64 research outputs found

    Sensory System for Implementing a Human—Computer Interface Based on Electrooculography

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    This paper describes a sensory system for implementing a human–computer interface based on electrooculography. An acquisition system captures electrooculograms and transmits them via the ZigBee protocol. The data acquired are analysed in real time using a microcontroller-based platform running the Linux operating system. The continuous wavelet transform and neural network are used to process and analyse the signals to obtain highly reliable results in real time. To enhance system usability, the graphical interface is projected onto special eyewear, which is also used to position the signal-capturing electrodes

    EOG-Based Human–Computer Interface: 2000–2020 Review

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    Electro-oculography (EOG)-based brain-computer interface (BCI) is a relevant technology influencing physical medicine, daily life, gaming and even the aeronautics field. EOG-based BCI systems record activity related to users' intention, perception and motor decisions. It converts the bio-physiological signals into commands for external hardware, and it executes the operation expected by the user through the output device. EOG signal is used for identifying and classifying eye movements through active or passive interaction. Both types of interaction have the potential for controlling the output device by performing the user's communication with the environment. In the aeronautical field, investigations of EOG-BCI systems are being explored as a relevant tool to replace the manual command and as a communicative tool dedicated to accelerating the user's intention. This paper reviews the last two decades of EOG-based BCI studies and provides a structured design space with a large set of representative papers. Our purpose is to introduce the existing BCI systems based on EOG signals and to inspire the design of new ones. First, we highlight the basic components of EOG-based BCI studies, including EOG signal acquisition, EOG device particularity, extracted features, translation algorithms, and interaction commands. Second, we provide an overview of EOG-based BCI applications in the real and virtual environment along with the aeronautical application. We conclude with a discussion of the actual limits of EOG devices regarding existing systems. Finally, we provide suggestions to gain insight for future design inquiries

    Brain-Computer Interfacing for Intelligent Systems

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    Brain Computer Interfaces for the Control of Robotic Swarms

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    abstract: A robotic swarm can be defined as a large group of inexpensive, interchangeable robots with limited sensing and/or actuating capabilities that cooperate (explicitly or implicitly) based on local communications and sensing in order to complete a mission. Its inherent redundancy provides flexibility and robustness to failures and environmental disturbances which guarantee the proper completion of the required task. At the same time, human intuition and cognition can prove very useful in extreme situations where a fast and reliable solution is needed. This idea led to the creation of the field of Human-Swarm Interfaces (HSI) which attempts to incorporate the human element into the control of robotic swarms for increased robustness and reliability. The aim of the present work is to extend the current state-of-the-art in HSI by applying ideas and principles from the field of Brain-Computer Interfaces (BCI), which has proven to be very useful for people with motor disabilities. At first, a preliminary investigation about the connection of brain activity and the observation of swarm collective behaviors is conducted. After showing that such a connection may exist, a hybrid BCI system is presented for the control of a swarm of quadrotors. The system is based on the combination of motor imagery and the input from a game controller, while its feasibility is proven through an extensive experimental process. Finally, speech imagery is proposed as an alternative mental task for BCI applications. This is done through a series of rigorous experiments and appropriate data analysis. This work suggests that the integration of BCI principles in HSI applications can be successful and it can potentially lead to systems that are more intuitive for the users than the current state-of-the-art. At the same time, it motivates further research in the area and sets the stepping stones for the potential development of the field of Brain-Swarm Interfaces (BSI).Dissertation/ThesisMasters Thesis Mechanical Engineering 201

    Hybrid wheelchair controller for handicapped and quadriplegic patients

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    In this dissertation, a hybrid wheelchair controller for handicapped and quadriplegic patient is proposed. The system has two sub-controllers which are the voice controller and the head tilt controller. The system aims to help quadriplegic, handicapped, elderly and paralyzed patients to control a robotic wheelchair using voice commands and head movements instead of a traditional joystick controller. The multi-input design makes the system more flexible to adapt to the available body signals. The low-cost design is taken into consideration as it allows more patients to use this system

    A Brain-Actuated Wheelchair: Asynchronous and Non-Invasive Brain-Computer Interfaces for Continuous Control of Robots

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    Objective: To assess the feasibility and robustness of an asynchronous and non-invasive EEG-based Brain-Computer Interface (BCI) for continuous mental control of a wheelchair. Methods: In experiment 1 two subjects were asked to mentally drive both a real and a simulated wheelchair from a starting point to a goal along a pre-specified path. Here we only report experiments with the simulated wheelchair for which we have extensive data in a complex environment that allows a sound analysis. Each subject participated in 5 experimental sessions, each consisting of 10 trials. The time elapsed between two consecutive experimental sessions was variable (from one hour to two months) to assess the system robustness over time. The pre-specified path was divided in 7 stretches to assess the system robustness in different contexts. To further assess the performance of the brain-actuated wheelchair, subject 1 participated in a second experiment consisting of 10 trials where he was asked to drive the simulated wheelchair following 10 different complex and random paths never tried before. Results: In experiment 1 the two subjects were able to reach 100% (subject 1) and 80% (subject 2) of the final goals along the pre-specified trajectory in their best sessions. Different performances were obtained over time and path stretches, what indicates that performance is time and context dependent. In experiment 2, subject 1 was able to reach the final goal in 80% of the trials. Conclusions: The results show that subjects can rapidly master our asynchronous EEG-based BCI to control a wheelchair. Also, they can autonomously operate the BCI over long periods of time without the need for adaptive algorithms externally tuned by a human operator to minimize the impact of EEG non-stationarities. This is possible because of two key components: first, the inclusion of a shared control system between the BCI system and the intelligent simulated wheelchair; second, the selection of stable user-specific EEG features that maximize the separability between the mental tasks. Significance: These results show the feasibility of continuously controlling complex robotics devices using an asynchronous and non-invasive BCI

    Operant EEG-based BMI: Learning and consolidating device control with brain activity

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    "Whether you are reading this thesis on paper or screen, it is easy to take for granted all the highly specialized movements you are doing at this very moment just to go through each page. Just to turn a page, you have to reach for and grasp it, turn it and let go at the precise moment not to rip it.(...)
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