13,197 research outputs found

    Rainfall-runoff and other modelling for ungauged/low-benefit locations: Operational Guidelines

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    RIOT: a simple graphical assembly tool

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    Errors in the chip assembly process are harder to find than errors in cell design, since they belong to no specific part of the design, but rather to the assembly as a whole. Assembly errors are more costly than call design errors also, since they often go unnoticed until late in the design cycle. Interactive graphic tools typically require that assembly be done with primitive graphical operations, which are inappropriate far the assembly task. Language-based tools give more powerful assembly operations, but remove the two dimensional view of the chip necessary to visualize many assembly operations. Riot is a simple Interactive graphical tool designed to facilitate the assembly of cells into integrated systems. Riot supplies the user with primitive operations of connection -- abutment, routing and stretching - in an interactive graphic environment. Thus, the designer retains full control of the design, including the assignment of positions to instances of cells and the choice of connection mechanism. The computer takes care of the tedious and exacting implementation detail, guaranteeing that connections are actually made. The powerful connection primitives give the user of Riot the ability to quickly assemble a custom chip from a collection of low-level cells. This document provides a discussion of the motivation for Riot and a description of the Riot chip assembly system, its capabilities and its use

    Simulating river flow velocity on global scale

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    Flow velocity in rivers has a major impact on residence time of water and thus on high and low water as well as on water quality. For global scale hydrological modeling only very limited information is available for simulating flow velocity. Based on the Manning-Strickler equation, a simple algorithm to model temporally and spatially variable flow velocity was developed with the objective of improving flow routing in the global hydrological model of Water- GAP. An extensive data set of flow velocity measurements in US rivers was used to test and to validate the algorithm before integrating it into WaterGAP. In this test, flow velocity was calculated based on measured discharge and compared to measured velocity. Results show that flow velocity can be modeled satisfactorily at selected river cross sections. It turned out that it is quite sensitive to river roughness, and the results can be optimized by tuning this parameter. After the validation of the approach, the tested flow velocity algorithm has been implemented into the WaterGAP model. A final validation of its effects on the model results is currently performed

    Flash floods simulation using Saint Venant equations

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    Flash floods prediction is considered one of the important environmental issues worldwide. In order to predict when and where the flood wave will invade and attack our lives, and provide solutions to deal with this problem it is essential to develop a reliable model that simulates accurately this physical phenomena. The research project reported in this paper is concerned with a study of unsteady free surface water flow, a hydrograph, resulting from a watershed just after the outlet station. To achieve this aim a numerical hydraulic model has been constructed to simulate the flow of water in the main stream based on the Saint Venant equations (SVES) using a staggered finite difference scheme to evaluate the discharge, the water stage, and the cross section area within the domain. While the Method Of Characteristics (MOC) is applied to achieve open boundary downstream and overcome the problem of reflections there. The developed model had passed a series of tests which indicated that this model is capable of simulating different cases of water flow that contain both steady and unsteady flow. Once the flood had been predicted it could be used as a stepping stone for different purposes including parameter identification (Ding et al. 2004), evaluating the sensitivity of the flood to some control variables (Copeland and Elhanafy 2006), Flood risk assessment (Elhanafy and Copeland 2007) ,uncertainty in the predicted flood (Elhanafy and Copeland 2007) and (Elhanafy et al. 2007)

    RLAP version 1.0 a chip assembly tool

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    GIS and Network Analysis

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    Both geographic information systems (GIS) and network analysis are burgeoning fields, characterised by rapid methodological and scientific advances in recent years. A geographic information system (GIS) is a digital computer application designed for the capture, storage, manipulation, analysis and display of geographic information. Geographic location is the element that distinguishes geographic information from all other types of information. Without location, data are termed to be non-spatial and would have little value within a GIS. Location is, thus, the basis for many benefits of GIS: the ability to map, the ability to measure distances and the ability to tie different kinds of information together because they refer to the same place (Longley et al., 2001). GIS-T, the application of geographic information science and systems to transportation problems, represents one of the most important application areas of GIS-technology today. While traditional GIS formulation's strengths are in mapping display and geodata processing, GIS-T requires new data structures to represent the complexities of transportation networks and to perform different network algorithms in order to fulfil its potential in the field of logistics and distribution logistics. This paper addresses these issues as follows. The section that follows discusses data models and design issues which are specifically oriented to GIS-T, and identifies several improvements of the traditional network data model that are needed to support advanced network analysis in a ground transportation context. These improvements include turn-tables, dynamic segmentation, linear referencing, traffic lines and non-planar networks. Most commercial GIS software vendors have extended their basic GIS data model during the past two decades to incorporate these innovations (Goodchild, 1998). The third section shifts attention to network routing problems that have become prominent in GIS-T: the travelling salesman problem, the vehicle routing problem and the shortest path problem with time windows, a problem that occurs as a subproblem in many time constrained routing and scheduling issues of practical importance. Such problems are conceptually simple, but mathematically complex and challenging. The focus is on theory and algorithms for solving these problems. The paper concludes with some final remarks.

    Edge Routing with Ordered Bundles

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    Edge bundling reduces the visual clutter in a drawing of a graph by uniting the edges into bundles. We propose a method of edge bundling drawing each edge of a bundle separately as in metro-maps and call our method ordered bundles. To produce aesthetically looking edge routes it minimizes a cost function on the edges. The cost function depends on the ink, required to draw the edges, the edge lengths, widths and separations. The cost also penalizes for too many edges passing through narrow channels by using the constrained Delaunay triangulation. The method avoids unnecessary edge-node and edge-edge crossings. To draw edges with the minimal number of crossings and separately within the same bundle we develop an efficient algorithm solving a variant of the metro-line crossing minimization problem. In general, the method creates clear and smooth edge routes giving an overview of the global graph structure, while still drawing each edge separately and thus enabling local analysis
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