858 research outputs found

    Image morphological processing

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    Mathematical Morphology with applications in image processing and analysis has been becoming increasingly important in today\u27s technology. Mathematical Morphological operations, which are based on set theory, can extract object features by suitably shaped structuring elements. Mathematical Morphological filters are combinations of morphological operations that transform an image into a quantitative description of its geometrical structure based on structuring elements. Important applications of morphological operations are shape description, shape recognition, nonlinear filtering, industrial parts inspection, and medical image processing. In this dissertation, basic morphological operations, properties and fuzzy morphology are reviewed. Existing techniques for solving corner and edge detection are presented. A new approach to solve corner detection using regulated mathematical morphology is presented and is shown that it is more efficient in binary images than the existing mathematical morphology based asymmetric closing for corner detection. A new class of morphological operations called sweep mathematical morphological operations is developed. The theoretical framework for representation, computation and analysis of sweep morphology is presented. The basic sweep morphological operations, sweep dilation and sweep erosion, are defined and their properties are studied. It is shown that considering only the boundaries and performing operations on the boundaries can substantially reduce the computation. Various applications of this new class of morphological operations are discussed, including the blending of swept surfaces with deformations, image enhancement, edge linking and shortest path planning for rotating objects. Sweep mathematical morphology is an efficient tool for geometric modeling and representation. The sweep dilation/erosion provides a natural representation of sweep motion in the manufacturing processes. A set of grammatical rules that govern the generation of objects belonging to the same group are defined. Earley\u27s parser serves in the screening process to determine whether a pattern is a part of the language. Finally, summary and future research of this dissertation are provided

    Theory and algorithms for swept manifold intersections

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    Recent developments in such fields as computer aided geometric design, geometric modeling, and computational topology have generated a spate of interest towards geometric objects called swept volumes. Besides their great applicability in various practical areas, the mere geometry and topology of these entities make them a perfect testbed for novel approaches aimed at analyzing and representing geometric objects. The structure of swept volumes reveals that it is also important to focus on a little simpler, although a very similar type of objects - swept manifolds. In particular, effective computability of swept manifold intersections is of major concern. The main goal of this dissertation is to conduct a study of swept manifolds and, based on the findings, develop methods for computing swept surface intersections. The twofold nature of this goal prompted a division of the work into two distinct parts. At first, a theoretical analysis of swept manifolds is performed, providing a better insight into the topological structure of swept manifolds and unveiling several important properties. In the course of the investigation, several subclasses of swept manifolds are introduced; in particular, attention is focused on regular and critical swept manifolds. Because of the high applicability, additional effort is put into analysis of two-dimensional swept manifolds - swept surfaces. Some of the valuable properties exhibited by such surfaces are generalized to higher dimensions by introducing yet another class of swept manifolds - recursive swept manifolds. In the second part of this work, algorithms for finding swept surface intersections are developed. The need for such algorithms is necessitated by a specific structure of swept surfaces that precludes direct employment of existing intersection methods. The new algorithms are designed by utilizing the underlying ideas of existing intersection techniques and making necessary technical modifications. Such modifications are achieved by employing properties of swept surfaces obtained in the course of the theoretical study. The intersection problems is also considered from a little different prospective. A novel, homology based approach to local characterization of intersections of submanifolds and s-subvarieties of a Euclidean space is presented. It provides a method for distinguishing between transverse and tangential intersection points and determining, in some cases, whether the intersection point belongs to a boundary. At the end, several possible applications of the obtained results are described, including virtual sculpting and modeling of heterogeneous materials

    Efficient Path Planning in Narrow Passages via Closed-Form Minkowski Operations

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    Path planning has long been one of the major research areas in robotics, with PRM and RRT being two of the most effective classes of path planners. Though generally very efficient, these sampling-based planners can become computationally expensive in the important case of "narrow passages". This paper develops a path planning paradigm specifically formulated for narrow passage problems. The core is based on planning for rigid-body robots encapsulated by unions of ellipsoids. The environmental features are enclosed geometrically using convex differentiable surfaces (e.g., superquadrics). The main benefit of doing this is that configuration-space obstacles can be parameterized explicitly in closed form, thereby allowing prior knowledge to be used to avoid sampling infeasible configurations. Then, by characterizing a tight volume bound for multiple ellipsoids, robot transitions involving rotations are guaranteed to be collision-free without traditional collision detection. Furthermore, combining the stochastic sampling strategy, the proposed planning framework can be extended to solving higher dimensional problems in which the robot has a moving base and articulated appendages. Benchmark results show that, remarkably, the proposed framework outperforms the popular sampling-based planners in terms of computational time and success rate in finding a path through narrow corridors and in higher dimensional configuration spaces

    Unstructured and semi-structured hexahedral mesh generation methods

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    Discretization techniques such as the finite element method, the finite volume method or the discontinuous Galerkin method are the most used simulation techniques in ap- plied sciences and technology. These methods rely on a spatial discretization adapted to the geometry and to the prescribed distribution of element size. Several fast and robust algorithms have been developed to generate triangular and tetrahedral meshes. In these methods local connectivity modifications are a crucial step. Nevertheless, in hexahedral meshes the connectivity modifications propagate through the mesh. In this sense, hexahedral meshes are more constrained and therefore, more difficult to gener- ate. However, in many applications such as boundary layers in computational fluid dy- namics or composite material in structural analysis hexahedral meshes are preferred. In this work we present a survey of developed methods for generating structured and unstructured hexahedral meshes.Peer ReviewedPostprint (published version

    Doctor of Philosophy

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    dissertationVolumetric parameterization is an emerging field in computer graphics, where volumetric representations that have a semi-regular tensor-product structure are desired in applications such as three-dimensional (3D) texture mapping and physically-based simulation. At the same time, volumetric parameterization is also needed in the Isogeometric Analysis (IA) paradigm, which uses the same parametric space for representing geometry, simulation attributes and solutions. One of the main advantages of the IA framework is that the user gets feedback directly as attributes of the NURBS model representation, which can represent geometry exactly, avoiding both the need to generate a finite element mesh and the need to reverse engineer the simulation results from the finite element mesh back into the model. Research in this area has largely been concerned with issues of the quality of the analysis and simulation results assuming the existence of a high quality volumetric NURBS model that is appropriate for simulation. However, there are currently no generally applicable approaches to generating such a model or visualizing the higher order smooth isosurfaces of the simulation attributes, either as a part of current Computer Aided Design or Reverse Engineering systems and methodologies. Furthermore, even though the mesh generation pipeline is circumvented in the concept of IA, the quality of the model still significantly influences the analysis result. This work presents a pipeline to create, analyze and visualize NURBS geometries. Based on the concept of analysis-aware modeling, this work focusses in particular on methodologies to decompose a volumetric domain into simpler pieces based on appropriate midstructures by respecting other relevant interior material attributes. The domain is decomposed such that a tensor-product style parameterization can be established on the subvolumes, where the parameterization matches along subvolume boundaries. The volumetric parameterization is optimized using gradient-based nonlinear optimization algorithms and datafitting methods are introduced to fit trivariate B-splines to the parameterized subvolumes with guaranteed order of accuracy. Then, a visualization method is proposed allowing to directly inspect isosurfaces of attributes, such as the results of analysis, embedded in the NURBS geometry. Finally, the various methodologies proposed in this work are demonstrated on complex representations arising in practice and research

    Transport in Transitory Dynamical Systems

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    We introduce the concept of a "transitory" dynamical system---one whose time-dependence is confined to a compact interval---and show how to quantify transport between two-dimensional Lagrangian coherent structures for the Hamiltonian case. This requires knowing only the "action" of relevant heteroclinic orbits at the intersection of invariant manifolds of "forward" and "backward" hyperbolic orbits. These manifolds can be easily computed by leveraging the autonomous nature of the vector fields on either side of the time-dependent transition. As illustrative examples we consider a two-dimensional fluid flow in a rotating double-gyre configuration and a simple one-and-a-half degree of freedom model of a resonant particle accelerator. We compare our results to those obtained using finite-time Lyapunov exponents and to adiabatic theory, discussing the benefits and limitations of each method.Comment: Updated and corrected version. LaTeX, 29 pages, 21 figure

    Integral Geometry and Holography

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    We present a mathematical framework which underlies the connection between information theory and the bulk spacetime in the AdS3_3/CFT2_2 correspondence. A key concept is kinematic space: an auxiliary Lorentzian geometry whose metric is defined in terms of conditional mutual informations and which organizes the entanglement pattern of a CFT state. When the field theory has a holographic dual obeying the Ryu-Takayanagi proposal, kinematic space has a direct geometric meaning: it is the space of bulk geodesics studied in integral geometry. Lengths of bulk curves are computed by kinematic volumes, giving a precise entropic interpretation of the length of any bulk curve. We explain how basic geometric concepts -- points, distances and angles -- are reflected in kinematic space, allowing one to reconstruct a large class of spatial bulk geometries from boundary entanglement entropies. In this way, kinematic space translates between information theoretic and geometric descriptions of a CFT state. As an example, we discuss in detail the static slice of AdS3_3 whose kinematic space is two-dimensional de Sitter space.Comment: 23 pages + appendices, including 23 figures and an exercise sheet with solutions; a Mathematica visualization too
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