aspect of Ciao is its programming environment, which provides a powerful preprocessor (with an associated assertion language) capable of statically finding non-trivial bugs, verifying that programs comply with specifications, and performing many types of optimizations (including automatic parallelization). Such optimizations produce code that is highly competitive with other dynamic languages or, with the (experimental) optimizing compiler, even that of static languages, all while retaining the flexibility and interactive development of a dynamic language. This compilation architecture supports modularity and separate compilation throughout. The environment also includes a powerful autodocumenter and a unit testing framework, both closely integrated with the assertion system. The paper provides an informal overview of the language and program development environment. It aims at illustrating the design philosophy rather than at being exhaustive, which would be impossible in a single journal paper, pointing instead to previous Ciao literature

    Bridging the Gap between Machine and Language using First-Class Building Blocks

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    High-performance virtual machines (VMs) are increasingly reused for programming languages for which they were not initially designed. Unfortunately, VMs are usually tailored to specific languages, offer only a very limited interface to running applications, and are closed to extensions. As a consequence, extensions required to support new languages often entail the construction of custom VMs, thus impacting reuse, compatibility and performance. Short of building a custom VM, the language designer has to choose between the expressiveness and the performance of the language. In this dissertation we argue that the best way to open the VM is to eliminate it. We present Pinocchio, a natively compiled Smalltalk, in which we identify and reify three basic building blocks for object-oriented languages. First we define a protocol for message passing similar to calling conventions, independent of the actual message lookup mechanism. The lookup is provided by a self-supporting runtime library written in Smalltalk and compiled to native code. Since it unifies the meta- and base-level we obtain a metaobject protocol (MOP). Then we decouple the language-level manipulation of state from the machine-level implementation by extending the structural reflective model of the language with object layouts, layout scopes and slots. Finally we reify behavior using AST nodes and first-class interpreters separate from the low-level language implementation. We describe the implementations of all three first-class building blocks. For each of the blocks we provide a series of examples illustrating how they enable typical extensions to the runtime, and we provide benchmarks validating the practicality of the approaches

    Enhancing the correctness of BPMN models

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    While some of the OMG's metamodels include a formal specification of well-formedness rules, using OCL, the BPMN metamodel specification only includes those rules in natural language. Although several BPMN tools claim to support, at least partly, the OMG's BPMN specification, we found that the mainstream of BPMN tools do not enforce most of the prescribed BPMN rules. Furthermore, the verification of BPMN process models publicly available showed that a relevant percentage of those BPMN process models fail in complying with the well-formedness rules of the BPMN specification. The enforcement of process model's correctness is relevant for the sake of better quality of process modeling and to attain models amenable of being enacted. In this chapter we propose supplement the BPMN metamodel with well-formedness rules expressed as OCL invariants in order to enforce BPMN models' correctness.info:eu-repo/semantics/acceptedVersio

    Towards Ontology-Based Program Analysis

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    Program analysis is fundamental for program optimizations, debugging, and many other tasks. But developing program analyses has been a challenging and error-prone process for general users. Declarative program analysis has shown the promise to dramatically improve the productivity in the development of program analyses. Current declarative program analysis is however subject to some major limitations in supporting cooperations among analysis tools, guiding program optimizations, and often requires much effort for repeated program preprocessing. In this work, we advocate the integration of ontology into declarative program analysis. As a way to standardize the definitions of concepts in a domain and the representation of the knowledge in the domain, ontology offers a promising way to address the limitations of current declarative program analysis. We develop a prototype framework named PATO for conducting program analysis upon ontology-based program representation. Experiments on six program analyses confirm the potential of ontology for complementing existing declarative program analysis. It supports multiple analyses without separate program preprocessing, promotes cooperative Liveness analysis between two compilers, and effectively guides a data placement optimization for Graphic Processing Units (GPU)

    Customizable Feature based Design Pattern Recognition Integrating Multiple Techniques

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    Die Analyse und Rückgewinnung von Architekturinformationen aus existierenden Altsystemen ist eine komplexe, teure und zeitraubende Aufgabe, was der kontinuierlich steigenden Komplexität von Software und dem Aufkommen der modernen Technologien geschuldet ist. Die Wartung von Altsystemen wird immer stärker nachgefragt und muss dabei mit den neuesten Technologien und neuen Kundenanforderungen umgehen können. Die Wiederverwendung der Artefakte aus Altsystemen für neue Entwicklungen wird sehr bedeutsam und überlebenswichtig für die Softwarebranche. Die Architekturen von Altsystemen unterliegen konstanten Veränderungen, deren Projektdokumentation oft unvollständig, inkonsistent und veraltet ist. Diese Dokumente enthalten ungenügend Informationen über die innere Struktur der Systeme. Häufig liefert nur der Quellcode zuverlässige Informationen über die Struktur von Altsystemen. Das Extrahieren von Artefakten aus Quellcode von Altsystemen unterstützt das Programmverständnis, die Wartung, das Refactoring, das Reverse Engineering, die nachträgliche Dokumentation und Reengineering Methoden. Das Ziel dieser Dissertation ist es Entwurfsinformationen von Altsystemen zu extrahieren, mit Fokus auf die Wiedergewinnung von Architekturmustern. Architekturmuster sind Schlüsselelemente, um Architekturentscheidungen aus Quellcode von Altsystemen zu extrahieren. Die Verwendung von Mustern bei der Entwicklung von Applikationen wird allgemein als qualitätssteigernd betrachtet und reduziert Entwicklungszeit und kosten. In der Vergangenheit wurden unterschiedliche Methoden entwickelt, um Muster in Altsystemen zu erkennen. Diese Techniken erkennen Muster mit unterschiedlicher Genauigkeit, da ein und dasselbe Muster unterschiedlich spezifiziert und implementiert wird. Der Lösungsansatz dieser Dissertation basiert auf anpassbaren und wiederverwendbaren Merkmal-Typen, die statische und dynamische Parameter nutzen, um variable Muster zu definieren. Jeder Merkmal-Typ verwendet eine wählbare Suchtechnik (SQL Anfragen, Reguläre Ausdrücke oder Quellcode Parser), um ein bestimmtes Merkmal eines Musters im Quellcode zu identifizieren. Insbesondere zur Erkennung verschiedener Varianten eines Musters kommen im entwickelten Verfahren statische, dynamische und semantische Analysen zum Einsatz. Die Verwendung unterschiedlicher Suchtechniken erhöht die Genauigkeit der Mustererkennung bei verschiedenen Softwaresystemen. Zusätzlich wurde eine neue Semantik für Annotationen im Quellcode von existierenden Softwaresystemen entwickelt, welche die Effizienz der Mustererkennung steigert. Eine prototypische Implementierung des Ansatzes, genannt UDDPRT, wurde zur Erkennung verschiedener Muster in Softwaresystemenen unterschiedlicher Programmiersprachen (JAVA, C/C++, C#) verwendet. UDDPRT erlaubt die Anpassung der Mustererkennung durch den Benutzer. Alle Abfragen und deren Zusammenspiel sind konfigurierbar und erlauben dadurch die Erkennung von neuen und abgewandelten Mustern. Es wurden umfangreiche Experimente mit diversen Open Source Software Systemen durchgeführt und die erzielten Ergebnisse wurden mit denen anderer Ansätze verglichen. Dabei war es möglich eine deutliche Steigerung der Genauigkeit im entwickelten Verfahren gegenüber existierenden Ansätzen zu zeigen.Recovering design information from legacy applications is a complex, expensive, quiet challenging, and time consuming task due to ever increasing complexity of software and advent of modern technology. The growing demand for maintenance of legacy systems, which can cope with the latest technologies and new business requirements, the reuse of artifacts from the existing legacy applications for new developments become very important and vital for software industry. Due to constant evolution in architecture of legacy systems, they often have incomplete, inconsistent and obsolete documents which do not provide enough information about the structure of these systems. Mostly, source code is the only reliable source of information for recovering artifacts from legacy systems. Extraction of design artifacts from the source code of existing legacy systems supports program comprehension, maintenance, code refactoring, reverse engineering, redocumentation and reengineering methodologies. The objective of approach used in this thesis is to recover design information from legacy code with particular focus on the recovery of design patterns. Design patterns are key artifacts for recovering design decisions from the legacy source code. Patterns have been extensively tested in different applications and reusing them yield quality software with reduced cost and time frame. Different techniques, methodologies and tools are used to recover patterns from legacy applications in the past. Each technique recovers patterns with different precision and recall rates due to different specifications and implementations of same pattern. The approach used in this thesis is based on customizable and reusable feature types which use static and dynamic parameters to define variant pattern definitions. Each feature type allows user to switch/select between multiple searching techniques (SQL queries, Regular Expressions and Source Code Parsers) which are used to match features of patterns with source code artifacts. The technique focuses on detecting variants of different design patterns by using static, dynamic and semantic analysis techniques. The integrated use of SQL queries, source code parsers, regular expressions and annotations improve the precision and recall for pattern extraction from different legacy systems. The approach has introduced new semantics of annotations to be used in the source code of legacy applications, which reduce search space and time for detecting patterns. The prototypical implementation of approach, called UDDPRT is used to recognize different design patterns from the source code of multiple languages (Java, C/C++, C#). The prototype is flexible and customizable that novice user can change the SQL queries and regular expressions for detecting implementation variants of design patterns. The approach has improved significant precision and recall of pattern extraction by performing experiments on number of open source systems taken as baselines for comparisons
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