3,812 research outputs found

    Where are your Manners? Sharing Best Community Practices in the Web 2.0

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    The Web 2.0 fosters the creation of communities by offering users a wide array of social software tools. While the success of these tools is based on their ability to support different interaction patterns among users by imposing as few limitations as possible, the communities they support are not free of rules (just think about the posting rules in a community forum or the editing rules in a thematic wiki). In this paper we propose a framework for the sharing of best community practices in the form of a (potentially rule-based) annotation layer that can be integrated with existing Web 2.0 community tools (with specific focus on wikis). This solution is characterized by minimal intrusiveness and plays nicely within the open spirit of the Web 2.0 by providing users with behavioral hints rather than by enforcing the strict adherence to a set of rules.Comment: ACM symposium on Applied Computing, Honolulu : \'Etats-Unis d'Am\'erique (2009

    Tabulator Redux: writing Into the Semantic Web

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    A first category of Semantic Web browsers were designed to present a given dataset (an RDF graph) for perusal, in various forms. These include mSpace, Exhibit, and to a certain extent Haystack. A second category tackled mechanisms and display issues around linked data gathered on the fly. These include Tabulator, Oink, Disco, Open Link Software's Data Browser, and Object Browser. The challenge of once that data is gathered, how might it be edited, extended and annotated has so far been left largely unaddressed. This is not surprising: there are a number of steep challenges for determining how to support editing information in the open web of linked data. These include the representation of both the web of documents and the web of things, and the relationships between them; ensuring the user is aware of and has control over the social context such as licensing and privacy of data being entered, and, on a web in which anyone can say anything about anything, helping the user intuitively select the things which they actually wish to see in a given situation. There is also the view update problem: the difficulty of reflecting user edits back through functions used to map web data to a screen presentation. In the latest version of the Tabulator project, described in this paper we have focused on providing the write side of the readable/writable web. Our approach has been to allow modification and addition of information naturally within the browsing interface, and to relay changes to the server triple by triple for least possible brittleness (there is no explicit 'save' operation). Challenges which remain include the propagation of changes by collaborators back to the interface to create a shared editing system. To support writing across (semantic) Web resources, our work has contributed several technologies, including a HTTP/SPARQL/Update-based protocol between an editor (or other system) and incrementally editable resources stored in an open source, world-writable 'data wiki'. This begins enabling the writable Semantic Web

    Plone and Content Management

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    In this column, the authors look at Plone, which they feel is one of the best content management systems available today. Even better, it?s distributed under a free open-source license: the cost of getting started is only limited to the time you have available to set up the software on a server. Plone is written in Python and uses the Zope application server infrastructure; it runs on most modern operating systems. The authors have even set it up at Loyola University Chicago in the Department of Computer Science. Besides being two faculty members who rely on Plone to host all our Web content, they have recently customized Plone for their department?s public Web site (www.cs.luc.edu). The end result is a site on which content can be maintained entirely over the Web at zero cost to their department. Everything you see on their Web pages was generated by a unique combination of plaintext authoring, clever plug-ins, and a site-wide style

    Classifying Web 2.0 Supported Applications By Pattern Of Usage: Functional & Technical ISSUES

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    The rapid evolution of Internet technologies have witnessed new Web elements, such as blogs, wikis, social networking, social bookmarking, and other related applications referred to as Web 2.0. Web 1.0 paradigm was related with passive, just receptive users, whereas Web 2.0 paradigm relies mainly on user participation and user-generated content. In Web 2.0 applications users are invited to comment, share, edit, classify, as well as remix data from multiple sources. Although there are several Web 2.0 applications in the market there is still lack of a profound approach guiding the analysis, design and development of such applications. This paper suggests classifying Web 2.0 tools by “Pattern of Usage” or in other words the functionalities that characterize their specific features. By reviewing several literatures we extracted multiple attributes related to functionalities of Web 2.0 tools. These have been crystallised into 7 patterns of usage that include; Inter-connectivity, Content authoring, Content tagging & rating, Content aggregation & syndication, Content remixing, Content streaming and File sharing. By interlinking functionality/ usage with underlying technologies, techniques and architecture we provided insight into design and technical requirements for Web 2.0 supported applications. Furthermore we broke down the patterns into basic, elementary to include Inter-connectivity, File sharing and Content remixing, and secondary, supportive to include the other four patterns. This would provide the technical core for any development methodology targeted at Web 2.0 applications

    VPOET: Using a Distributed Collaborative Platform for Semantic Web Applications

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    This paper describes a distributed collaborative wiki-based platform that has been designed to facilitate the development of Semantic Web applications. The applications designed using this platform are able to build semantic data through the cooperation of different developers and to exploit that semantic data. The paper shows a practical case study on the application VPOET, and how an application based on Google Gadgets has been designed to test VPOET and let human users exploit the semantic data created. This practical example can be used to show how different Semantic Web technologies can be integrated into a particular Web application, and how the knowledge can be cooperatively improved.Comment: accepted for the 2nd International Symposium on Intelligent Distributed Computing - IDC'2008. September 18-20, 2008, Catania, Ital

    Content Management System for Mobile Devices

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    The main objective of this project is to develop a management system that manages web contents using mobile devices and deliver materials based on the capabilities of the mobile devices. Currently, most people relyon websites, televisions, ads andposters to keep update with what is going on in Malaysia for cultural information. However, not all of us manage to keep track of cultural events and other information as we have many other activities to take care of. So, this FYP purposes to build a system that will alert users on the culture news, notices, events, and information. The CMS is allowed to make website content changes without compromise that the site's design or structure. Administrators maintain full control over anything that moves on a live website. CMS shall fulfill the management needs of IT personnel whileempowering non technical team members to contribute to sites without complex coding involved

    Collaborative authoring and the virtual problem of context in writing courses

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    Since the 1980s, the field of rhetoric and composition has embraced the idea of collaborative writing as a means of generating new knowledge, troubling traditional conceptions of the author, and repositioning power within the student-teacher hierarchy. Authors such as David Bleich, Kenneth Bruffee, and Andrea Lunsford and Lisa Ede have written about, and advocated for, teachers' engagement with collaboration in the composition classroom. Yet in discussions of collaborative writing, scholars have tended to ignore an important element: the limitations placed upon student agency by the institutional context in which students write. We can ask students to work together in the classroom, but limitations on their choice of collaborators, their time together, and their ability to determine the outcome of their work result in an unproductive simulacrum of collaboration in which students write together but do not engage deeply with each other in the ways scholars describe. Ignoring the fact that classroom collaborative writing is embedded in different fields of power than writing done by scholars working outside institutional limitations results in a conception of collaborative writing as little more than an element of pedagogy, one that can be added to a syllabus without significantly changing the structure, goals, or ideology of the course. Rather than approaching collaborative writing as a means of pushing against the limits of institutional writing, the context in which collaboration takes place is naturalized. As a result, the assessment and disciplinary structures of the academy, the physical division of the student body into class sections, and the tools available to support (or undercut) collaborative work vanish in the scholarship. To counter this trend, I explore how the denial of context and the resulting disconnection between theory (the claims for collaborative writing) and practice (the twenty-first-century composition classroom) promote not collaboration, but a simulacrum of collaboration: academic work that mimics the appearance of true collaboration while failing to enact the liberatory possibility of working with other writers. This project explores collaborative theory on three levels: the personal, in which collaborative writing is illustrated via specific business, public, and academic contexts; the pedagogical, in which current collaborative theory and practice is deployed and analyzed to understand its limitations; and the disciplinary, in which current collaborative theory and practice is questioned, critiqued, and remediated to propose an alternative collaborative classroom praxis. The structure of the dissertation, which uses interchapters to draw connections between larger theoretical issues and my ethnographic research, interviews, and analysis, reflects these three strands as a means of illustrating the interdependence of the personal, pedagogical, and disciplinary conceptions of and engagements with collaborative writing

    A Tool Suite to Enable Web Designers, Web Application Developers and End-users to Handle Semantic Data

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    Current web application development requires highly qualified staff, dealing with an extensive number of architectures and technologies. When these applications incorporate semantic data, the list of skill requirements becomes even larger, leading to a high adoption barrier for the development of semantically enabled Web applications. This paper describes VPOET, a tool focused mainly on two types of users: web designers and web application developers. By using this tool, web designers do not need specific skills in semantic web technologies to create web templates to handle semantic data. Web application developers incorporate those templates into their web applications, by means of a simple mechanism based in HTTP messages. End-users can use these templates through a Google Gadget. As web designers play a key role in the system, an experimental evaluation has been conducted, showing that VPOET provides good usability features for a representative group of web designers in a wide range of competencies in client-side technologies, ranging from amateur HTML developers to professional web designers
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