39,719 research outputs found
Scale-free interpersonal influences on opinions in complex systems
An important side effect of the evolution of the human brain is an increased
capacity to form opinions in a very large domain of issues, which become points
of aggressive interpersonal disputes. Remarkably, such disputes are often no
less vigorous on small differences of opinion than large differences. Opinion
differences that may be measured on the real number line may not directly
correspond to the subjective importance of an issue and extent of resistance to
opinion change. This is a hard problem for field of opinion dynamics, a field
that has become increasingly prominent as it has attracted more contributions
to it from investigators in the natural and engineering sciences. The paper
contributes a scale-free approach to assessing the extents to which
individuals, with unknown heterogeneous resistances to influence, have been
influenced by the opinions of others
Toward a second-person neuroscience
LS & BT : equal contributions (shared first-authorship)Peer reviewedPreprin
From individual characters to large crowds: augmenting the believability of open-world games through exploring social emotion in pedestrian groups
Crowds of non-player characters improve the game-play experiences of open-world video-games. Grouping is a common phenomenon of crowds and plays an important role in crowd behaviour. Recent crowd simulation research focuses on group modelling in pedestrian crowds and game-designers have argued that the design of non-player characters should capture and exploit the relationship between characters. The concepts of social groups and inter-character relationships are not new in social psychology, and on-going work addresses the social life of emotions and its behavioural consequences on individuals and groups alike. The aim of this paper is to provide an overview of current research in social psychology, and to use the findings as a source of inspiration to design a social network of non-player characters, with application to the problem of group modelling in simulated crowds in computer games
Communication and trust in the bounded confidence model
The communication process in a situation of emergency is discussed within the
Scheff theory of shame and pride. The communication involves messages from
media and from other persons. Three strategies are considered: selfish (to
contact friends), collective (to join other people) and passive (to do
nothing). We show that the pure selfish strategy cannot be evolutionarily
stable. The main result is that the community structure is statistically
meaningful only if the interpersonal communication is weak.Comment: 6 pages, 5 figures, RevTeX, for ICCCI-201
Novel Multidimensional Models of Opinion Dynamics in Social Networks
Unlike many complex networks studied in the literature, social networks
rarely exhibit unanimous behavior, or consensus. This requires a development of
mathematical models that are sufficiently simple to be examined and capture, at
the same time, the complex behavior of real social groups, where opinions and
actions related to them may form clusters of different size. One such model,
proposed by Friedkin and Johnsen, extends the idea of conventional consensus
algorithm (also referred to as the iterative opinion pooling) to take into
account the actors' prejudices, caused by some exogenous factors and leading to
disagreement in the final opinions.
In this paper, we offer a novel multidimensional extension, describing the
evolution of the agents' opinions on several topics. Unlike the existing
models, these topics are interdependent, and hence the opinions being formed on
these topics are also mutually dependent. We rigorous examine stability
properties of the proposed model, in particular, convergence of the agents'
opinions. Although our model assumes synchronous communication among the
agents, we show that the same final opinions may be reached "on average" via
asynchronous gossip-based protocols.Comment: Accepted by IEEE Transaction on Automatic Control (to be published in
May 2017
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