6,247 research outputs found
Object Action Complexes as an Interface for Planning and Robot Control
Abstract — Much prior work in integrating high-level artificial intelligence planning technology with low-level robotic control has foundered on the significant representational differences between these two areas of research. We discuss a proposed solution to this representational discontinuity in the form of object-action complexes (OACs). The pairing of actions and objects in a single interface representation captures the needs of both reasoning levels, and will enable machine learning of high-level action representations from low-level control representations. I. Introduction and Background The different representations that are effective for continuous control of robotic systems and the discrete symbolic AI presents a significant challenge for integrating AI planning research and robotics. These areas of research should be abl
A Developmental Organization for Robot Behavior
This paper focuses on exploring how learning and development can be structured in synthetic (robot) systems. We present a developmental assembler for constructing reusable and temporally extended actions in a sequence. The discussion adopts the traditions
of dynamic pattern theory in which behavior
is an artifact of coupled dynamical systems
with a number of controllable degrees of freedom. In our model, the events that delineate
control decisions are derived from the pattern
of (dis)equilibria on a working subset of sensorimotor policies. We show how this architecture can be used to accomplish sequential
knowledge gathering and representation tasks
and provide examples of the kind of developmental milestones that this approach has
already produced in our lab
Learning and Acting in Peripersonal Space: Moving, Reaching, and Grasping
The young infant explores its body, its sensorimotor system, and the
immediately accessible parts of its environment, over the course of a few
months creating a model of peripersonal space useful for reaching and grasping
objects around it. Drawing on constraints from the empirical literature on
infant behavior, we present a preliminary computational model of this learning
process, implemented and evaluated on a physical robot. The learning agent
explores the relationship between the configuration space of the arm, sensing
joint angles through proprioception, and its visual perceptions of the hand and
grippers. The resulting knowledge is represented as the peripersonal space
(PPS) graph, where nodes represent states of the arm, edges represent safe
movements, and paths represent safe trajectories from one pose to another. In
our model, the learning process is driven by intrinsic motivation. When
repeatedly performing an action, the agent learns the typical result, but also
detects unusual outcomes, and is motivated to learn how to make those unusual
results reliable. Arm motions typically leave the static background unchanged,
but occasionally bump an object, changing its static position. The reach action
is learned as a reliable way to bump and move an object in the environment.
Similarly, once a reliable reach action is learned, it typically makes a
quasi-static change in the environment, moving an object from one static
position to another. The unusual outcome is that the object is accidentally
grasped (thanks to the innate Palmar reflex), and thereafter moves dynamically
with the hand. Learning to make grasps reliable is more complex than for
reaches, but we demonstrate significant progress. Our current results are steps
toward autonomous sensorimotor learning of motion, reaching, and grasping in
peripersonal space, based on unguided exploration and intrinsic motivation.Comment: 35 pages, 13 figure
Perceptual Abstraction for Robotic Cognitive Development
We are concerned with the design of a developmental
robot that learns from scratch simple
models about itself and its surroundings.
A particular attention is given to perceptual
abstraction from high-dimensional sensors
A fault-tolerant intelligent robotic control system
This paper describes the concept, design, and features of a fault-tolerant intelligent robotic control system being developed for space and commercial applications that require high dependability. The comprehensive strategy integrates system level hardware/software fault tolerance with task level handling of uncertainties and unexpected events for robotic control. The underlying architecture for system level fault tolerance is the distributed recovery block which protects against application software, system software, hardware, and network failures. Task level fault tolerance provisions are implemented in a knowledge-based system which utilizes advanced automation techniques such as rule-based and model-based reasoning to monitor, diagnose, and recover from unexpected events. The two level design provides tolerance of two or more faults occurring serially at any level of command, control, sensing, or actuation. The potential benefits of such a fault tolerant robotic control system include: (1) a minimized potential for damage to humans, the work site, and the robot itself; (2) continuous operation with a minimum of uncommanded motion in the presence of failures; and (3) more reliable autonomous operation providing increased efficiency in the execution of robotic tasks and decreased demand on human operators for controlling and monitoring the robotic servicing routines
Benchmarking Cerebellar Control
Cerebellar models have long been advocated as viable models
for robot dynamics control. Building on an increasing insight
in and knowledge of the biological cerebellum, many models have been
greatly refined, of which some computational models have emerged
with useful properties with respect to robot dynamics control.
Looking at the application side, however, there is a totally different
picture. Not only is there not one robot on the market which uses
anything remotely connected with cerebellar control, but even in
research labs most testbeds for cerebellar models are restricted to
toy problems. Such applications hardly ever exceed the complexity of
a 2 DoF simulated robot arm; a task which is hardly representative for
the field of robotics, or relates to realistic applications.
In order to bring the amalgamation of the two fields forwards, we
advocate the use of a set of robotics benchmarks, on which existing
and new computational cerebellar models can be comparatively tested.
It is clear that the traditional approach to solve robotics dynamics
loses ground with the advancing complexity of robotic structures;
there is a desire for adaptive methods which can compete as traditional
control methods do for traditional robots.
In this paper we try to lay down the successes and problems in the
fields of cerebellar modelling as well as robot dynamics control.
By analyzing the common ground, a set of benchmarks is suggested
which may serve as typical robot applications for cerebellar models
Incremental embodied chaotic exploration of self-organized motor behaviors with proprioceptor adaptation
This paper presents a general and fully dynamic embodied artificial neural system, which incrementally explores and learns motor behaviors through an integrated combination of chaotic search and reflex learning. The former uses adaptive bifurcation to exploit the intrinsic chaotic dynamics arising from neuro-body-environment interactions, while the latter is based around proprioceptor adaptation. The overall iterative search process formed from this combination is shown to have a close relationship to evolutionary methods. The architecture developed here allows realtime goal-directed exploration and learning of the possible motor patterns (e.g., for locomotion) of embodied systems of arbitrary morphology. Examples of its successful application to a simple biomechanical model, a simulated swimming robot, and a simulated quadruped robot are given. The tractability of the biomechanical systems allows detailed analysis of the overall dynamics of the search process. This analysis sheds light on the strong parallels with evolutionary search
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