1,986 research outputs found

    Second Screen User Profiling and Multi-level Smart Recommendations in the context of Social TVs

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    In the context of Social TV, the increasing popularity of first and second screen users, interacting and posting content online, illustrates new business opportunities and related technical challenges, in order to enrich user experience on such environments. SAM (Socializing Around Media) project uses Social Media-connected infrastructure to deal with the aforementioned challenges, providing intelligent user context management models and mechanisms capturing social patterns, to apply collaborative filtering techniques and personalized recommendations towards this direction. This paper presents the Context Management mechanism of SAM, running in a Social TV environment to provide smart recommendations for first and second screen content. Work presented is evaluated using real movie rating dataset found online, to validate the SAM's approach in terms of effectiveness as well as efficiency.Comment: In: Wu TT., Gennari R., Huang YM., Xie H., Cao Y. (eds) Emerging Technologies for Education. SETE 201

    Is This Social TV 3.0? On Funk and Social Media Policy in German Public Post-television Content Productio

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    This article investigates how social media affects German public television. Due to recent dynamics in the field of social TV, notions of social TV as basically “tweeting while watching TV,” or as an “additional function” of television, need to be revised. As an addition to existing ideas of “Social TV 1.0” and “Social TV 2.0” and other characterizations, I refer here to “Social TV 3.0.” Current social TV features need to be characterized in the light of a “network of content” that combines the “media logic of television” and the “logic of social media” by means of their dynamic, flexible, and horizontal integration into the “matrix-media strategy” of TV executives impelled by a social media policy. By taking the content network funk (“a consortium of public broadcasters” [ARD] and “Second German Television” [ZDF]) as a prime example of social TV 3.0 in Germany, I analyze the merging of television and social media

    CloudMoV: Cloud-based Mobile Social TV

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    Vision social TV:towards personalised media experience and community atmosphere

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    The traditional TV viewing experience is being greatly influenced by the emerging social medias and online content distribution technologies. Social TV is becoming a hot topic in the media industry. The demo introduces a social TV platform, which enables the research and experimentation of personalised media experience and community atmosphere

    Social TV Fandom and the Media Industries

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    Editorial for special issue, Social TV Fandom and the Media Industries, Transformative Works and Cultures, no. 26 (March 15, 2018)

    Social Television, Its Potential as an Advertising Media in the Spanish Market

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    [Resumen]: La televisiĂłn social, surgida de la interacciĂłn de las redes sociales y los contenidos televisivos, abre nuevas posibilidades para el desarrollo de estrategias publicitarias. El objetivo de este artĂ­culo es valorar la integraciĂłn de la publicidad en el nuevo escenario que supone la televisiĂłn social.[Abstract]: Social TV, a recent phenomenon produced by the interaction of social networks and television content, opens new possibilities for the development of advertising strategies. The goal of this article is to assess the integration of advertising in the new scenario of social TV

    IPTV 2.0 from Triple Play to social TV

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    International audienceThe great success of social technologies is transforming the Internet into a collaborative community. With a vision of IPTV 2.0, this paper presents our research work towards the exploitation of social phenomena in the domain of TV. Based on the advantage of IP Multimedia Subsystem (IMS) service architecture, the current IPTV service is extended from two aspects: TV-enriched communication and sociability-enhanced TV. Two applications namely TV Buddy and Social Electronic Program Guide (EPG) are proposed to demonstrate them respectively. Finally, we developed a prototype system on Ericsson IMS Software Development Studio (SDS)

    From Linearity to Circulation. How TV Flow Is Changing in Networked Media Space

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    This article discusses the evolution of the concept of flow from the producer-controlled phase to the user-controlled phase, thus proposing the concept of circulation as a new framework for understanding the new TV ecosystem. The multiplication of screens (from the traditional TV set to handheld mobile devices) has made TV content accessible anytime and anywhere and, furthermore, has provided an interactive space where the digital life of content is managed by the audiences on social media. Such multiplication of screens has created forms of TV consumption that lead to the deconstruction and subsequent reformulation of the concepts of space, time and medium. This article examines this ongoing process, beginning with observations of audience consumption practices that are analysed using Osservatorio Social TV 2015, an Italian research project
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