749 research outputs found

    Why We Shouldn't Forget Multicast in Name-oriented Publish/Subscribe

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    Name-oriented networks introduce the vision of an information-centric, secure, globally available publish-subscribe infrastructure. Current approaches concentrate on unicast-based pull mechanisms and thereby fall short in automatically updating content at receivers. In this paper, we argue that an inclusion of multicast will grant additional benefits to the network layer, namely efficient distribution of real-time data, a many-to-many communication model, and simplified rendezvous processes. These aspects are comprehensively reflected by a group-oriented naming concept that integrates the various available group schemes and introduces new use cases. A first draft of this name-oriented multicast access has been implemented in the HAMcast middleware

    NEEM: network-friendly epidemic multicast

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    Epidemic, or probabilistic, multicast protocols have emerged as a viable mechanism to circumvent the scalabil- ity problems of reliable multicast protocols. However, most existing epidemic approaches use connectionless transport protocols to exchange messages and rely on the intrinsic robustness of the epidemic dissemination to mask network omissions. Unfortunately, such an approach is not network- friendly, since the epidemic protocol makes no effort to re- duce the load imposed on the network when the system is congested. In this paper, we propose a novel epidemic protocol whose main characteristic is to be network-friendly. This property is achieved by relying on connection-oriented transport connections, such as TCP/IP, to support the com- munication among peers. Since during congestion mes- sages accumulate in the border of the network, the pro- tocol uses an innovative buffer management scheme, that combines different selection techniques to discard messages upon overflow. This technique improves the quality of the information delivered to the application during periods of network congestion. The protocol has been implemented and the benefits of the approach are illustrated using a com- bination of experimental and simulation results

    Overlay networks for smart grids

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    3D video coding and transmission

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    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe

    Semantically reliable multicast: definition, implementation and performance evaluation

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    Semantic reliability is a novel correctness criterion for multicast protocols based on the concept of message obsolescence: A message becomes obsolete when its content or purpose is superseded by a subsequent message. By exploiting obsolescence, a reliable multicast protocol may drop irrelevant messages to find additional buffer space for new messages. This makes the multicast protocol more resilient to transient performance perturbations of group members, thus improving throughput stability. This paper describes our experience in developing a suite of semantically reliable protocols. It summarizes the motivation, definition, and algorithmic issues and presents performance figures obtained with a running implementation. The data obtained experimentally is compared with analytic and simulation models. This comparison allows us to confirm the validity of these models and the usefulness of the approach. Finally, the paper reports the application of our prototype to distributed multiplayer games.POSI/32869/CHS/200

    Efficient Aggregated Deliveries with Strong Guarantees in an Event-based Distributed System

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    A popular approach to designing large scale distributed systems is to follow an event-based approach. In an event-based approach, a set of software components interact by producing and consuming events. The event-based model allows for the decoupling of software components, allowing distributed systems to scale to a large number of components. Event correlation allows for higher order reasoning of events by constructing complex events from single, consumable events. In many cases, event correlation applications rely on centralized setups or broker overlay networks. In the case of centralized setups, the guarantees for complex event delivery are stronger, however, centralized setups create performance bottlenecks and single points of failure. With broker overlays, the performance and fault tolerance are improved but at the cost of weaker guarantees

    SoK: Distributed Computing in ICN

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    Information-Centric Networking (ICN), with its data-oriented operation and generally more powerful forwarding layer, provides an attractive platform for distributed computing. This paper provides a systematic overview and categorization of different distributed computing approaches in ICN encompassing fundamental design principles, frameworks and orchestration, protocols, enablers, and applications. We discuss current pain points in legacy distributed computing, attractive ICN features, and how different systems use them. This paper also provides a discussion of potential future work for distributed computing in ICN.Comment: 10 pages, 3 figures, 1 table. Accepted by ACM ICN 202

    Multi-Stream Management for Supporting Multi-Party 3D Tele-Immersive Environments

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    Three-dimensional tele-immersive (3DTI) environments have great potential to promote collaborative work among geographically distributed participants. However, extensive application of 3DTI environments is still hindered by problems pertaining to scalability, manageability and reliance of special-purpose components. Thus, one critical question is how to organize the acquisition, transmission and display of large volume real-time 3D visual data over commercially available computing and networking infrastructures so that .everybody. would be able to install and enjoy 3DTI environments for high quality tele-collaboration. In the thesis, we explore the design space from the angle of multi-stream Quality-of-Service (QoS) management to support multi-party 3DTI communication. In 3DTI environments, multiple correlated 3D video streams are deployed to provide a comprehensive representation of the physical scene. Traditional QoS approach in 2D and single-stream scenario has become inadequate. On the other hand, the existence of multiple streams provides unique opportunity for QoS provisioning. We propose an innovative cross-layer hierarchical and distributed multi-stream management middleware framework for QoS provisioning to fully enable multi-party 3DTI communication over general delivery infrastructure. The major contributions are as follows. First, we introduce the view model for representing the user interest in the application layer. The design revolves around the concept of view-aware multi-stream coordination, which leverages the central role of view semantics in 3D video systems. Second, in the stream differentiation layer we present the design of view to stream mapping, where a subset of relevant streams are selected based on the relative importance of each stream to the current view. Conventional streaming controllers focus on a fixed set of streams specified by the application. Different from all the others, in our management framework the application layer only specifies the view information while the underlying controller dynamically determines the set of streams to be managed. Third, in the stream coordination layer we present two designs applicable in different situations. In the case of end-to-end 3DTI communication, a learning-based controller is embedded which provides bandwidth allocation for relevant streams. In the case of multi-party 3DTI communication, we propose a novel ViewCast protocol to coordinate the multi-stream content dissemination upon an end-system overlay network
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