196 research outputs found

    Non-Rigid Puzzles

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    Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the shapes are allowed to undergo non-rigid deformations and only partial views are available, the problem becomes very challenging. To this end, we present a non-rigid multi-part shape matching algorithm. We assume to be given a reference shape and its multiple parts undergoing a non-rigid deformation. Each of these query parts can be additionally contaminated by clutter, may overlap with other parts, and there might be missing parts or redundant ones. Our method simultaneously solves for the segmentation of the reference model, and for a dense correspondence to (subsets of) the parts. Experimental results on synthetic as well as real scans demonstrate the effectiveness of our method in dealing with this challenging matching scenario

    Comparison of Infrared and Visible Imagery for Object Tracking: Toward Trackers with Superior IR Performance

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    The subject of this paper is the visual object tracking in infrared (IR) videos. Our contribution is twofold. First, the performance behaviour of the state-of-the-art trackers is investigated via a comparative study using IR-visible band video conjugates, i.e., video pairs captured observing the same scene simultaneously, to identify the IR specific challenges. Second, we propose a novel ensemble based tracking method that is tuned to IR data. The proposed algorithm sequentially constructs and maintains a dynamical ensemble of simple correlators and produces tracking decisions by switching among the ensemble correlators depending on the target appearance in a computationally highly efficient manner We empirically show that our algorithm significantly outperforms the state-of-the-art trackers in our extensive set of experiments with IR imagery

    Texture-based Tracking in mm-wave Images

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    Current tracking methods rely on color-, intensity-, and edge-based features to compute a description of an image region. These approaches are not well-suited for low-quality images such as mm-wave data from full-body scanners. In order to perform tracking in such challenging grayscale images, we propose several enhancements and extensions to the Visual Tracking Decomposition (VTD) by Kwon and Lee. A novel region descriptor, which uses texture-based features, is presented and integrated into VTD. We improve VTD by adding a sophisticated weighting scheme for observations, better motion models, and a more realistic way for sampling and interaction. Our method not only outperforms VTD on mm-wave data but also has comparable results on normal-quality images. We are confident that our region descriptor can easily be extended to other kinds of features and applications such that tracking can be performed in a large variety of image data, especially low-resolution, low-illumination and noisy images

    Planar Object Tracking in the Wild: A Benchmark

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    Planar object tracking is an actively studied problem in vision-based robotic applications. While several benchmarks have been constructed for evaluating state-of-the-art algorithms, there is a lack of video sequences captured in the wild rather than in constrained laboratory environment. In this paper, we present a carefully designed planar object tracking benchmark containing 210 videos of 30 planar objects sampled in the natural environment. In particular, for each object, we shoot seven videos involving various challenging factors, namely scale change, rotation, perspective distortion, motion blur, occlusion, out-of-view, and unconstrained. The ground truth is carefully annotated semi-manually to ensure the quality. Moreover, eleven state-of-the-art algorithms are evaluated on the benchmark using two evaluation metrics, with detailed analysis provided for the evaluation results. We expect the proposed benchmark to benefit future studies on planar object tracking.Comment: Accepted by ICRA 201

    Discriminative tracking using tensor pooling

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    How to effectively organize local descriptors to build a global representation has a critical impact on the performance of vision tasks. Recently, local sparse representation has been successfully applied to visual tracking, owing to its discriminative nature and robustness against local noise and partial occlusions. Local sparse codes computed with a template actually form a three-order tensor according to their original layout, although most existing pooling operators convert the codes to a vector by concatenating or computing statistics on them. We argue that, compared to pooling vectors, the tensor form could deliver more intrinsic structural information for the target appearance, and can also avoid high dimensionality learning problems suffered in concatenation-based pooling methods. Therefore, in this paper, we propose to represent target templates and candidates directly with sparse coding tensors, and build the appearance model by incrementally learning on these tensors. We propose a discriminative framework to further improve robustness of our method against drifting and environmental noise. Experiments on a recent comprehensive benchmark indicate that our method performs better than state-of-the-art trackers

    Learning quadrangulated patches for 3D shape parameterization and completion

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    We propose a novel 3D shape parameterization by surface patches, that are oriented by 3D mesh quadrangulation of the shape. By encoding 3D surface detail on local patches, we learn a patch dictionary that identifies principal surface features of the shape. Unlike previous methods, we are able to encode surface patches of variable size as determined by the user. We propose novel methods for dictionary learning and patch reconstruction based on the query of a noisy input patch with holes. We evaluate the patch dictionary towards various applications in 3D shape inpainting, denoising and compression. Our method is able to predict missing vertices and inpaint moderately sized holes. We demonstrate a complete pipeline for reconstructing the 3D mesh from the patch encoding. We validate our shape parameterization and reconstruction methods on both synthetic shapes and real world scans. We show that our patch dictionary performs successful shape completion of complicated surface textures.Comment: To be presented at International Conference on 3D Vision 2017, 201
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