1,247 research outputs found

    Assessing collaborative and experiential learning

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    Collaborative and experiential learning has many proven merits. Team projects with real clients motivate students to put in the time for successfully completing demanding projects. However, assessing student performance where individual student contributions are separated from the collective contribution of the team as a whole is not a straightforward, simple task. Assessment data from multiple sources, including students as assessors of their own work and peers\u27 work, is critical to measuring certain student learning outcomes, such as responsible team work and timely communication. In this paper we present our experience with assessing collaborative and experiential learning in five Computer Information Systems courses. The courses were scheduled over three semesters and enrolled 57 students. Student performance and student feedback data were used to evaluate and refine our assessment methodology. We argue that assessment data analysis improved our understanding of (1) the assessment measures that support more closely targeted learning outcomes and (2) how those measures should be implemented

    Modular Legal Learning: Revitalizing the Law Classroom

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    The targeted and strategic use of asynchronous learning materials can free up important space for classroom teaching, and can unlock the spirit of experimentation, innovation, and engagement that animates in-person learning. This article sets out five principles that should guide future efforts to integrate asynchronous modules into legal education. Modules should be designed to supplement, not substitute, the live classroom; they should deliver content but also stimulate reflection, critique, and contextualization; they should be varied with respect to their subject matter, theoretical underpinnings, and pedagogical approach; professors should be able to easily customize their selections; and they should encourage collaboration and community building. A platform designed with these principles in mind has the potential to facilitate a much-needed revitalized experience of the live law classroom. L’utilisation ciblĂ©e et stratĂ©gique de matĂ©riel d’apprentissage asynchrone peut libĂ©rer un espace important pour l’enseignement en classe, et peut libĂ©rer l’esprit d’expĂ©rimentation, d’innovation et d’engagement qui anime l’apprentissage en personne. Le prĂ©sent article Ă©nonce cinq principes qui devraient guider les efforts futurs visant Ă  intĂ©grer des modules asynchrones dans l’enseignement du droit. Les modules doivent ĂȘtre conçus pour complĂ©ter, et non remplacer, la salle de classe en direct; ils doivent fournir du contenu mais aussi stimuler la rĂ©flexion, la critique et la mise en contexte; ils doivent ĂȘtre variĂ©s en ce qui concerne leur sujet, leurs fondements thĂ©oriques et leur approche pĂ©dagogique; les professeurs doivent pouvoir facilement personnaliser leurs sĂ©lections; et ils doivent encourager la collaboration et la crĂ©ation de communautĂ©s. Une plateforme conçue avec ces principes Ă  l’esprit a le potentiel de faciliter une expĂ©rience revitalisĂ©e bien nĂ©cessaire de la classe de droit en direct

    Overwrought Copyright: Why Copyright Law from the Analog Age does not Work in the Digital Age’s Society and Classroom

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    In this article, the authors argue that copyright law, conceived of in an “analog” age, yet made stricter in our present Digital Age, actively stifles creativity among today’s student creators, both by its bias toward content owners and its legal vagueness. They also illustrate that copyright law is too stringent in protecting intellectual content, because physical and virtual objects are not the same thing. They conclude with a call to revise copyright for new media content that meets the needs of both content creators and pre-existing media content owners, and that, most importantly, benefits the education of the creative and innovative mind in today’s mediacentric classrooms

    Community as Canvas: The Power of Culture in the Emergence of Intelligent Communities

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    Intelligent Communities are cities and regions that use information and communications technologies (ICT) to build prosperous economies, solve social problems and enrich their cultures in the 21st Century. Many people are familiar with the concept of the Smart City, which turns to technology for solutions to problems from traffic congestion to leakage from water mains, public safety to parking tickets. The Intelligent Community is the next evolutionary step. Intelligent Communities turn to technology not just to save money or make things work better: they create high quality employment, increase citizen participation and make themselves great places to live, work, start a business and prosper across generations.Each year, the Forum presents an awards program for Intelligent Communities. The program salutes their achievements in building those inclusive, prosperous economies on a foundation of ICT. In the process, it gathers data for ICF's research programs, which the Forum shares with other communities around the world.The Awards are divided into three phases,and the analysis becomes more detailed andrigorous at each successive stage

    Enhancing the social issues components in our computing curriculum: Computing for the social good

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    The acceptance and integration of social issues into computing curricula is still a work in progress twenty years after it was first incorporated into the ACM Computing Curricula. Through an international survey of computing instructors, this paper corroborates prior work showing that most institutions include the societal impact of ICT in their programs. However, topics often concentrate on computer history, codes of ethics and intellectual property, while neglecting broader issues of societal impact. This paper explores how these neglected topics can be better developed through a subtle change of focus to the significant role that ICT plays in addressing the needs of the community. Drawing on the survey and a set of implementation cases, the paper provides guidance by means of examples and resources to empower teaching teams to engage students in the application of ICT to bring about positive social outcomes – computing for the social good

    Challenges of The Industrial Revolution Era 1.0 to 5.0 : University Digital Library In Indoensia

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    This study explains the development of the world of libraries to establish a very close relationship with the world of information technology. For this reason, facilities and infrastructure are needed to facilitate data and information retrieval quickly and accurately. Facing the challenges of the Industrial Revolution 5.0 era by utilizing information technology, libraries must also adapt to the times. Because the library has an important role, among others, as a source of information and the development of knowledge. Used libraries are still conventional to be converted into digital libraries. In essence, this development represents the desire of library users for faster and more accurate information to facilitate their activities. Therefore, if the library does not want to be abandoned by its users, the library must be more innovative using information technology to provide excellent service. University libraries in Indonesia, in addition to facing very rapid technological developments, also need to be ready to face changes in user behavior that also change according to the times. Another challenge is the aspect of the university\u27s mission, which is to develop and advance research. The open access movement is also one of the challenges that must be immediately answered by the university library. Then the challenge to accommodate the rapid changes in teaching which is also greatly influenced by the development of the use of information technology as it is today

    Native American women leaders\u27 use of information and communication technologies (ICTs) for work-life balance (WLB) and capacity building

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    Cultural preservation and revitalization; Information and communication technology; Women\u27s leadership

    Indigenous Protocol and Artificial Intelligence Position Paper

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    This position paper on Indigenous Protocol (IP) and Artificial Intelligence (AI) is a starting place for those who want to design and create AI from an ethical position that centers Indigenous concerns. Each Indigenous community will have its own particular approach to the questions we raise in what follows. What we have written here is not a substitute for establishing and maintaining relationships of reciprocal care and support with specific Indigenous communities. Rather, this document offers a range of ideas to take into consideration when entering into conversations which prioritize Indigenous perspectives in the development of artificial intelligence. It captures multiple layers of a discussion that happened over 20 months, across 20 time zones, during two workshops, and between Indigenous people (and a few non-Indigenous folks) from diverse communities in Aotearoa, Australia, North America, and the Pacific. Indigenous ways of knowing are rooted in distinct, sovereign territories across the planet. These extremely diverse landscapes and histories have influenced different communities and their discrete cultural protocols over time. A single ‘Indigenous perspective’ does not exist, as epistemologies are motivated and shaped by the grounding of specific communities in particular territories. Historically, scholarly traditions that homogenize diverse Indigenous cultural practices have resulted in ontological and epistemological violence, and a flattening of the rich texture and variability of Indigenous thought. Our aim is to articulate a multiplicity of Indigenous knowledge systems and technological practices that can and should be brought to bear on the ‘question of AI.’ To that end, rather than being a unified statement this position paper is a collection of heterogeneous texts that range from design guidelines to scholarly essays to artworks to descriptions of technology prototypes to poetry. We feel such a somewhat multivocal and unruly format more accurately reflects the fact that this conversation is very much in an incipient stage as well as keeps the reader aware of the range of viewpoints expressed in the workshops

    Biosupremacy: Big Data, Antitrust, and Monopolistic Power Over Human Behavior

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    Since 2001, five leading technology companies have acquired more than 600 other firms while avoiding antitrust enforcement. By accumulating technologies in adjacent or unrelated industries, these companies have grown so powerful that their influence over human affairs equals that of many governments. Their power stems from data collected by devices that people welcome into their homes, workplaces, schools, and public spaces. When paired with artificial intelligence, these devices form a vast surveillance network that sorts people into increasingly specific categories related to health, sexuality, religion, and other categories. However, this surveillance network was not created solely to observe human behavior; it was also designed to exert control. Accordingly, it is paired with a second network that leverages intelligence gained through surveillance to manipulate people\u27s behavior, nudging them through personalized newsfeeds, targeted advertisements, dark patterns, and other forms of coercive choice architecture. Together, these dual networks of surveillance and control form a global digital panopticon, a modern analog of Bentham\u27s eighteenth-century building designed for total surveillance. Moreover, they enable a pernicious type of influence that Foucault defined as biopower: the ability to measure and modify the behavior of populations to shift social norms. This Article is the first to introduce biopower into antitrust doctrine. It contends that a handful of companies are vying for a dominant share of biopower to achieve biosupremacy, monopolistic power over human behavior. The Article analyzes how companies concentrate biopower through unregulated conglomerate and concentric mergers that add software and devices to their surveillance and control networks. Acquiring technologies in new markets establishes cross-market data flows that send information to acquiring firms across market boundaries. Conglomerate and concentric mergers also expand the control network, establishing beachheads from which platforms exert biopower to shift social norms. Antitrust regulators should expand their conception of consumer welfare to account for the costs imposed by surveillance and coercive choice architecture on product quality. They should revive conglomerate merger control, abandoned in the 1970s, and update it for the Digital Age. Specifically, regulators should halt mergers that concentrate biopower, prohibit the use of dark patterns, and mandate data silos, which contain data within specific markets, to block cross-market data flows

    Constructing The Prophet: Steve Jobs and the Messianic Myth of Apple

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    On October 5th, 2011 the cofounder and President of Apple Inc., Steve Jobs, passed away. His death invoked a tremendous exhibit of grief from the public, complete with candlelight vigils, shrines, and a surge of digital activity praising his accomplishments. Many of the tributes and obituaries to the deceased American icon used religious language and motifs. This cooptation of sacred symbols by the media reflects a growing tendency to sacralize technology in the modern era. As traditional religions morph, many individuals search for a different means of spiritual engagement and for some, Apple’s devices are perceived as a way of connecting with the divine. In conjunction with this phenomenon, the mainstream media outlets have delineated Steve Jobs as the central figure of a religious movement by chronicling his life. Utilizing the theories developed by Wilson Moses and James Darsey on messianism and the rhetorical creation of a prophet, this thesis critically views the construction of The Messianic Myth of Apple. This narrative frames Apple as the heart of a messianic movement grounded in the ideals of change and transcendence through technology. Meanwhile, Jobs assumes the role of prophet, the savior who provides devices of individual, social, and mystical satisfaction
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