663 research outputs found

    Latent-Class Hough Forests for 3D object detection and pose estimation of rigid objects

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    In this thesis we propose a novel framework, Latent-Class Hough Forests, for the problem of 3D object detection and pose estimation in heavily cluttered and occluded scenes. Firstly, we adapt the state-of-the-art template-based representation, LINEMOD [34, 36], into a scale-invariant patch descriptor and integrate it into a regression forest using a novel template-based split function. In training, rather than explicitly collecting representative negative samples, our method is trained on positive samples only and we treat the class distributions at the leaf nodes as latent variables. During the inference process we iteratively update these distributions, providing accurate estimation of background clutter and foreground occlusions and thus a better detection rate. Furthermore, as a by-product, the latent class distributions can provide accurate occlusion aware segmentation masks, even in the multi-instance scenario. In addition to an existing public dataset, which contains only single-instance sequences with large amounts of clutter, we have collected a new, more challenging, dataset for multiple-instance detection containing heavy 2D and 3D clutter as well as foreground occlusions. We evaluate the Latent-Class Hough Forest on both of these datasets where we outperform state-of-the art methods.Open Acces

    Characterizing Objects in Images using Human Context

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    Humans have an unmatched capability of interpreting detailed information about existent objects by just looking at an image. Particularly, they can effortlessly perform the following tasks: 1) Localizing various objects in the image and 2) Assigning functionalities to the parts of localized objects. This dissertation addresses the problem of aiding vision systems accomplish these two goals. The first part of the dissertation concerns object detection in a Hough-based framework. To this end, the independence assumption between features is addressed by grouping them in a local neighborhood. We study the complementary nature of individual and grouped features and combine them to achieve improved performance. Further, we consider the challenging case of detecting small and medium sized household objects under human-object interactions. We first evaluate appearance based star and tree models. While the tree model is slightly better, appearance based methods continue to suffer due to deficiencies caused by human interactions. To this end, we successfully incorporate automatically extracted human pose as a form of context for object detection. The second part of the dissertation addresses the tedious process of manually annotating objects to train fully supervised detectors. We observe that videos of human-object interactions with activity labels can serve as weakly annotated examples of household objects. Since such objects cannot be localized only through appearance or motion, we propose a framework that includes human centric functionality to retrieve the common object. Designed to maximize data utility by detecting multiple instances of an object per video, the framework achieves performance comparable to its fully supervised counterpart. The final part of the dissertation concerns localizing functional regions or affordances within objects by casting the problem as that of semantic image segmentation. To this end, we introduce a dataset involving human-object interactions with strong i.e. pixel level and weak i.e. clickpoint and image level affordance annotations. We propose a framework that utilizes both forms of weak labels and demonstrate that efforts for weak annotation can be further optimized using human context

    Overview of Environment Perception for Intelligent Vehicles

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    This paper presents a comprehensive literature review on environment perception for intelligent vehicles. The state-of-the-art algorithms and modeling methods for intelligent vehicles are given, with a summary of their pros and cons. A special attention is paid to methods for lane and road detection, traffic sign recognition, vehicle tracking, behavior analysis, and scene understanding. In addition, we provide information about datasets, common performance analysis, and perspectives on future research directions in this area

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    Efficient Human Activity Recognition in Large Image and Video Databases

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    Vision-based human action recognition has attracted considerable interest in recent research for its applications to video surveillance, content-based search, healthcare, and interactive games. Most existing research deals with building informative feature descriptors, designing efficient and robust algorithms, proposing versatile and challenging datasets, and fusing multiple modalities. Often, these approaches build on certain conventions such as the use of motion cues to determine video descriptors, application of off-the-shelf classifiers, and single-factor classification of videos. In this thesis, we deal with important but overlooked issues such as efficiency, simplicity, and scalability of human activity recognition in different application scenarios: controlled video environment (e.g.~indoor surveillance), unconstrained videos (e.g.~YouTube), depth or skeletal data (e.g.~captured by Kinect), and person images (e.g.~Flicker). In particular, we are interested in answering questions like (a) is it possible to efficiently recognize human actions in controlled videos without temporal cues? (b) given that the large-scale unconstrained video data are often of high dimension low sample size (HDLSS) nature, how to efficiently recognize human actions in such data? (c) considering the rich 3D motion information available from depth or motion capture sensors, is it possible to recognize both the actions and the actors using only the motion dynamics of underlying activities? and (d) can motion information from monocular videos be used for automatically determining saliency regions for recognizing actions in still images

    3D indoor scene modeling from RGB-D data: a survey

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    3D scene modeling has long been a fundamental problem in computer graphics and computer vision. With the popularity of consumer-level RGB-D cameras, there is a growing interest in digitizing real-world indoor 3D scenes. However, modeling indoor 3D scenes remains a challenging problem because of the complex structure of interior objects and poor quality of RGB-D data acquired by consumer-level sensors. Various methods have been proposed to tackle these challenges. In this survey, we provide an overview of recent advances in indoor scene modeling techniques, as well as public datasets and code libraries which can facilitate experiments and evaluation
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