194 research outputs found

    Simplified and yet Turing universal spiking neural P systems with communication on request

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    The file attached to this record is the author's final peer reviewed version.Spiking neural P systems are a class of third generation neural networks belonging to the framework of membrane computing. Spiking neural P systems with communication on request (SNQ P systems) are a type of spiking neural P system where the spikes are requested from neighbouring neurons. SNQ P systems have previously been proved to be universal (computationally equivalent to Turing machines) when two types of spikes are considered. This paper studies a simpli ed version of SNQ P systems, i.e. SNQ P systems with one type of spike. It is proved that one type of spike is enough to guarantee the Turing universality of SNQ P systems. Theoretical results are shown in the cases of the SNQ P system used in both generating and accepting modes. Furthermore, the influence of the number of unbounded neurons (the number of spikes in a neuron is not bounded) on the computation power of SNQ P systems with one type of spike is investigated. It is found that SNQ P systems functioning as number generating devices with one type of spike and four unbounded neurons are Turing universal

    Dynamic threshold neural P systems

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    Pulse coupled neural networks (PCNN, for short) are models abstracting the synchronization behavior observed experimentally for the cortical neurons in the visual cortex of a cat’s brain, and the intersecting cortical model is a simplified version of the PCNN model. Membrane computing (MC) is a kind computation paradigm abstracted from the structure and functioning of biological cells that provide models working in cell-like mode, neural-like mode and tissue-like mode. Inspired from intersecting cortical model, this paper proposes a new kind of neural-like P systems, called dynamic threshold neural P systems (for short, DTNP systems). DTNP systems can be represented as a directed graph, where nodes are dynamic threshold neurons while arcs denote synaptic connections of these neurons. DTNP systems provide a kind of parallel computing models, they have two data units (feeding input unit and dynamic threshold unit) and the neuron firing mechanism is implemented by using a dynamic threshold mechanism. The Turing universality of DTNP systems as number accepting/generating devices is established. In addition, an universal DTNP system having 109 neurons for computing functions is constructed.National Natural Science Foundation of China No 61472328Research Fund of Sichuan Science and Technology Project No. 2018JY0083Chunhui Project Foundation of the Education Department of China No. Z2016143Chunhui Project Foundation of the Education Department of China No. Z2016148Research Foundation of the Education Department of Sichuan province No. 17TD003

    Dendrite P Systems Toolbox: Representation, Algorithms and Simulators

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    Dendrite P systems (DeP systems) are a recently introduced neural-like model of computation. They provide an alternative to the more classical spiking neural (SN) P systems. In this paper, we present the first software simulator for DeP systems, and we investigate the key features of the representation of the syntax and semantics of such systems. First, the conceptual design of a simulation algorithm is discussed. This is helpful in order to shade a light on the differences with simulators for SN P systems, and also to identify potential parallelizable parts. Second, a novel simulator implemented within the PLingua simulation framework is presented. Moreover, MeCoSim, a GUI tool for abstract representation of problems based on P system models has been extended to support this model. An experimental validation of this simulator is also covered.Ministerio de Economía, Industria y Competitividad TIN2017-89842-P (MABICAP

    Membrane computing: traces, neural inspired models, controls

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    Membrane Computing:Traces, Neural Inspired Models, ControlsAutor: Armand-Mihai IonescuDirectores: Dr. Victor Mitrana (URV)Dr. Takashi Yokomori (Universidad Waseda, Japón)Resumen Castellano:El presente trabajo está dedicado a una área muy activa del cálculo natural (que intenta descubrir la odalidad en la cual la naturaleza calcula, especialmente al nivel biológico), es decir el cálculo con membranas, y más preciso, a los modelos de membranas inspirados de la funcionalidad biológica de la neurona.La disertación contribuye al área de cálculo con membranas en tres direcciones principales. Primero, introducimos una nueva manera de definir el resultado de una computación siguiendo los rastros de un objeto especificado dentro de una estructura celular o de una estructura neuronal. A continuación, nos acercamos al ámbito de la biología del cerebro, con el objetivo de obtener varias maneras de controlar la computación por medio de procesos que inhiben/de-inhiben. Tercero, introducimos e investigamos en detallo - aunque en una fase preliminar porque muchos aspectos tienen que ser clarificados - una clase de sistemas inspirados de la manera en la cual las neuronas cooperan por medio de spikes, pulsos eléctricos de formas idénticas.English summary:The present work is dedicated to a very active branch of natural computing (which tries to discover the way nature computes, especially at a biological level), namely membrane computing, more precisely, to those models of membrane systems mainly inspired from the functioning of the neural cell.The present dissertation contributes to membrane computing in three main directions. First, we introduce a new way of defining the result of a computation by means of following the traces of a specified object within a cell structure or a neural structure. Then, we get closer to the biology of the brain, considering various ways to control the computation by means of inhibiting/de-inhibiting processes. Third, we introduce and investigate in a great - though preliminary, as many issues remain to be clarified - detail a class of P systems inspired from the way neurons cooperate by means of spikes, electrical pulses of identical shapes

    A Complete Arithmetic Calculator Constructed from Spiking Neural P Systems and its Application to Information Fusion

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    © World Scientific Publishing Company Several variants of spiking neural P systems (SNPS) have been presented in the literature to perform arithmetic operations. However, each of these variants was designed only for one specific arithmetic operation. In this paper, a complete arithmetic calculator implemented by SNPS is proposed. An application of the proposed calculator to information fusion is also proposed. The information fusion is implemented by integrating the following three elements: (1) an addition and subtraction SNPS already reported in the literature; (2) a modified multiplication and division SNPS; (3) a novel storage SNPS, i.e. a method based on SNPS is introduced to calculate basic probability assignment of an event. This is the first attempt to apply arithmetic operation SNPS to fuse multiple information. The effectiveness of the presented general arithmetic SNPS calculator is verified by means of several examples

    SpiNNaker - A Spiking Neural Network Architecture

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    20 years in conception and 15 in construction, the SpiNNaker project has delivered the world’s largest neuromorphic computing platform incorporating over a million ARM mobile phone processors and capable of modelling spiking neural networks of the scale of a mouse brain in biological real time. This machine, hosted at the University of Manchester in the UK, is freely available under the auspices of the EU Flagship Human Brain Project. This book tells the story of the origins of the machine, its development and its deployment, and the immense software development effort that has gone into making it openly available and accessible to researchers and students the world over. It also presents exemplar applications from ‘Talk’, a SpiNNaker-controlled robotic exhibit at the Manchester Art Gallery as part of ‘The Imitation Game’, a set of works commissioned in 2016 in honour of Alan Turing, through to a way to solve hard computing problems using stochastic neural networks. The book concludes with a look to the future, and the SpiNNaker-2 machine which is yet to come

    MAREX: A general purpose hardware architecture for membrane computing

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    Membrane computing is an unconventional computing paradigm that has gained much attention in recent decades because of its massively parallel character and its usefulness to build models of complex systems. However, until now, there was no generic hardware implementation of P systems. Computational frameworks to execute P systems up to this day rely on the simulation of the parallel working mechanisms of P systems by inherently sequential algorithms. Such algorithms can then be implemented as is or can be parallelized, up to a certain point, to run on parallel computers. However, this is not as efficient as a dedicated parallel hardware implementation. There have been ad hoc implementations of particular P systems for parallel hardware, but they lack to be problem-generic or they are not scalable enough to implement large P systems. In this paper, a first intrinsically parallel hardware architecture to implement generic P system models is introduced. It is designed to be straightforwardly implemented in programmable logic circuits like FPGAs. The feasibility and correct execution of our architecture has been verified by means of a simulator, and several simulation results for different P system examples have been analysed to foresee the pros and cons of this design.Ministerio de Ciencia e Innovacion of Spain and the AEI/FEDER (EU) project TIN2017-89842-P (MABICAP)Ministerio de Ciencia e Innovacion of Spain and the AEI/FEDER (EU) project PID2019-110455GB-I00 (Par-HoT

    A new P-Lingua toolkit for agile development in membrane computing

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    Membrane computing is a massively parallel and non-deterministic bioinspired computing paradigm whose models are called P systems. Validating and testing such models is a challenge which is being overcome by developing simulators. Regardless of their heterogeneity, such simulators require to read and interpret the models to be simulated. To this end, P-Lingua is a high-level P system definition language which has been widely used in the last decade. The P-Lingua ecosystem includes not only the language, but also libraries and software tools for parsing and simulating membrane computing models. Each version of P-Lingua supported new types or variants of P systems. This leads to a shortcoming: Only a predefined list of variants can be used, thus making it difficult for researchers to study custom ones. Moreover, derivation modes cannot be user-defined, i.e, the way in which P system computations should be generated is determined by the simulation algorithm in the source code. The main contribution of this paper is a completely new design of the P-Lingua language, called P-Lingua 5, in which the user can define custom variants and derivation modes, among other improvements such as including procedural programming and simulation directives. It is worth mentioning that it has backward-compatibility with previous versions of the language. A completely new set of command-line tools is provided for parsing and simulating P-Lingua 5 files. Finally, several examples are included in this paper covering the most common P system types.Agencia Estatal de Investigación TIN2017-89842-

    SpiNNaker - A Spiking Neural Network Architecture

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    20 years in conception and 15 in construction, the SpiNNaker project has delivered the world’s largest neuromorphic computing platform incorporating over a million ARM mobile phone processors and capable of modelling spiking neural networks of the scale of a mouse brain in biological real time. This machine, hosted at the University of Manchester in the UK, is freely available under the auspices of the EU Flagship Human Brain Project. This book tells the story of the origins of the machine, its development and its deployment, and the immense software development effort that has gone into making it openly available and accessible to researchers and students the world over. It also presents exemplar applications from ‘Talk’, a SpiNNaker-controlled robotic exhibit at the Manchester Art Gallery as part of ‘The Imitation Game’, a set of works commissioned in 2016 in honour of Alan Turing, through to a way to solve hard computing problems using stochastic neural networks. The book concludes with a look to the future, and the SpiNNaker-2 machine which is yet to come
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