2,978 research outputs found
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
Optimized mobile thin clients through a MPEG-4 BiFS semantic remote display framework
According to the thin client computing principle, the user interface is physically separated from the application logic. In practice only a viewer component is executed on the client device, rendering the display updates received from the distant application server and capturing the user interaction. Existing remote display frameworks are not optimized to encode the complex scenes of modern applications, which are composed of objects with very diverse graphical characteristics. In order to tackle this challenge, we propose to transfer to the client, in addition to the binary encoded objects, semantic information about the characteristics of each object. Through this semantic knowledge, the client is enabled to react autonomously on user input and does not have to wait for the display update from the server. Resulting in a reduction of the interaction latency and a mitigation of the bursty remote display traffic pattern, the presented framework is of particular interest in a wireless context, where the bandwidth is limited and expensive. In this paper, we describe a generic architecture of a semantic remote display framework. Furthermore, we have developed a prototype using the MPEG-4 Binary Format for Scenes to convey the semantic information to the client. We experimentally compare the bandwidth consumption of MPEG-4 BiFS with existing, non-semantic, remote display frameworks. In a text editing scenario, we realize an average reduction of 23% of the data peaks that are observed in remote display protocol traffic
TechNews digests: Jan - Nov 2009
TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month
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THINC: A Remote Display Architecture for Thin-Client Computing
Rapid improvements in network bandwidth, cost, and ubiquity combined with the security hazards and high total cost of ownership of personal computers have created a growing market for thin-client computing. We introduce THINC, a remote display system architecture for high-performance thin-client computing in both LAN and WAN environments. THINC transparently maps high-level application display calls to a few simple low-level commands which can be implemented easily and efficiently. THINC introduces a number of novel latency-sensitive optimization techniques, including offscreen drawing awareness, command buffering and scheduling, non-blocking display operation, native video support, and server-side screen scaling. We have implemented THINC in an XFree86/Linux environment and compared its performance with other popular approaches, including Citrix MetaFrame, Microsoft Terminal Services, SunRay, VNC, and X. Our experimental results on web and video applications demonstrate that THINC can be as much as five times faster than traditional thin-client systems in high latency network environments and is capable of playing full-screen video at full frame rate
Constructive 3D Visualization techniques on Mobile platform- Empirical Analysis
As per the concept of 3D visualization on mobile devices it is clear that it belongs to two approaches i.e. local and remote approach. According to the technological advances in mobile devices it is possible to handle some complex data locally and visualized it. But still it is a challenging task to manage real entities on mobile devices locally. Remote visualization plays a vital role for 3D visualization on mobile platform in which data comes from server. Remote approach for 3D visualization on mobile platform consist of various techniques, critical analysis of such techniques is focus into this paper. Also the main focus is on network aspects
Cross-layer reduction of wireless network card idle time to optimize energy consumption of pull thin client protocols
Thin client computing trades local processing for network bandwidth consumption by offloading application logic to remote servers. User input and display updates are exchanged between client and server through a thin client protocol. On wireless devices, the thin client protocol traffic can lead to a significantly higher power consumption of the radio interface. In this article, a cross-layer framework is presented that transitions the wireless network interface card (WNIC) to the energy-conserving sleep mode when no traffic from the server is expected. The approach is validated for different wireless channel conditions, such as path loss and available bandwidth, as well as for different network roundtrip time values. Using this cross-layer algorithm for sample scenario with a remote text editor, and through experiments based on actual user traces, a reduction of the WNIC energy consumption of up to 36.82% is obtained, without degrading the application's reactivity
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THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also introduces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: - A high performance remote display system for LAN and WAN environments. This system differs from existing remote display technologies in that it focuses on the architecture of the system as a mechanism to improve performance, and not just on the remote display protocol and compression techniques. - A novel mechanism to natively support multimedia content in a remote display system in a way that is both transparent to applications and format independent. - pTHINC, a system to deliver improved remote display support for mobile devices, both in terms of performance and usability, and provide a competitive, and in some cases superior, alternative to native mobile applications. - MobiDesk, a desktop utility computing infrastructure that enables service providers to host desktop sessions in fully virtualized environments. Hosted sessions can be remotely accessed using THINC, they can be migrated across computers to provide high-availability, and can be effectively and efficiently protected from denial of service attacks. - Moving beyond remote display, we show how THINC's architecture can be used to provide continuous, low overhead recording of a desktop. Alongside, we introduce a novel way to leverage desktop accessibility services to allow users to search their recording based on captured text content. We have implemented prototypes for these systems, and evaluated their performance in a number of scenarios, and compared it to representative alternatives whenever possible. Our results demonstrate that THINC can provide superior remote display performance, and can be successfully used as a fundamental building block for new and improved desktop applications and services
Forum Session at the First International Conference on Service Oriented Computing (ICSOC03)
The First International Conference on Service Oriented Computing (ICSOC) was held in Trento, December 15-18, 2003. The focus of the conference ---Service Oriented Computing (SOC)--- is the new emerging paradigm for distributed computing and e-business processing that has evolved from object-oriented and component computing to enable building agile networks of collaborating business applications distributed within and across organizational boundaries. Of the 181 papers submitted to the ICSOC conference, 10 were selected for the forum session which took place on December the 16th, 2003. The papers were chosen based on their technical quality, originality, relevance to SOC and for their nature of being best suited for a poster presentation or a demonstration. This technical report contains the 10 papers presented during the forum session at the ICSOC conference. In particular, the last two papers in the report ere submitted as industrial papers
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