282 research outputs found

    Stability of Equilibria in Games with Procedurally Rational Players

    Get PDF
    One approach to the modeling of bounded rationality in strategic environments is based on the dynamics of evolution and learning in games. An entirely different approach has been developed recently by Osborne and Rubinstein (1998). This latter approach is static and equilibrium based, but relies on less stringent assumptions regarding the knowledge and understanding of players than does the standard theory of Nash equilibrium. This paper formalizes Osborne and Rubinstein's dynamic interpretation of their equilibrium concept and thereby facilitates a comparison of this approach with the explicitly dynamic approach of evolutionary game theory. It turns out that the two approaches give rise to radically different static and dynamic predictions. For instance, dynamically stable equilibria can involve the playing of strictly dominated actions, and equilibria in which strictly actions are played with probability 1 can be unstable. Sufficient conditions for the instability of equilibria are provided for symmetric and asymmetric games.Dynamic Stability, S(1) Equilibrium, Procedural Rationality, Evolutionary Games

    Sampling equilibrium through descriptive simulations

    Get PDF
    A definition of sampling equilibrium was introduced in (Osborne and Rubinstein 1998). A dynamic version of the model was introduced in (Sethi 2000). However, a descriptive simulation based on the above idea of procedural rationality (i.e. using the same algorithm of behavior) gave different results, than those achieved in (Osborne and Rubinstein 1998) and (Sethi 2000). The simulation was a starting point for new definitions of both sampling dynamics and sampling equilibrium

    Strategy sets closed under payoff sampling

    Get PDF
    Producción CientíficaWe consider population games played by procedurally rational players who, when revising their current strategy, test each of their available strategies independently in a series of random matches –i.e., a battery of tests–, and then choose the strategy that performed best in this battery of tests. This revision protocol leads to the so-called payoff-sampling dynamics (aka test-all Best Experienced Payoff dynamics). In this paper we characterize the support of all the rest points of these dynamics in any game and analyze the asymptotic stability of the faces to which they belong. We do this by defining strategy sets closed under payoff sampling, and by proving that the identification of these sets can be made in terms of simple comparisons between some of the payoffs of the game

    Choice-Nash Equilibria

    Get PDF
    We provide existence results for equilibria of games where players employ abstract (non binary) choice rules. Such results are shown to encompass as a relevant instance that of games where players have (non-transitive) SSB (Skew-Symmetric Bilinear) preferences, as will as other well-known transitive (e. g. Nash´s) and non-transitive (e. g. Shafer and Sonnenschein´s) models in the literature. Further, our general model contains games where players display procedural rationality.

    The Minority of Three-Game: An Experimental and Theoretical Analysis

    Get PDF
    We report experimental and theoretical results on the minority of three-game where three players have to choose one of two alternatives independently and the most rewarding alternative is the one chosen by a single player. This coordination game has many asymmetric equilibria in pure strategies that are non strict and payoff-asymmetric, and a unique symmetric mixed strategy equilibrium in which each player's behavior is based on the toss of a fair coin. We show that such a straightforward behavior is predicted by Harsanyi and Selten's (1988) equilibrium selection theory as well as alternative solution concepts like impulse balance equilibrium and sampling equilibrium. Our results indicate that participants rely on various decision rules, and that only a quarter of them decide according to the toss of a fair coin. Reinforcement learning is the most successful decision rule as it describes best the behavior of about a third of our participants.Coordination, Minority game, Mixed strategy, Learning models, Experiments

    Players with limited memory

    Get PDF
    This paper studies a model of memory. The model takes into account that memory capacity is limited and imperfect. We study how agents with such memory limitations, who have very little information about their choice environment, play games. We introduce the notion of a Limited Memory Equilibrium (LME) and show that play converges to an LME in every generic normal form game. Our characterization of the set of LME suggests that players with limited memory do (weakly) better in games than in decision problems. We also show that agents can do quite well even with severely limited memory, although severe limitations tend to make them behave cautiously

    Players with Limited Memory

    Get PDF
    This paper studies a model of memory. The model takes into account that memory capacity is limited and imperfect. We study how agents with such memory limitations, who have very little information about their choice environment, play games. In particular, the players do not know if they are playing a game. We show that players do better in games than in decision problems. This is because the players, unknowingly, improve the environment they face in games. We also show that people can do quite well in games even with severely limited memories, although memory restrictions tend to make them behave cautiously. Lastly, we introduce a solution concept approiate for analysis games in which the players may have limited knowledge of their environment and have some memory restictions. We show hos this solution concept is related to other like the iterated removal of strictly dominated strategies.

    The target projection dynamic

    Get PDF
    This paper studies the target projection dynamic, which is a model of myopic adjustment for population games. We put it into the standard microeconomic framework of utility maximization with control costs. We also show that it is well-behaved, since it satisfies the desirable properties: Nash stationarity, positive correlation, and existence, uniqueness, and continuity of solutions. We also show that, similarly to other well-behaved dynamics, a general result for elimination of strictly dominated strategies cannot be established. Instead we rule out survival of strictly dominated strategies in certain classes of games. We relate it to the projection dynamic, by showing that the two dynamics coincide in a subset of the strategy space. We show that strict equilibria, and evolutionarily stable strategies in 2×22\times2 games are asymptotically stable under the target projection dynamic. Finally, we show that the stability results that hold under the projection dynamic for stable games, hold under the target projection dynamic too, for interior Nash equilibria.target projection dynamic; noncooperative games; adjustment

    Stability of strict equilibria in best experienced payoff dynamics: Simple formulas and applications

    Get PDF
    Producción CientíficaWe consider a family of population game dynamics known as Best Experienced Payoff Dynamics. Under these dynamics, when agents are given the opportunity to revise their strategy, they test some of their possible strategies a fixed number of times. Crucially, each strategy is tested against a new randomly drawn set of opponents. The revising agent then chooses the strategy whose total payoff was highest in the test, breaking ties according to a given tie-breaking rule. Strict Nash equilibria are rest points of these dynamics, but need not be stable. We provide some simple formulas and algorithms to determine the stability or instability of strict Nash equilibria.Agencia Estatal de Investigación (project PID2020-118906GB-I00/AEI/10.13039/501100011033)Ministerio de Ciencia, Innovación y Universidades (projects PRX19/00113 and PRX21/00295)Fulbright Program (projects PRX19/00113 and PRX21/00295
    corecore