94 research outputs found

    Music Information Retrieval Meets Music Education

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    This paper addresses the use of Music Information Retrieval (MIR) techniques in music education and their integration in learning software. A general overview of systems that are either commercially available or in research stage is presented. Furthermore, three well-known MIR methods used in music learning systems and their state-of-the-art are described: music transcription, solo and accompaniment track creation, and generation of performance instructions. As a representative example of a music learning system developed within the MIR community, the Songs2See software is outlined. Finally, challenges and directions for future research are described

    Conveying expressivity and vocal effort transformation in synthetic speech with Harmonic plus Noise Models

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    Aquesta tesi s'ha dut a terme dins del Grup en de Tecnologies Mèdia (GTM) de l'Escola d'Enginyeria i Arquitectura la Salle. El grup te una llarga trajectòria dins del cap de la síntesi de veu i fins i tot disposa d'un sistema propi de síntesi per concatenació d'unitats (US-TTS) que permet sintetitzar diferents estils expressius usant múltiples corpus. De forma que per a realitzar una síntesi agressiva, el sistema usa el corpus de l'estil agressiu, i per a realitzar una síntesi sensual, usa el corpus de l'estil corresponent. Aquesta tesi pretén proposar modificacions del esquema del US-TTS que permetin millorar la flexibilitat del sistema per sintetitzar múltiples expressivitats usant només un únic corpus d'estil neutre. L'enfoc seguit en aquesta tesi es basa en l'ús de tècniques de processament digital del senyal (DSP) per aplicar modificacions de senyal a la veu sintetitzada per tal que aquesta expressi l'estil de parla desitjat. Per tal de dur a terme aquestes modificacions de senyal s'han usat els models harmònic més soroll per la seva flexibilitat a l'hora de realitzar modificacions de senyal. La qualitat de la veu (VoQ) juga un paper important en els diferents estils expressius. És per això que es va estudiar la síntesi de diferents emocions mitjançant la modificació de paràmetres de VoQ de baix nivell. D'aquest estudi es van identificar un conjunt de limitacions que van donar lloc als objectius d'aquesta tesi, entre ells el trobar un paràmetre amb gran impacte sobre els estils expressius. Per aquest fet l'esforç vocal (VE) es va escollir per el seu paper important en la parla expressiva. Primer es va estudiar la possibilitat de transferir l'VE entre dues realitzacions amb diferent VE de la mateixa paraula basant-se en la tècnica de predicció lineal adaptativa del filtre de pre-èmfasi (APLP). La proposta va permetre transferir l'VE correctament però presentava limitacions per a poder generar nivells intermitjos d'VE. Amb la finalitat de millorar la flexibilitat i control de l'VE expressat a la veu sintetitzada, es va proposar un nou model d'VE basat en polinomis lineals. Aquesta proposta va permetre transferir l'VE entre dues paraules qualsevols i sintetitzar nous nivells d'VE diferents dels disponibles al corpus. Aquesta flexibilitat esta alineada amb l'objectiu general d'aquesta tesi, permetre als sistemes US-TTS sintetitzar diferents estils expressius a partir d'un únic corpus d'estil neutre. La proposta realitzada també inclou un paràmetre que permet controlar fàcilment el nivell d'VE sintetitzat. Això obre moltes possibilitats per controlar fàcilment el procés de síntesi tal i com es va fer al projecte CreaVeu usant interfícies gràfiques simples i intuïtives, també realitzat dins del grup GTM. Aquesta memòria conclou presentant el treball realitzat en aquesta tesi i amb una proposta de modificació de l'esquema d'un sistema US-TTS per incloure els blocs de DSP desenvolupats en aquesta tesi que permetin al sistema sintetitzar múltiple nivells d'VE a partir d'un corpus d'estil neutre. Això obre moltes possibilitats per generar interfícies d'usuari que permetin controlar fàcilment el procés de síntesi, tal i com es va fer al projecte CreaVeu, també realitzat dins del grup GTM. Aquesta memòria conclou presentant el treball realitzat en aquesta tesi i amb una proposta de modificació de l'esquema del sistema US-TTS per incloure els blocs de DSP desenvolupats en aquesta tesi que permetin al sistema sintetitzar múltiple nivells d'VE a partir d'un corpus d'estil neutre.Esta tesis se llevó a cabo en el Grup en Tecnologies Mèdia de la Escuela de Ingeniería y Arquitectura la Salle. El grupo lleva una larga trayectoria dentro del campo de la síntesis de voz y cuenta con su propio sistema de síntesis por concatenación de unidades (US-TTS). El sistema permite sintetizar múltiples estilos expresivos mediante el uso de corpus específicos para cada estilo expresivo. De este modo, para realizar una síntesis agresiva, el sistema usa el corpus de este estilo, y para un estilo sensual, usa otro corpus específico para ese estilo. La presente tesis aborda el problema con un enfoque distinto proponiendo cambios en el esquema del sistema con el fin de mejorar la flexibilidad para sintetizar múltiples estilos expresivos a partir de un único corpus de estilo de habla neutro. El planteamiento seguido en esta tesis esta basado en el uso de técnicas de procesamiento de señales (DSP) para llevar a cabo modificaciones del señal de voz para que este exprese el estilo de habla deseado. Para llevar acabo las modificaciones de la señal de voz se han usado los modelos harmónico más ruido (HNM) por su flexibilidad para efectuar modificaciones de señales. La cualidad de la voz (VoQ) juega un papel importante en diferentes estilos expresivos. Por ello se exploró la síntesis expresiva basada en modificaciones de parámetros de bajo nivel de la VoQ. Durante este estudio se detectaron diferentes problemas que dieron pié a los objetivos planteados en esta tesis, entre ellos el encontrar un único parámetro con fuerte influencia en la expresividad. El parámetro seleccionado fue el esfuerzo vocal (VE) por su importante papel a la hora de expresar diferentes emociones. Las primeras pruebas se realizaron con el fin de transferir el VE entre dos realizaciones con diferente grado de VE de la misma palabra usando una metodología basada en un proceso filtrado de pre-émfasis adaptativo con coeficientes de predicción lineales (APLP). Esta primera aproximación logró transferir el nivel de VE entre dos realizaciones de la misma palabra, sin embargo el proceso presentaba limitaciones para generar niveles de esfuerzo vocal intermedios. A fin de mejorar la flexibilidad y el control del sistema para expresar diferentes niveles de VE, se planteó un nuevo modelo de VE basado en polinomios lineales. Este modelo permitió transferir el VE entre dos palabras diferentes e incluso generar nuevos niveles no presentes en el corpus usado para la síntesis. Esta flexibilidad está alineada con el objetivo general de esta tesis de permitir a un sistema US-TTS expresar múltiples estilos de habla expresivos a partir de un único corpus de estilo neutro. Además, la metodología propuesta incorpora un parámetro que permite de forma sencilla controlar el nivel de VE expresado en la voz sintetizada. Esto abre la posibilidad de controlar fácilmente el proceso de síntesis tal y como se hizo en el proyecto CreaVeu usando interfaces simples e intuitivas, también realizado dentro del grupo GTM. Esta memoria concluye con una revisión del trabajo realizado en esta tesis y con una propuesta de modificación de un esquema de US-TTS para expresar diferentes niveles de VE a partir de un único corpus neutro.This thesis was conducted in the Grup en Tecnologies M`edia (GTM) from Escola d’Enginyeria i Arquitectura la Salle. The group has a long trajectory in the speech synthesis field and has developed their own Unit-Selection Text-To-Speech (US-TTS) which is able to convey multiple expressive styles using multiple expressive corpora, one for each expressive style. Thus, in order to convey aggressive speech, the US-TTS uses an aggressive corpus, whereas for a sensual speech style, the system uses a sensual corpus. Unlike that approach, this dissertation aims to present a new schema for enhancing the flexibility of the US-TTS system for performing multiple expressive styles using a single neutral corpus. The approach followed in this dissertation is based on applying Digital Signal Processing (DSP) techniques for carrying out speech modifications in order to synthesize the desired expressive style. For conducting the speech modifications the Harmonics plus Noise Model (HNM) was chosen for its flexibility in conducting signal modifications. Voice Quality (VoQ) has been proven to play an important role in different expressive styles. Thus, low-level VoQ acoustic parameters were explored for conveying multiple emotions. This raised several problems setting new objectives for the rest of the thesis, among them finding a single parameter with strong impact on the expressive style conveyed. Vocal Effort (VE) was selected for conducting expressive speech style modifications due to its salient role in expressive speech. The first approach working with VE was based on transferring VE between two parallel utterances based on the Adaptive Pre-emphasis Linear Prediction (APLP) technique. This approach allowed transferring VE but the model presented certain restrictions regarding its flexibility for generating new intermediate VE levels. Aiming to improve the flexibility and control of the conveyed VE, a new approach using polynomial model for modelling VE was presented. This model not only allowed transferring VE levels between two different utterances, but also allowed to generate other VE levels than those present in the speech corpus. This is aligned with the general goal of this thesis, allowing US-TTS systems to convey multiple expressive styles with a single neutral corpus. Moreover, the proposed methodology introduces a parameter for controlling the degree of VE in the synthesized speech signal. This opens new possibilities for controlling the synthesis process such as the one in the CreaVeu project using a simple and intuitive graphical interfaces, also conducted in the GTM group. The dissertation concludes with a review of the conducted work and a proposal for schema modifications within a US-TTS system for introducing the VE modification blocks designed in this dissertation

    Computationally efficient music synthesis : methods and sound design

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    Tässä diplomityössä esitetään musiikkisyntetisaattorin suunnittelua systeemille, jonka laskentateho ja muistikapasiteetti ovat rajoitettuja. Ensiksi kerrataan mahdollisia synteesitekniikoita sekä arvioidaan niiden käyttökelpoisuutta laskennallisesti tehokkaassa musiikkisynteesissä. Käytännössä käyttökelpoiset tekniikat ovat lisäävä ja lähde-suodinsynteesit, ja erikoistapauksissa taajuusmodulaatio-, aaltotaulukko- ja samplaussynteesit. Tämän jälkeen käyttökelpoisten tekniikoiden rakenteiden suunnittelua esitetään tarkemmin, sekä esitetään näiden rakenteiden ominaisuuksia ja suunnitteluongelmia. Suurin ongelma kohdataan digitaalisessa lähde-suodinsynteesissä, jossa klassisten aaltomuotojen, kuten saha-aallon käyttö lähdesignaalina on ongelmallista laskostumisen takia, joka johtuu aaltomuodossa olevista epäjatkuvuuksista. Olemassa olevia kaistarajoitettuja aaltomuotosynteesimenetelmiä kerrataan, ja polynomimuotoiseen kaistarajoitetuun askelfunktioon perustuvaa menetelmää esitellään tarkemmin antamalla suunnittelusääntöjä käyttökelpoisille polynomeille. Menetelmää testataan lisäksi kahdella kolmannen asteen polynomilla. Nämä polynomit vähentävät laskostumista korkeilla taajuuksilla enemmän verrattuna ensimmäisen asteen polynomiin, mutta pienillä taajuksilla ensimmäisen asteen polynomi tuottaa parempia tuloksia. Lisäksi kerrataan muita mahdollisia ääniefektialgoritmeja ja arvioidaan niiden käyttökelpoisuutta laskennallisesti tehokkaassa musiikkisynteesissä. Useasti äänisynteesisysteemin täytyy pystyä generoimaan musiikkia, jossa käytetään monia erilaisia ääniä, jotka ulottuvat oikeista akustisista soittimista elektronisiin soittimiin ja luonnon ääniin. Siksi tällainen systeemi tarvitsee huolellista äänten suunnittelua. Tässä diplomityössä esitetään suunnittelusääntöjä erilaisten äänien imitoimiseksi. Lisäksi esitellään synteesimenetelmien parametrien vaikutus äänivarianttien suunnitteluun.In this thesis, the design of a music synthesizer for systems suffering from limitations in computing power and memory capacity is presented. First, different possible synthesis techniques are reviewed and their applicability in computationally efficient music synthesis is discussed. In practice, the applicable techniques are limited to additive and source-filter synthesis, and, in special cases, to frequency modulation, wavetable and sampling synthesis. Next, the design of the structures of the applicable techniques are presented in detail, and properties and design issues of these structures are discussed. A major implementation problem is raised in digital source-filter synthesis, where the use of classic waveforms, such as sawtooth wave, as the source signal is challenging due to aliasing caused by waveform discontinuities. Methods for existing bandlimited waveform synthesis are reviewed, and a new approach using polynomial bandlimited step function is presented in detail with design rules for the applicable polynomials. The approach is also tested with two different third-order polynomials. They reduce aliasing more at high frequencies, but at low frequencies their performance is worse than with the first-order polynomial. In addition, some commonly used sound effect algorithms are reviewed with respect to their applicability in computationally efficient music synthesis. In many cases the sound synthesis system must be capable of producing music consisting of various different sounds ranging from real acoustic instruments to electronic instruments and sounds from nature. Therefore, the music synthesis system requires careful sound design. In this thesis, sound design rules for imitation of various sounds using the computationally efficient synthesis techniques are presented. In addition, the effects of the parameter variation for the design of sound variants are presented

    Voice Activity Detection and Garbage Modelling for a Mobile Automatic Speech Recognition Application

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    Recently, state-of-the-art automatic speech recognition systems are used in various industries all over the world. Most of them are using a customized version of speech recognition system. The need for different versions arise due to different speech commands, lexicon, language and distinct work environment. It is essential for a speech recognizer to provide accurate and precise outputs in every working environment. However, the performance of a speech recognizer degrades quickly when noise intermingles with a work environment and also when out-of-vocabulary (OOV) words are spoken to the speech recognizer. This thesis consists of three different tasks which improve an automatic speech recognition application for mobile devices. The three tasks include building of a new acoustic model, improving the current voice activity detection and garbage modelling of OOV words. In this thesis, firstly, a Finnish acoustic model is trained for a company called Devoca Oy. The training data was recorded from different warehouse environments to improve the real-world speech recognition accuracy. Secondly, the Gammatone and Gabor features are extracted from the input speech frame to improve the voice activity detection (VAD). These features are applied to the VAD decision module of Pocketsphinx and a new neural-network classifier, to be classified as speech or non-speech. Lastly, a garbage model is developed for the OOV words. This model recognizes the words from outside the grammar and marks them as unknown on the application interface. This thesis evaluates the success of these three tasks with Finnish audio database and reports the overall improvement in the word error rate

    Commande robuste et calibrage des systèmes de contrôle actif de vibrations

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    Dans cette thèse, nous présentons des solutions pour la conception des systèmes de contrôle actif de vibrations. Dans la première partie, des méthodes de contrôle par action anticipatrice (feedforward) sont développées. Celles-ci sont dédiées à la suppression des perturbations bande large en utilisant une image de la perturbation mesurée par un deuxième capteur, en amont de la variable de performance à minimiser. Les algorithmes présentés dans cette mémoire sont conçus pour réaliser de bonnes performances et maintenir la stabilité du système en présence du couplage positif interne qui apparaît entre le signal de commande et l'image de la perturbation. Les principales contributions de cette partie sont l'assouplissement de la condition de Stricte Positivité Réelle (SPR) par l'utilisation des algorithmes d'adaptation Intégrale + Proportionnelle et le développement de compensateurs à action anticipatrice (feedforward) sur la base de la paramétrisation Youla-Kučera. La deuxième partie de la thèse concerne le rejet des perturbations bande étroite par contre-réaction adaptative (feedback). Une méthode d'adaptation indirecte est proposée pour le rejet de plusieurs perturbations bande étroite en utilisant des filtres Stop-bande et la paramétrisation Youla-Kučera. Cette méthode utilise des Filtres Adaptatifs à Encoche en cascade pour estimer les fréquences de perturbations sinusoïdales puis des Filtres Stop-bande pour introduire des atténuations aux fréquences estimées. Les algorithmes sont vérifiés et validés sur un dispositif expérimental disponible au sein du département Automatique du laboratoire GIPSA-Lab de Grenoble.In this thesis, solutions for the design of robust Active Vibration Control (AVC) systems are presented. The thesis report is composed of two parts. In the first one, feedforward adaptive methods are developed. They are dedicated to the suppression of large band disturbances and use a measurement, correlated with the disturbance, obtained upstream from the performance variable by the use of a second transducer. The algorithms presented in this thesis are designed to achieve good performances and to maintain system stability in the presence of the internal feedback coupling which appears between the control signal and the image of the disturbance. The main contributions in this part are the relaxation of the Strictly Positive Real (SPR) condition appearing in the stability analysis of the algorithms by use of Integral + Proportional adaptation algorithms and the development of feedforward compensators for noise or vibration reduction based on the Youla-Kučera parameterization. The second part of this thesis is concerned with the negative feedback rejection of narrow band disturbances. An indirect adaptation method for the rejection of multiple narrow band disturbances using Band-Stop Filters (BSF) and the Youla-Kučera parameterization is presented. This method uses cascaded Adaptive Notch Filters (ANF) to estimate the frequencies of the disturbances' sinusoids and then, Band-stop Filters are used to shape the output sensitivity function independently, reducing the effect of each narrow band signal in the disturbance. The algorithms are verified and validated on an experimental setup available at the Control Systems Department of GIPSA-Lab, Grenoble, France.SAVOIE-SCD - Bib.électronique (730659901) / SudocGRENOBLE1/INP-Bib.électronique (384210012) / SudocGRENOBLE2/3-Bib.électronique (384219901) / SudocSudocFranceF

    Mixed Structural Models for 3D Audio in Virtual Environments

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    In the world of ICT, strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of the new technology by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but a few. The concurrent presence of multimodal senses and activities make multimodal virtual environments potentially flexible and adaptive, allowing users to switch between modalities as needed during the continuously changing conditions of use situation. Augmentation through additional modalities and sensory substitution techniques are compelling ingredients for presenting information non-visually, when the visual bandwidth is overloaded, when data are visually occluded, or when the visual channel is not available to the user (e.g., for visually impaired people). Multimodal systems for the representation of spatial information will largely benefit from the implementation of audio engines that have extensive knowledge of spatial hearing and virtual acoustics. Models for spatial audio can provide accurate dynamic information about the relation between the sound source and the surrounding environment, including the listener and his/her body which acts as an additional filter. Indeed, this information cannot be substituted by any other modality (i.e., visual or tactile). Nevertheless, today's spatial representation of audio within sonification tends to be simplistic and with poor interaction capabilities, being multimedia systems currently focused on graphics processing mostly, and integrated with simple stereo or multi-channel surround-sound. On a much different level lie binaural rendering approaches based on headphone reproduction, taking into account that possible disadvantages (e.g. invasiveness, non-flat frequency responses) are counterbalanced by a number of desirable features. Indeed, these systems might control and/or eliminate reverberation and other acoustic effects of the real listening space, reduce background noise, and provide adaptable and portable audio displays, which are all relevant aspects especially in enhanced contexts. Most of the binaural sound rendering techniques currently exploited in research rely on the use of Head-Related Transfer Functions (HRTFs), i.e. peculiar filters that capture the acoustic effects of the human head and ears. HRTFs allow loyal simulation of the audio signal that arrives at the entrance of the ear canal as a function of the sound source's spatial position. HRTF filters are usually presented under the form of acoustic signals acquired on dummy heads built according to mean anthropometric measurements. Nevertheless, anthropometric features of the human body have a key role in HRTF shaping: several studies have attested how listening to non-individual binaural sounds results in evident localization errors. On the other hand, individual HRTF measurements on a significant number of subjects result both time- and resource-expensive. Several techniques for synthetic HRTF design have been proposed during the last two decades and the most promising one relies on structural HRTF models. In this revolutionary approach, the most important effects involved in spatial sound perception (acoustic delays and shadowing due to head diffraction, reflections on pinna contours and shoulders, resonances inside the ear cavities) are isolated and modeled separately with a corresponding filtering element. HRTF selection and modeling procedures can be determined by physical interpretation: parameters of each rendering blocks or selection criteria can be estimated from real and simulated data and related to anthropometric geometries. Effective personal auditory displays represent an innovative breakthrough for a plethora of applications and structural approach can also allow for effective scalability depending on the available computational resources or bandwidth. Scenes with multiple highly realistic audiovisual objects are easily managed exploiting parallelism of increasingly ubiquitous GPUs (Graphics Processing Units). Building individual headphone equalization with perceptually robust inverse filtering techniques represents a fundamental step towards the creation of personal virtual auditory displays (VADs). To this regard, several examples might benefit from these considerations: multi-channel downmix over headphones, personal cinema, spatial audio rendering in mobile devices, computer-game engines and individual binaural audio standards for movie and music production. This thesis presents a family of approaches that overcome the current limitations of headphone-based 3D audio systems, aiming at building personal auditory displays through structural binaural audio models for an immersive sound reproduction. The resulting models allow for an interesting form of content adaptation and personalization, since they include parameters related to the user's anthropometry in addition to those related to the sound sources and the environment. The covered research directions converge to a novel framework for synthetic HRTF design and customization that combines the structural modeling paradigm with other HRTF selection techniques (inspired by non-individualized HRTF selection procedures) and represents the main novel contribution of this thesis: the Mixed Structural Modeling (MSM) approach considers the global HRTF as a combination of structural components, which can be chosen to be either synthetic or recorded components. In both cases, customization is based on individual anthropometric data, which are used to either fit the model parameters or to select a measured/simulated component within a set of available responses. The definition and experimental validation of the MSM approach addresses several pivotal issues towards the acquisition and delivery of binaural sound scenes and designing guidelines for personalized 3D audio virtual environments holding the potential of novel forms of customized communication and interaction with sound and music content. The thesis also presents a multimodal interactive system which is used to conduct subjective test on multi-sensory integration in virtual environments. Four experimental scenarios are proposed in order to test the capabilities of auditory feedback jointly to tactile or visual modalities. 3D audio feedback related to user’s movements during simple target following tasks is tested as an applicative example of audio-visual rehabilitation system. Perception of direction of footstep sounds interactively generated during walking and provided through headphones highlights how spatial information can clarify the semantic congruence between movement and multimodal feedback. A real time, physically informed audio-tactile interactive system encodes spatial information in the context of virtual map presentation with particular attention to orientation and mobility (O&M) learning processes addressed to visually impaired people. Finally, an experiment analyzes the haptic estimation of size of a virtual 3D object (a stair-step) whereas the exploration is accompanied by a real-time generated auditory feedback whose parameters vary as a function of the height of the interaction point. The collected data from these experiments suggest that well-designed multimodal feedback, exploiting 3D audio models, can definitely be used to improve performance in virtual reality and learning processes in orientation and complex motor tasks, thanks to the high level of attention, engagement, and presence provided to the user. The research framework, based on the MSM approach, serves as an important evaluation tool with the aim of progressively determining the relevant spatial attributes of sound for each application domain. In this perspective, such studies represent a novelty in the current literature on virtual and augmented reality, especially concerning the use of sonification techniques in several aspects of spatial cognition and internal multisensory representation of the body. This thesis is organized as follows. An overview of spatial hearing and binaural technology through headphones is given in Chapter 1. Chapter 2 is devoted to the Mixed Structural Modeling formalism and philosophy. In Chapter 3, topics in structural modeling for each body component are studied, previous research and two new models, i.e. near-field distance dependency and external-ear spectral cue, are presented. Chapter 4 deals with a complete case study of the mixed structural modeling approach and provides insights about the main innovative aspects of such modus operandi. Chapter 5 gives an overview of number of a number of proposed tools for the analysis and synthesis of HRTFs. System architectural guidelines and constraints are discussed in terms of real-time issues, mobility requirements and customized audio delivery. In Chapter 6, two case studies investigate the behavioral importance of spatial attribute of sound and how continuous interaction with virtual environments can benefit from using spatial audio algorithms. Chapter 7 describes a set of experiments aimed at assessing the contribution of binaural audio through headphones in learning processes of spatial cognitive maps and exploration of virtual objects. Finally, conclusions are drawn and new research horizons for further work are exposed in Chapter 8

    Current Use and Future Perspectives of Spatial Audio Technologies in Electronic Travel Aids

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    Electronic travel aids (ETAs) have been in focus since technology allowed designing relatively small, light, and mobile devices for assisting the visually impaired. Since visually impaired persons rely on spatial audio cues as their primary sense of orientation, providing an accurate virtual auditory representation of the environment is essential. This paper gives an overview of the current state of spatial audio technologies that can be incorporated in ETAs, with a focus on user requirements. Most currently available ETAs either fail to address user requirements or underestimate the potential of spatial sound itself, which may explain, among other reasons, why no single ETA has gained a widespread acceptance in the blind community. We believe there is ample space for applying the technologies presented in this paper, with the aim of progressively bridging the gap between accessibility and accuracy of spatial audio in ETAs.This project has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement no. 643636.Peer Reviewe

    Beiträge zu breitbandigen Freisprechsystemen und ihrer Evaluation

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    This work deals with the advancement of wideband hands-free systems (HFS’s) for mono- and stereophonic cases of application. Furthermore, innovative contributions to the corr. field of quality evaluation are made. The proposed HFS approaches are based on frequency-domain adaptive filtering for system identification, making use of Kalman theory and state-space modeling. Functional enhancement modules are developed in this work, which improve one or more of key quality aspects, aiming at not to harm others. In so doing, these modules can be combined in a flexible way, dependent on the needs at hand. The enhanced monophonic HFS is evaluated according to automotive ITU-T recommendations, to prove its customized efficacy. Furthermore, a novel methodology and techn. framework are introduced in this work to improve the prototyping and evaluation process of automotive HF and in-car-communication (ICC) systems. The monophonic HFS in several configurations hereby acts as device under test (DUT) and is thoroughly investigated, which will show the DUT’s satisfying performance, as well as the advantages of the proposed development process. As current methods for the evaluation of HFS’s in dynamic conditions oftentimes still lack flexibility, reproducibility, and accuracy, this work introduces “Car in a Box” (CiaB) as a novel, improved system for this demanding task. It is able to enhance the development process by performing high-resolution system identification of dynamic electro-acoustical systems. The extracted dyn. impulse response trajectories are then applicable to arbitrary input signals in a synthesis operation. A realistic dynamic automotive auralization of a car cabin interior is available for HFS evaluation. It is shown that this system improves evaluation flexibility at guaranteed reproducibility. In addition, the accuracy of evaluation methods can be increased by having access to exact, realistic imp. resp. trajectories acting as a so-called “ground truth” reference. If CiaB is included into an automotive evaluation setup, there is no need for an acoustical car interior prototype to be present at this stage of development. Hency, CiaB may ease the HFS development process. Dynamic acoustic replicas may be provided including an arbitrary number of acoustic car cabin interiors for multiple developers simultaneously. With CiaB, speech enh. system developers therefore have an evaluation environment at hand, which can adequately replace the real environment.Diese Arbeit beschäftigt sich mit der Weiterentwicklung breitbandiger Freisprechsysteme für mono-/stereophone Anwendungsfälle und liefert innovative Beiträge zu deren Qualitätsmessung. Die vorgestellten Verfahren basieren auf im Frequenzbereich adaptierenden Algorithmen zur Systemidentifikation gemäß Kalman-Theorie in einer Zustandsraumdarstellung. Es werden funktionale Erweiterungsmodule dahingehend entwickelt, dass mindestens eine Qualitätsanforderung verbessert wird, ohne andere eklatant zu verletzen. Diese nach Anforderung flexibel kombinierbaren algorithmischen Erweiterungen werden gemäß Empfehlungen der ITU-T (Rec. P.1110/P.1130) in vorwiegend automotiven Testszenarien getestet und somit deren zielgerichtete Wirksamkeit bestätigt. Es wird eine Methodensammlung und ein technisches System zur verbesserten Prototypentwicklung/Evaluation von automotiven Freisprech- und Innenraumkommunikationssystemen vorgestellt und beispielhaft mit dem monophonen Freisprechsystem in diversen Ausbaustufen zur Anwendung gebracht. Daraus entstehende Vorteile im Entwicklungs- und Testprozess von Sprachverbesserungssystem werden dargelegt und messtechnisch verifiziert. Bestehende Messverfahren zum Verhalten von Freisprechsystemen in zeitvarianten Umgebungen zeigten bisher oft nur ein unzureichendes Maß an Flexibilität, Reproduzierbarkeit und Genauigkeit. Daher wird hier das „Car in a Box“-Verfahren (CiaB) entwickelt und vorgestellt, mit dem zeitvariante elektro-akustische Systeme technisch identifiziert werden können. So gewonnene dynamische Impulsantworten können im Labor in einer Syntheseoperation auf beliebige Eingangsignale angewandt werden, um realistische Testsignale unter dyn. Bedingungen zu erzeugen. Bei diesem Vorgehen wird ein hohes Maß an Flexibilität bei garantierter Reproduzierbarkeit erlangt. Es wird gezeigt, dass die Genauigkeit von darauf basierenden Evaluationsverfahren zudem gesteigert werden kann, da mit dem Vorliegen von exakten, realen Impulsantworten zu jedem Zeitpunkt der Messung eine sogenannte „ground truth“ als Referenz zur Verfügung steht. Bei der Einbindung von CiaB in einen Messaufbau für automotive Freisprechsysteme ist es bedeutsam, dass zu diesem Zeitpunkt das eigentliche Fahrzeug nicht mehr benötigt wird. Es wird gezeigt, dass eine dyn. Fahrzeugakustikumgebung, wie sie im Entwicklungsprozess von automotiven Sprachverbesserungsalgorithmen benötigt wird, in beliebiger Anzahl vollständig und mind. gleichwertig durch CiaB ersetzt werden kann
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