The computer graphics and computer vision communities have been working closely together in recent
years, and a variety of algorithms and applications have been developed to analyze and manipulate the visual media
around us. There are three major driving forces behind this phenomenon: i) the availability of big data from the
Internet has created a demand for dealing with the ever increasing, vast amount of resources; ii) powerful processing
tools, such as deep neural networks, provide e�ective ways for learning how to deal with heterogeneous visual data;
iii) new data capture devices, such as the Kinect, bridge between algorithms for 2D image understanding and
3D model analysis. These driving forces have emerged only recently, and we believe that the computer graphics
and computer vision communities are still in the beginning of their honeymoon phase. In this work we survey
recent research on how computer vision techniques bene�t computer graphics techniques and vice versa, and cover
research on analysis, manipulation, synthesis, and interaction. We also discuss existing problems and suggest
possible further research directions