4,356 research outputs found

    Starter Ecologies Introduction to the Special Issue on Social Software

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    At the time of publication C. Spinuzzi was at The University of Texas at Austin.Writin

    INTEREST-BASED FILTERING OF SOCIAL DATA IN DECENTRALIZED ONLINE SOCIAL NETWORKS

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    In Online Social Networks (OSNs) users are overwhelmed with huge amount of social data, most of which are irrelevant to their interest. Due to the fact that most current OSNs are centralized, people are forced to share their data with the site, in order to be able to share it with their friends, and thus they lose control over it. Decentralized Online Social Networks have been proposed as an alternative to traditional centralized ones (such as Facebook, Twitter, Google+, etc.) to deal with privacy problems and to allow users to maintain control over their data. This thesis presents a novel peer-to-peer architecture for decentralized OSN and a mechanism that allows each node to filter out irrelevant social data, while ensuring a level of serendipity (serendipitous are social data which are unexpected since they do not belong in the areas of interest of the user but are desirable since they are important or popular). The approach uses feedback from recipient users to construct a model of different areas of interest along the relationships between sender and receiver, which acts as a filter while propagating social data in this area of interest. The evaluation of the approach, using an Erlang simulation shows that it works according to the design specification: with the increasing number of social data passing through the network, the nodes learn to filter out irrelevant data, while serendipitous important data is able to pass through the network

    Cultural institutions and Web 2.0

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    This report gives the results of an exploratory survey of the approaches that Australian cultural institutions are implementing to meet Web 2.0 challenges. For the purpose of this study cultural institutions are those organizations open to the general public that house information artefacts representative of national culture, namely galleries, museums, libraries and archives. The aim was to undertake a brief survey of the strategies being implemented by Australian cultural institutions to come to terms with Web 2.0 development, and meet challenges. This has been complemented by some consideration of management and technical issues that have been reported in the literature. The work leads to some findings that should inform both the institutions and the Australian research and development community of issues and opportunities relating to enhanced provision of access to Australian cultural heritage

    Living analytics methods for the social web

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    Proceedings of the 3rd Workshop on Social Information Retrieval for Technology-Enhanced Learning

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    Learning and teaching resource are available on the Web - both in terms of digital learning content and people resources (e.g. other learners, experts, tutors). They can be used to facilitate teaching and learning tasks. The remaining challenge is to develop, deploy and evaluate Social information retrieval (SIR) methods, techniques and systems that provide learners and teachers with guidance in potentially overwhelming variety of choices. The aim of the SIRTEL’09 workshop is to look onward beyond recent achievements to discuss specific topics, emerging research issues, new trends and endeavors in SIR for TEL. The workshop will bring together researchers and practitioners to present, and more importantly, to discuss the current status of research in SIR and TEL and its implications for science and teaching

    JISC Preservation of Web Resources (PoWR) Handbook

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    Handbook of Web Preservation produced by the JISC-PoWR project which ran from April to November 2008. The handbook specifically addresses digital preservation issues that are relevant to the UK HE/FE web management community”. The project was undertaken jointly by UKOLN at the University of Bath and ULCC Digital Archives department

    Web 2.0 technologies for learning at Key Stages 3 and 4: summary report

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    The research project on Web 2.0 technologies for learning at Key Stages 3 and 4 was a major initiative funded by Becta to investigate the use and impact of such technologies in and out of school. The purpose of this research was to help shape Becta's own thinking and inform policy-makers, schools and local authorities on the potential benefits of Web 2.0 technologies and how their use can be effectively and safely realised. This document is he summary of the reports published for this project

    Promoting Informal Learning Using a Context-Sensitive Recommendation Algorithm For a QRCode-based Visual Tagging System

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    Structured Abstract Context: Previous work in the educational field has demonstrated that Informal Learning is an effective way to learn. Due to its casual nature it is often difficult for academic institutions to leverage this method of learning as part of a typical curriculum. Aim: This study planned to determine whether Informal Learning could be encouraged amongst learners at Durham University using an object tagging system and a context-sensitive recommendation algorithm. Method: This study creates a visual tagging system using a type of two-dimensional barcode called the QR Code and describes a tool designed to allow learners to use these ‘tags’ to learn about objects in a physical space. Information about objects features audio media as well as textual descriptions to make information appealing. A collaboratively-filtered, user-based recommendation algorithm uses elements of a learner’s context, namely their university records, physical location and data on the activities of users similar to them to create a top-N ranked list of objects that they may find interesting. The tool is evaluated in a case study with thirty (n=30) participants taking part in a task in a public space within Durham University. The evaluation uses quantitative and qualititative data to make conclusions as to the use of the proposed tool for individuals who wish to learn informally. Results: A majority of learners found learning about the objects around them to be an interesting practice. The recommendation system fulfilled its purpose and learners indicated that they would travel a significant distance to view objects that were presented to them. The addition of audio clips to largely textual information did not serve to increase learner interest and the implementation of this part of the system is examined in detail. Additionally there was found to be no apparent correlation between prior computer usage and the ability to comprehend an informal learning tool such as the one described. Conclusion: Context-sensitive, mobile tools are valuable for motivating Informal Learning. Interaction with tagged objects outside of the experimental setting indicates significant learner interest even from those individuals that did not participate in the study. Learners that did participate in the experiment gained a better understanding of the world around them than they would have without the tool and would use such software again in the future

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
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