239 research outputs found

    DESIGN, MODELING, AND CONTROL OF SOFT DYNAMIC SYSTEMS

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    Soft physical systems, be they elastic bodies, fluids, and compliant-bodied creatures, are ubiquitous in nature. Modeling and simulation of these systems with computer algorithms enable the creation of visually appealing animations, automated fabrication paradigms, and novel user interfaces and control mechanics to assist designers and engineers to develop new soft machines. This thesis develops computational methods to address the challenges emerged during the automation of the design, modeling, and control workflow supporting various soft dynamic systems. On the design/control side, we present a sketch-based design interface to enable non-expert users to design soft multicopters. Our system is endorsed by a data-driven algorithm to generate system identification and control policies given a novel shape prototype and rotor configurations. We show that our interactive system can automate the workflow of different soft multicopters\u27 design, simulation, and control with human designers involved in the loop. On the modeling side, we study the physical behaviors of fluidic systems from a local, collective perspective. We develop a prior-embedded graph network to uncover the local constraint relations underpinning a collective dynamic system such as particle fluid. We also proposed a simulation algorithm to model vortex dynamics with locally interacting Lagrangian elements. We demonstrate the efficacy of the two systems by learning, simulating and visualizing complicated dynamics of incompressible fluid

    Double Bubbles Sans Toil and Trouble: Discrete Circulation-Preserving Vortex Sheets for Soap Films and Foams

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    © ACM, 2015. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in Da, F., Batty, C., Wojtan, C., & Grinspun, E. (2015). Double Bubbles Sans Toil and Trouble: Discrete Circulation-Preserving Vortex Sheets for Soap Films and Foams. Acm Transactions on Graphics, 34(4), 149. https://doi.org/10.1145/2767003Simulating the delightful dynamics of soap films, bubbles, and foams has traditionally required the use of a fully three-dimensional many-phase Navier-Stokes solver, even though their visual appearance is completely dominated by the thin liquid surface. We depart from earlier work on soap bubbles and foams by noting that their dynamics are naturally described by a Lagrangian vortex sheet model in which circulation is the primary variable. This leads us to derive a novel circulation-preserving surface-only discretization of foam dynamics driven by surface tension on a non-manifold triangle mesh. We represent the surface using a mesh-based multimaterial surface tracker which supports complex bubble topology changes, and evolve the surface according to the ambient air flow induced by a scalar circulation field stored on the mesh. Surface tension forces give rise to a simple update rule for circulation, even at non-manifold Plateau borders, based on a discrete measure of signed scalar mean curvature. We further incorporate vertex constraints to enable the interaction of soap films with wires. The result is a method that is at once simple, robust, and efficient, yet able to capture an array of soap films behaviors including foam rearrangement, catenoid collapse, blowing bubbles, and double bubbles being pulled apart.This work was supported in part by the NSF (Grant IIS-1319483),ERC (Grant ERC-2014-StG-638176), NSERC (Grant RGPIN-04360-2014), Adobe, and Intel

    Study of the near wake of a model wind turbine using particle image velocimetry

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    Modeling of Complex Large-Scale Flow Phenomena

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    Flows at large scales are capable of unmatched complexity. At large spatial scales, they can exhibit phenomena like waves, tornadoes, and a screaming concert audience; at high densities, they can create shockwaves, and can cause stampedes. Though strides have been made in simulating flows like fluids and crowds, extending these algorithms with scale poses challenges in ensuring accuracy while maintaining computational efficiency. In this dissertation, I present novel techniques to simulate large-scale flows using coupled Eulerian-Lagrangian models that employ a combination of discretized grids and dynamic particle-based representations. I demonstrate how such models can efficiently simulate flows at large-scales, while maintaining fine-scale features. In fluid simulation, a long-standing problem has been the simulation of large-scale scenes without compromising fine-scale features. Though approximate multi-scale models exist, accurate simulation of large-scale fluid flow has remained constrained by memory and computational limits of current generation PCs. I propose a hybrid domain-decomposition model that, by coupling Lagrangian vortex-based methods with Eulerian velocity-based methods, reduces memory requirements and improves performance on parallel architectures. The resulting technique can efficiently simulate scenes significantly larger than those possible with either model alone. The motion of crowds is another class of flows that exhibits novel complexities with increasing scale. Navigation of crowds in virtual worlds is traditionally guided by a static global planner, combined with dynamic local collision avoidance. However, such models cannot capture long-range crowd interactions commonly observed in pedestrians. This discrepancy can cause sharp changes in agent trajectories, and sub-optimal navigation. I present a technique to add long-range vision to virtual crowds by performing collision avoidance at multiple spatial and temporal scales for both Eulerian and Lagrangian crowd navigation models, and a novel technique to blend both approaches in order to obtain collision-free velocities efficiently. The resulting simulated crowds show better correspondence with real-world pedestrians in both qualitative and quantitative metrics, while adding a minimal computational overhead. Another aspect of real-world crowds missing from virtual agents is their behavior at high densities. Crowds at such scales can often exhibit chaotic behavior commonly known as emph{crowd turbulence}; this phenomenon has the potential to cause mishaps leading to loss of life. I propose modeling inter-personal stress in dense crowds using an Eulerian model, coupled with a physically-based Lagrangian agent-based model to simulate crowd turbulence. I demonstrate how such a hybrid model can create virtual crowds whose trajectories show visual and quantifiable similarities to turbulent crowds in the real world. The techniques proposed in this thesis demonstrate that hybrid Eulerian-Lagrangian modeling presents a versatile approach for modeling large-scale flows, such as fluids and crowds, efficiently on current generation PCs.Doctor of Philosoph

    Dynamics of a vortex ring in a rotating fluid

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    IST Austria Thesis

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    Computer graphics is an extremely exciting field for two reasons. On the one hand, there is a healthy injection of pragmatism coming from the visual effects industry that want robust algorithms that work so they can produce results at an increasingly frantic pace. On the other hand, they must always try to push the envelope and achieve the impossible to wow their audiences in the next blockbuster, which means that the industry has not succumb to conservatism, and there is plenty of room to try out new and crazy ideas if there is a chance that it will pan into something useful. Water simulation has been in visual effects for decades, however it still remains extremely challenging because of its high computational cost and difficult artdirectability. The work in this thesis tries to address some of these difficulties. Specifically, we make the following three novel contributions to the state-of-the-art in water simulation for visual effects. First, we develop the first algorithm that can convert any sequence of closed surfaces in time into a moving triangle mesh. State-of-the-art methods at the time could only handle surfaces with fixed connectivity, but we are the first to be able to handle surfaces that merge and split apart. This is important for water simulation practitioners, because it allows them to convert splashy water surfaces extracted from particles or simulated using grid-based level sets into triangle meshes that can be either textured and enhanced with extra surface dynamics as a post-process. We also apply our algorithm to other phenomena that merge and split apart, such as morphs and noisy reconstructions of human performances. Second, we formulate a surface-based energy that measures the deviation of a water surface froma physically valid state. Such discrepancies arise when there is a mismatch in the degrees of freedom between the water surface and the underlying physics solver. This commonly happens when practitioners use a moving triangle mesh with a grid-based physics solver, or when high-resolution grid-based surfaces are combined with low-resolution physics. Following the direction of steepest descent on our surface-based energy, we can either smooth these artifacts or turn them into high-resolution waves by interpreting the energy as a physical potential. Third, we extend state-of-the-art techniques in non-reflecting boundaries to handle spatially and time-varying background flows. This allows a novel new workflow where practitioners can re-simulate part of an existing simulation, such as removing a solid obstacle, adding a new splash or locally changing the resolution. Such changes can easily lead to new waves in the re-simulated region that would reflect off of the new simulation boundary, effectively ruining the illusion of a seamless simulation boundary between the existing and new simulations. Our non-reflecting boundaries makes sure that such waves are absorbed

    DEVELOPMENT OF A LAGRANGIAN-LAGRANGIAN METHODOLOGY TO PREDICT BROWNOUT DUST CLOUDS

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    A Lagrangian-Lagrangian dust cloud simulation methodology has been developed to help better understand the complicated two-phase nature of the rotorcraft brownout problem. Brownout conditions occur when rotorcraft land or take off from ground surfaces covered with loose sediment such as sand and dust, which decreases the pilot's visibility of the ground and poses a serious safety of flight risk. The present work involved the development of a comprehensive, computationally efficient three-dimensional sediment tracking method for dilute, low Reynolds number Stokes-type flows. The flow field generated by a helicopter rotor in ground effect operations over a mobile sediment bed was modeled by using an inviscid, incompressible, Lagrangian free-vortex method, coupled to a viscous semi-empirical approximation for the boundary layer flow near the ground. A new threshold model for the onset of sediment mobility was developed by including the effects of unsteady pressure forces that are induced in vortically dominated rotor flows, which can significantly alter the threshold conditions for particle motion. Other important aspects of particle mobility and uplift in such vortically driven dust flows were also modeled, including bombardment effects when previously suspended particles impact the bed and eject new particles. Bombardment effects were shown to be a particularly significant contributor to the mobilization and eventual suspension of large quantities of smaller-sized dust particles, which tend to remain suspended. A numerically efficient Lagrangian particle tracking methodology was developed where individual particle or clusters of particles were tracked in the flow. To this end, a multi-step, second-order accurate time-marching scheme was developed to solve the numerically stiff equations that govern the dynamics of particle motion. The stability and accuracy of this scheme was examined and matched to the characteristics of free-vortex method. One-way coupling of the flow and the particle motion was assumed. Particle collisions were not considered. To help reduce numerical costs, the methodology was implemented on graphic processing units, which gave over an order of magnitude reduction in simulation time without any loss in accuracy. Validation of the methodology was performed against available measurements, including flow field measurements that have been made with laboratory-scale and full-scale rotors in ground effect operations. The predicted dust clouds were also compared against measurements of developing dust clouds produced by a helicopter during taxi-pass and approach-to-touchdown flight maneuvers. The results showed that the problem of brownout is mostly driven by the local action of the rotor wake vortices and the grouping or bundling of vortex filaments near the sediment bed. The possibilities of mitigating the intensity of brownout conditions by diffusing the blade tip vortices was also explored. While other means of brownout mitigation may be possible, enhancing the diffusion of the tip vortices was shown to drastically reduce the quantity of mobilized particles and the overall severity of the brownout dust cloud

    Investigation of the performance of a slotted aerofoil at low Reynolds numbers

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    Slotted aerofoils have been suggested by numerous researchers as an effective means of controlling boundary layer flow separation, and improving aerodynamic performance. Numerous slot designs have been studied at high Reynolds number, but there is scarcity of study of such slots effect on aerofoil performance in low Reynolds number scenarios. In the present work, wind tunnel and numerical investigation of the effect of a unique slot configuration and its geometric parameters on the aerodynamic performance of a NACA0018 aerofoil at low Reynolds number was executed. The aim of this work is to ascertain if the unique slot configuration on the NACA0018 can improve the aerodynamic performance compared to a plain NACA0018, and if the slotted NACA0018 could be applied as rotors on a Darrieus-style vertical axis micro wind turbine for small scale energy conversion at low wind speeds. Four aerofoils were initially fabricated for the wind tunnel tests, each conforming to the NACA0018 profile; a plain aerofoil and three other slotted aerofoils, each with a span–length slot positioned at X=15%, X=45% and X=70% from the leading edge. The, chord length (c), span, slot slope (ψ) and slot width of the slotted aerofoils were 0.25m, 0.3m, 55° and 0.02c respectively. A 2D wind tunnel set up was used in testing the four aerofoils at Reynolds numbers of 92x103 138x103, 184x103 and 230x103, within 0° to 20° range of incidence. Comparing the slotted and plain aerofoils, the aerodynamic force data shows that the presence of the slots was detrimental to aerodynamic performance especially when the slot location is closer to the leading edge. Therefore, a 2D numerical parametric study of slot width and slope was carried out using ANSYS FLUENT 16.0 with the intention of improving the lift–to–drag (L/D) ratio of the span–length slotted aerofoils. Furthermore, a final slot configuration consisting of segmented slot pattern which incorporated the results of the parametric study was fabricated and tested in a wind tunnel. The aerodynamic force analysis shows a 50% increase in L/D ratio of the slotted aerofoil with slot position at X=70%, but its aerodynamic performance was still less than the Plain NACA0018. Thus this work proves that the suggested slot layout did not improve the aerodynamic performance of the NACA0018 aerofoil and as a result, it cannot be recommended to be used as a vertical axis wind turbine rotor. Finally, in order to improve the NACA0018 aerofoil performance, it was suggested that a new slot layout with slot slope on the pressure side inclined towards the leading edge should be designed and studied
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