190 research outputs found

    Making the case for reforming the I/O software stack of extreme-scale systems

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    This work was supported in part by the U.S. Department of Energy, Office of Science, Advanced Scientific Computing Research, under Contract No. DE-AC02-05CH11231. This research has been partially funded by the Spanish Ministry of Science and Innovation under grant TIN2010-16497 “Input/Output techniques for distributed and high-performance computing environments”. The research leading to these results has received funding from the European Union Seventh Framework Programme (FP7/2007-2013) under grant agreement number 328582

    Dynamic Hardware Resource Management for Efficient Throughput Processing.

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    High performance computing is evolving at a rapid pace, with throughput oriented processors such as graphics processing units (GPUs), substituting for traditional processors as the computational workhorse. Their adoption has seen a tremendous increase as they provide high peak performance and energy efficiency while maintaining a friendly programming interface. Furthermore, many existing desktop, laptop, tablet, and smartphone systems support accelerating non-graphics, data parallel workloads on their GPUs. However, the multitude of systems that use GPUs as an accelerator run different genres of data parallel applications, which have significantly contrasting runtime characteristics. GPUs use thousands of identical threads to efficiently exploit the on-chip hardware resources. Therefore, if one thread uses a resource (compute, bandwidth, data cache) more heavily, there will be significant contention for that resource. This contention will eventually saturate the performance of the GPU due to contention for the bottleneck resource,leaving other resources underutilized at the same time. Traditional policies of managing the massive hardware resources work adequately, on well designed traditional scientific style applications. However, these static policies, which are oblivious to the application’s resource requirement, are not efficient for the large spectrum of data parallel workloads with varying resource requirements. Therefore, several standard hardware policies such as using maximum concurrency, fixed operational frequency and round-robin style scheduling are not efficient for modern GPU applications. This thesis defines dynamic hardware resource management mechanisms which improve the efficiency of the GPU by regulating the hardware resources at runtime. The first step in successfully achieving this goal is to make the hardware aware of the application’s characteristics at runtime through novel counters and indicators. After this detection, dynamic hardware modulation provides opportunities for increased performance, improved energy consumption, or both, leading to efficient execution. The key mechanisms for modulating the hardware at runtime are dynamic frequency regulation, managing the amount of concurrency, managing the order of execution among different threads and increasing cache utilization. The resultant increased efficiency will lead to improved energy consumption of the systems that utilize GPUs while maintaining or improving their performance.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/113356/1/asethia_1.pd

    State Management for Efficient Event Pattern Detection

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    Event Stream Processing (ESP) Systeme ĂŒberwachen kontinuierliche Datenströme, um benutzerdefinierte Queries auszuwerten. Die Herausforderung besteht darin, dass die Queryverarbeitung zustandsbehaftet ist und die Anzahl von TeilĂŒbereinstimmungen mit der GrĂ¶ĂŸe der verarbeiteten Events exponentiell anwĂ€chst. Die Dynamik von Streams und die Notwendigkeit, entfernte Daten zu integrieren, erschweren die Zustandsverwaltung. Erstens liefern heterogene Eventquellen Streams mit unvorhersehbaren Eingaberaten und QueryselektivitĂ€ten. WĂ€hrend Spitzenzeiten ist eine erschöpfende Verarbeitung unmöglich, und die Systeme mĂŒssen auf eine Best-Effort-Verarbeitung zurĂŒckgreifen. Zweitens erfordern Queries möglicherweise externe Daten, um ein bestimmtes Event fĂŒr eine Query auszuwĂ€hlen. Solche AbhĂ€ngigkeiten sind problematisch: Das Abrufen der Daten unterbricht die Stream-Verarbeitung. Ohne eine Eventauswahl auf Grundlage externer Daten wird das Wachstum von TeilĂŒbereinstimmungen verstĂ€rkt. In dieser Dissertation stelle ich Strategien fĂŒr optimiertes Zustandsmanagement von ESP Systemen vor. Zuerst ermögliche ich eine Best-Effort-Verarbeitung mittels Load Shedding. Dabei werden sowohl Eingabeeevents als auch TeilĂŒbereinstimmungen systematisch verworfen, um eine Latenzschwelle mit minimalem QualitĂ€tsverlust zu garantieren. Zweitens integriere ich externe Daten, indem ich das Abrufen dieser von der Verwendung in der Queryverarbeitung entkoppele. Mit einem effizienten Caching-Mechanismus vermeide ich Unterbrechungen durch Übertragungslatenzen. Dazu werden externe Daten basierend auf ihrer erwarteten Verwendung vorab abgerufen und mittels Lazy Evaluation bei der Eventauswahl berĂŒcksichtigt. Dabei wird ein Kostenmodell verwendet, um zu bestimmen, wann welche externen Daten abgerufen und wie lange sie im Cache aufbewahrt werden sollen. Ich habe die EffektivitĂ€t und Effizienz der vorgeschlagenen Strategien anhand von synthetischen und realen Daten ausgewertet und unter Beweis gestellt.Event stream processing systems continuously evaluate queries over event streams to detect user-specified patterns with low latency. However, the challenge is that query processing is stateful and it maintains partial matches that grow exponentially in the size of processed events. State management is complicated by the dynamicity of streams and the need to integrate remote data. First, heterogeneous event sources yield dynamic streams with unpredictable input rates, data distributions, and query selectivities. During peak times, exhaustive processing is unreasonable, and systems shall resort to best-effort processing. Second, queries may require remote data to select a specific event for a pattern. Such dependencies are problematic: Fetching the remote data interrupts the stream processing. Yet, without event selection based on remote data, the growth of partial matches is amplified. In this dissertation, I present strategies for optimised state management in event pattern detection. First, I enable best-effort processing with load shedding that discards both input events and partial matches. I carefully select the shedding elements to satisfy a latency bound while striving for a minimal loss in result quality. Second, to efficiently integrate remote data, I decouple the fetching of remote data from its use in query evaluation by a caching mechanism. To this end, I hide the transmission latency by prefetching remote data based on anticipated use and by lazy evaluation that postpones the event selection based on remote data to avoid interruptions. A cost model is used to determine when to fetch which remote data items and how long to keep them in the cache. I evaluated the above techniques with queries over synthetic and real-world data. I show that the load shedding technique significantly improves the recall of pattern detection over baseline approaches, while the technique for remote data integration significantly reduces the pattern detection latency

    Speculative Techniques for Memory Hierarchy Management

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    The “Memory Wall” [1], is the gap in performance between the processor and the main memory. Over the last 30 years computer architects have added multiple levels of cache to fill this gap, cache levels that are closer to the processors are smaller and faster. On the other hand, the levels that are far from the processors are bigger and slower. However the processors are still exposed to the latency of DRAM on misses. Therefore, speculative memory management techniques such as prefetching are used in modern microprocessors to bridge this gap in performance. First, we propose Synchronization-aware Hardware Prefetching for Chip Multiprocessors, a novel hardware data prefetching scheme designed for prefetching shared-memory, multi- threaded workloads. This is the first work we are aware of to characterize the causes of poor prefetching performance in shared- memory multi-threaded applications. These are the inability to prefetch beyond synchronization points and tendency to prefetch shared data before it has been written. SB-Fetch, a low-complexity, low-overhead prefetcher design that addresses both issues. Second, we propose a new prefetching algorithm, Set-Level Adaptive Prefetching for Com- pressed Caches (SLAP-CC), which seeks to address this problem by varying the prefetching aggressiveness based on how much effective capacity is available in each set. The ontribu- tions of this work is characterize the increase and per-set variability of cache efficiency which typical cache compression schemes create, and propose a new prefetching scheme, SLAP-CC, designed to leverage this cache efficiency variability. Third, we propose a new a scheduling mechanism that predicts the hard- to-prefetch loads at issue time and preemptively schedule them for execution as soon as they are ready, to allow the cache hierarchy to start the mishandling mechanism sooner. Such scheduling mechanism reduces the miss penalty on the dependent instructions after a hard-to-prefetch loads

    Improving the performance of parallel scientific applications using cache injection

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    Cache injection is a viable technique to improve the performance of data-intensive parallel applications. This dissertation characterizes cache injection of incoming network data in terms of parallel application performance. My results show that the benefit of this technique is dependent on: the ratio of processor speed to memory speed, the cache injection policy, and the application\u27s communication characteristics. Cache injection addresses the memory wall for I/O by writing data into a processor\u27s cache directly from the I/O bus. This technique, unlike data prefetching, reduces the number of reads served by the memory unit. This reduction is significant for data-intensive applications whose performance is dominated by compulsory cache misses and cannot be alleviated by traditional caching systems. Unlike previous work on cache injection which focused on reducing host network stack overhead incurred by memory copies, I show that applications can directly benefit from this technique based on their temporal and spatial locality in accessing incoming network data. I also show that the performance of cache injection is directly proportional to the ratio of processor speed to memory speed. In other words, systems with a memory wall can provide significantly better performance with cache injection and an appropriate injection policy. This result implies that multi-core and many-core architectures would benefit from this technique. Finally, my results show that the application\u27s communication characteristics are key to cache injection performance. For example, cache injection can improve the performance of certain collective communication operations by up to 20% as a function of message size

    Compiler architecture using a portable intermediate language

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    The back end of a compiler performs machine-dependent tasks and low-level optimisations that are laborious to implement and difficult to debug. In addition, in languages that require run-time services such as garbage collection, the back end must interface with the run-time system to provide those services. The net result is that building a compiler back end entails a high implementation cost. In this dissertation I describe reusable code generation infrastructure that enables the construction of a complete programming language implementation (compiler and run-time system) with reduced effort. The infrastructure consists of a portable intermediate language, a compiler for this language and a low-level run-time system. I provide an implementation of this system and I show that it can support a variety of source programming languages, it reduces the overall eort required to implement a programming language, it can capture and retain information necessary to support run-time services and optimisations, and it produces efficient code
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