7,453 research outputs found

    Físchlár on a PDA: handheld user interface design to a video indexing, browsing and playback system

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    The Físchlár digital video system is a web-based system for recording, analysis, browsing and playback of TV programmes which currently has about 350 users. Although the user interface to the system is designed for desktop PCs with a large screen and a mouse, we are developing versions to allow the use of mobile devices to access the system to record and browse the video content. In this paper, the design of a PDA user interface to video content browsing is considered. We use a design framework we have developed previously to be able to specify various video browsing interface styles thus making it possible to design for all potential users and their various environments. We can then apply this to the particulars of the PDA's small, touch-sensitive screen and the mobile environment where it will be used. The resultant video browsing interfaces have highly interactive interfaces yet are simple, which requires relatively less visual attention and focusing, and can be comfortably used in a mobile situation to browse the available video contents. To date we have developed and tested such interfaces on a Revo PDA, and are in the process of developing others

    Understanding user experience of mobile video: Framework, measurement, and optimization

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    Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the user’s interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining users’ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account user’s needs and desires when using the service, emphasizing the user’s overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study

    Searching the Físchlár-NEWS archive on a mobile device

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    The Físchlár-NEWS system provides web-based access to an archive of digitally recorded TV News broadcasts over several months, and has been operational for over a year. Users can browse keyframes, search teletext and have streamed video playback of segments of news broadcasts to their desktops. This paper reports on the development of mFíschlár-NEWS, a version of Físchlár-NEWS which operates on a mobile PDA over a wireless LAN connection. In the design and development of mFíschlár-NEWS we have realised that mobile access to a digital library of video materials is more than just the desktop system on a smaller screen, and the functionality and role that information retrieval techniques play in the mFíschlár-NEWS system are very different to what is present in the desktop system. The paper describes the design, interface, functionality and operational status of this mobile access to a video library

    Spatial audio in small display screen devices

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    Our work addresses the problem of (visual) clutter in mobile device interfaces. The solution we propose involves the translation of technique-from the graphical to the audio domain-for expliting space in information representation. This article presents an illustrative example in the form of a spatialisedaudio progress bar. In usability tests, participants performed background monitoring tasks significantly more accurately using this spatialised audio (a compared with a conventional visual) progress bar. Moreover, their performance in a simultaneously running, visually demanding foreground task was significantly improved in the eye-free monitoring condition. These results have important implications for the design of multi-tasking interfaces for mobile devices

    Video browsing interfaces and applications: a review

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    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other

    User interface design for keyframe-based browsing of digital video

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    In this paper we describe a structured approach for the development of user interfaces for the Fíchlár video browsing system, a web-based system for recording, browsing and playback of TV programmes. The user interface to the system was originally designed for desktop use with a large screen and a mouse and we are currently developing versions suitable for mobile device (PDA) access to the system. We review a design framework for video browsing interface formats and some of the formats developed for desktop and PDA use, including interfaces for the Psion Revo and Compaq iPAQ PDAs. This work is driven by the need to investigate how best to include the user in the content specification and retrieval loop and how to and the various balance points between user interaction and system automation

    Indexing, browsing and searching of digital video

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    Video is a communications medium that normally brings together moving pictures with a synchronised audio track into a discrete piece or pieces of information. The size of a “piece ” of video can variously be referred to as a frame, a shot, a scene, a clip, a programme or an episode, and these are distinguished by their lengths and by their composition. We shall return to the definition of each of these in section 4 this chapter. In modern society, video is ver

    Contextual Media Retrieval Using Natural Language Queries

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    The widespread integration of cameras in hand-held and head-worn devices as well as the ability to share content online enables a large and diverse visual capture of the world that millions of users build up collectively every day. We envision these images as well as associated meta information, such as GPS coordinates and timestamps, to form a collective visual memory that can be queried while automatically taking the ever-changing context of mobile users into account. As a first step towards this vision, in this work we present Xplore-M-Ego: a novel media retrieval system that allows users to query a dynamic database of images and videos using spatio-temporal natural language queries. We evaluate our system using a new dataset of real user queries as well as through a usability study. One key finding is that there is a considerable amount of inter-user variability, for example in the resolution of spatial relations in natural language utterances. We show that our retrieval system can cope with this variability using personalisation through an online learning-based retrieval formulation.Comment: 8 pages, 9 figures, 1 tabl
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