500 research outputs found

    Deep learning models for 3D mesh saliency prediction.

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    El estudio de la atención visual humana ha sido ampliamente explorado en muchos trabajos. Consiste en detectar e identificar las regiones del estímulo que más llaman la atención del usuario, generalmente utilizando un eye tracker para recolectar los datos. Esta medida de las regiones de interés se conoce como saliencia, y su detección y modelado es un problema fundamental en gráficos por computadora y visión por computadora. Esta tesis de fin de máster presenta un modelo de predicción de salienia para nubes de puntos basado en aprendizaje profundo.<br /

    Intelligent visual media processing: when graphics meets vision

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    The computer graphics and computer vision communities have been working closely together in recent years, and a variety of algorithms and applications have been developed to analyze and manipulate the visual media around us. There are three major driving forces behind this phenomenon: i) the availability of big data from the Internet has created a demand for dealing with the ever increasing, vast amount of resources; ii) powerful processing tools, such as deep neural networks, provide e�ective ways for learning how to deal with heterogeneous visual data; iii) new data capture devices, such as the Kinect, bridge between algorithms for 2D image understanding and 3D model analysis. These driving forces have emerged only recently, and we believe that the computer graphics and computer vision communities are still in the beginning of their honeymoon phase. In this work we survey recent research on how computer vision techniques bene�t computer graphics techniques and vice versa, and cover research on analysis, manipulation, synthesis, and interaction. We also discuss existing problems and suggest possible further research directions

    Saliency-guided Graphics and Visualization

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    In this dissertation, we show how we can use principles of saliency to enhance depiction, manage visual attention, and increase interactivity for 3D graphics and visualization. Current mesh saliency approaches are inspired by low-level human visual cues, but have not yet been validated. Our eye-tracking-based user study shows that the current computational model of mesh saliency can well approximate human eye movements. Artists, illustrators, photographers, and cinematographers have long used the principles of contrast and composition to guide visual attention. We present a visual-saliency-based operator to draw visual attention to selected regions of interest. We have observed that it is more successful at eliciting viewer attention than the traditional Gaussian enhancement operator for visualizing both volume datasets and 3D meshes. Mesh saliency can be measured in various ways. The previous model of saliency computes saliency by identifying the uniqueness of curvature. Another way to identify uniqueness is to look for non-repeating structure in the middle of repeating structure. We have developed a system to detect repeating patterns in 3D point datasets. We introduce the idea of creating vertex and transformation streams that represent large point datasets via their interaction. This dramatically improves arithmetic intensity and addresses the input geometry bandwidth bottleneck for interactive 3D graphics applications. Fast-previewing of time-varing datasets is important for the purpose of summarization and abstraction. We compute the salient frames in molecular dynamics simulations through the subspace analysis of the protein's residue orientations. We first compute an affinity matrix for each frame i of the simulation based on the similarity of the orientation of the protein's backbone residues. Eigenanalysis of the affinity matrix gives us the subspace that best represents the conformation of the current frame i. We use this subspace to represent the frames ahead and behind frame i. The more accurately we can use the subspace of frame i to represent its neighbors, the less salient it is. Taken together, the tools and techniques developed in this dissertation are likely to provide the building blocks for the next generation visual analysis, reasoning, and discovery environments

    Scalable visualization of spatial data in 3D terrain

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    Designing visualizations of spatial data in 3D terrain is challenging because various heterogeneous data aspects need to be considered, including the terrain itself, multiple data attributes, and data uncertainty. It is hardly possible to visualize these data at full detail in a single image. Therefore, this thesis devises a scalable visualization approach that focuses on relevant information to be emphasized, while less-relevant information can be attenuated. In this context, a noval concept of visualizing spatial data in 3D terrain and different soft- and hardware solutions are proposed.Die Erstellung von Visualisierungen für räumliche Daten im 3D-Gelände ist schwierig, da viele heterogene Datenaspekte wie das Gelände selbst, die verschiedenen Datenattribute sowie Unsicherheiten bei der Darstellung zu berücksichtigen sind. Im Allgemeinen ist es nicht möglich, diese Datenaspekte gleichzeitig in einer Visualisierung darzustellen. Daher werden in der Arbeit skalierbare Visualisierungsstrategien entwickelt, welche die wichtigen Informationen hervorheben und trotzdem gleichzeitig Kontextinformationen liefern. Hierfür werden neue Systematisierungen und Konzepte vorgestellt

    Investigating human-perceptual properties of "shapes" using 3D shapes and 2D fonts

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    Shapes are generally used to convey meaning. They are used in video games, films and other multimedia, in diverse ways. 3D shapes may be destined for virtual scenes or represent objects to be constructed in the real-world. Fonts add character to an otherwise plain block of text, allowing the writer to make important points more visually prominent or distinct from other text. They can indicate the structure of a document, at a glance. Rather than studying shapes through traditional geometric shape descriptors, we provide alternative methods to describe and analyse shapes, from a lens of human perception. This is done via the concepts of Schelling Points and Image Specificity. Schelling Points are choices people make when they aim to match with what they expect others to choose but cannot communicate with others to determine an answer. We study whole mesh selections in this setting, where Schelling Meshes are the most frequently selected shapes. The key idea behind image Specificity is that different images evoke different descriptions; but ‘Specific’ images yield more consistent descriptions than others. We apply Specificity to 2D fonts. We show that each concept can be learned and predict them for fonts and 3D shapes, respectively, using a depth image-based convolutional neural network. Results are shown for a range of fonts and 3D shapes and we demonstrate that font Specificity and the Schelling meshes concept are useful for visualisation, clustering, and search applications. Overall, we find that each concept represents similarities between their respective type of shape, even when there are discontinuities between the shape geometries themselves. The ‘context’ of these similarities is in some kind of abstract or subjective meaning which is consistent among different people

    A graph-based mathematical morphology reader

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    This survey paper aims at providing a "literary" anthology of mathematical morphology on graphs. It describes in the English language many ideas stemming from a large number of different papers, hence providing a unified view of an active and diverse field of research

    Graph Spectral Image Processing

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    Recent advent of graph signal processing (GSP) has spurred intensive studies of signals that live naturally on irregular data kernels described by graphs (e.g., social networks, wireless sensor networks). Though a digital image contains pixels that reside on a regularly sampled 2D grid, if one can design an appropriate underlying graph connecting pixels with weights that reflect the image structure, then one can interpret the image (or image patch) as a signal on a graph, and apply GSP tools for processing and analysis of the signal in graph spectral domain. In this article, we overview recent graph spectral techniques in GSP specifically for image / video processing. The topics covered include image compression, image restoration, image filtering and image segmentation

    Perceptual 3D rendering based on principles of analytical cubism

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    Cataloged from PDF version of article.Cubism, pioneered by Pablo Picasso and Georges Braque, was a breakthrough in art, influencing artists to abandon existing traditions. In this paper, we present a novel approach for cubist rendering of 3D synthetic environments. Rather than merely imitating cubist paintings, we apply the main principles of analytical cubism to 3D graphics rendering. In this respect, we develop a new cubist camera providing an extended view, and a perceptually based spatial imprecision technique that keeps the important regions of the scene within a certain area of the output. Additionally, several methods to provide a painterly style are applied. We demonstrate the effectiveness of our extending view method by comparing the visible face counts in the images rendered by the cubist camera model and the traditional perspective camera. Besides, we give an overall discussion of final results and apply user tests in which users compare our results very well with analytical cubist paintings but not synthetic cubist paintings. (c) 2012 Elsevier Ltd. All rights reserved

    Cluster-based point set saliency

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    © 2015 IEEE. We propose a cluster-based approach to point set saliency detection, a challenge since point sets lack topological information. A point set is first decomposed into small clusters, using fuzzy clustering. We evaluate cluster uniqueness and spatial distribution of each cluster and combine these values into a cluster saliency function. Finally, the probabilities of points belonging to each cluster are used to assign a saliency to each point. Our approach detects fine-scale salient features and uninteresting regions consistently have lower saliency values. We evaluate the proposed saliency model by testing our saliency-based keypoint detection against a 3D interest point detection benchmark. The evaluation shows that our method achieves a good balance between false positive and false negative error rates, without using any topological information
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