1,201,291 research outputs found

    Software Product Line

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    The Software Product Line (SPL) is an emerging methodology for developing software products. Currently, there are two hot issues in the SPL: modelling and the analysis of the SPL. Variability modelling techniques have been developed to assist engineers in dealing with the complications of variability management. The principal goal of modelling variability techniques is to configure a successful software product by managing variability in domain-engineering. In other words, a good method for modelling variability is a prerequisite for a successful SPL. On the other hand, analysis of the SPL aids the extraction of useful information from the SPL and provides a control and planning strategy mechanism for engineers or experts. In addition, the analysis of the SPL provides a clear view for users. Moreover, it ensures the accuracy of the SPL. This book presents new techniques for modelling and new methods for SPL analysis

    Systematic evaluation of software product line architectures

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    The architecture of a software product line is one of its most important artifacts as it represents an abstraction of the products that can be generated. It is crucial to evaluate the quality attributes of a product line architecture in order to: increase the productivity of the product line process and the quality of the products; provide a means to understand the potential behavior of the products and, consequently, decrease their time to market; and, improve the handling of the product line variability. The evaluation of product line architecture can serve as a basis to analyze the managerial and economical values of a product line for software managers and architects. Most of the current research on the evaluation of product line architecture does not take into account metrics directly obtained from UML models and their variabilities; the metrics used instead are difficult to be applied in general and to be used for quantitative analysis. This paper presents a Systematic Evaluation Method for UML-based Software Product Line Architecture, the SystEM-PLA. SystEM-PLA differs from current research as it provides stakeholders with a means to: (i) estimate and analyze potential products; (ii) use predefined basic UML-based metrics to compose quality attribute metrics; (iii) perform feasibility and trade-off analysis of a product line architecture with respect to its quality attributes; and, (iv) make the evaluation of product line architecture more flexible. An example using the SEI’s Arcade Game Maker (AGM) product line is presented as a proof of concept, illustrating SystEM-PLA activities. Metrics for complexity and extensibility quality attributes are defined and used to perform a trade-off analysis

    Long-Term Average Cost in Featured Transition Systems

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    A software product line is a family of software products that share a common set of mandatory features and whose individual products are differentiated by their variable (optional or alternative) features. Family-based analysis of software product lines takes as input a single model of a complete product line and analyzes all its products at the same time. As the number of products in a software product line may be large, this is generally preferable to analyzing each product on its own. Family-based analysis, however, requires that standard algorithms be adapted to accomodate variability. In this paper we adapt the standard algorithm for computing limit average cost of a weighted transition system to software product lines. Limit average is a useful and popular measure for the long-term average behavior of a quality attribute such as performance or energy consumption, but has hitherto not been available for family-based analysis of software product lines. Our algorithm operates on weighted featured transition systems, at a symbolic level, and computes limit average cost for all products in a software product line at the same time. We have implemented the algorithm and evaluated it on several examples

    Traceability for Model Driven, Software Product Line Engineering

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    Traceability is an important challenge for software organizations. This is true for traditional software development and even more so in new approaches that introduce more variety of artefacts such as Model Driven development or Software Product Lines. In this paper we look at some aspect of the interaction of Traceability, Model Driven development and Software Product Line
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