39,691 research outputs found

    Scale-free interpersonal influences on opinions in complex systems

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    An important side effect of the evolution of the human brain is an increased capacity to form opinions in a very large domain of issues, which become points of aggressive interpersonal disputes. Remarkably, such disputes are often no less vigorous on small differences of opinion than large differences. Opinion differences that may be measured on the real number line may not directly correspond to the subjective importance of an issue and extent of resistance to opinion change. This is a hard problem for field of opinion dynamics, a field that has become increasingly prominent as it has attracted more contributions to it from investigators in the natural and engineering sciences. The paper contributes a scale-free approach to assessing the extents to which individuals, with unknown heterogeneous resistances to influence, have been influenced by the opinions of others

    From individual characters to large crowds: augmenting the believability of open-world games through exploring social emotion in pedestrian groups

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    Crowds of non-player characters improve the game-play experiences of open-world video-games. Grouping is a common phenomenon of crowds and plays an important role in crowd behaviour. Recent crowd simulation research focuses on group modelling in pedestrian crowds and game-designers have argued that the design of non-player characters should capture and exploit the relationship between characters. The concepts of social groups and inter-character relationships are not new in social psychology, and on-going work addresses the social life of emotions and its behavioural consequences on individuals and groups alike. The aim of this paper is to provide an overview of current research in social psychology, and to use the findings as a source of inspiration to design a social network of non-player characters, with application to the problem of group modelling in simulated crowds in computer games

    Communication and trust in the bounded confidence model

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    The communication process in a situation of emergency is discussed within the Scheff theory of shame and pride. The communication involves messages from media and from other persons. Three strategies are considered: selfish (to contact friends), collective (to join other people) and passive (to do nothing). We show that the pure selfish strategy cannot be evolutionarily stable. The main result is that the community structure is statistically meaningful only if the interpersonal communication is weak.Comment: 6 pages, 5 figures, RevTeX, for ICCCI-201

    Novel Multidimensional Models of Opinion Dynamics in Social Networks

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    Unlike many complex networks studied in the literature, social networks rarely exhibit unanimous behavior, or consensus. This requires a development of mathematical models that are sufficiently simple to be examined and capture, at the same time, the complex behavior of real social groups, where opinions and actions related to them may form clusters of different size. One such model, proposed by Friedkin and Johnsen, extends the idea of conventional consensus algorithm (also referred to as the iterative opinion pooling) to take into account the actors' prejudices, caused by some exogenous factors and leading to disagreement in the final opinions. In this paper, we offer a novel multidimensional extension, describing the evolution of the agents' opinions on several topics. Unlike the existing models, these topics are interdependent, and hence the opinions being formed on these topics are also mutually dependent. We rigorous examine stability properties of the proposed model, in particular, convergence of the agents' opinions. Although our model assumes synchronous communication among the agents, we show that the same final opinions may be reached "on average" via asynchronous gossip-based protocols.Comment: Accepted by IEEE Transaction on Automatic Control (to be published in May 2017
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