2,406 research outputs found

    Relatedness Measures to Aid the Transfer of Building Blocks among Multiple Tasks

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    Multitask Learning is a learning paradigm that deals with multiple different tasks in parallel and transfers knowledge among them. XOF, a Learning Classifier System using tree-based programs to encode building blocks (meta-features), constructs and collects features with rich discriminative information for classification tasks in an observed list. This paper seeks to facilitate the automation of feature transferring in between tasks by utilising the observed list. We hypothesise that the best discriminative features of a classification task carry its characteristics. Therefore, the relatedness between any two tasks can be estimated by comparing their most appropriate patterns. We propose a multiple-XOF system, called mXOF, that can dynamically adapt feature transfer among XOFs. This system utilises the observed list to estimate the task relatedness. This method enables the automation of transferring features. In terms of knowledge discovery, the resemblance estimation provides insightful relations among multiple data. We experimented mXOF on various scenarios, e.g. representative Hierarchical Boolean problems, classification of distinct classes in the UCI Zoo dataset, and unrelated tasks, to validate its abilities of automatic knowledge-transfer and estimating task relatedness. Results show that mXOF can estimate the relatedness reasonably between multiple tasks to aid the learning performance with the dynamic feature transferring.Comment: accepted by The Genetic and Evolutionary Computation Conference (GECCO 2020

    Improving the Scalability of XCS-Based Learning Classifier Systems

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    Using evolutionary intelligence and machine learning techniques, a broad range of intelligent machines have been designed to perform different tasks. An intelligent machine learns by perceiving its environmental status and taking an action that maximizes its chances of success. Human beings have the ability to apply knowledge learned from a smaller problem to more complex, large-scale problems of the same or a related domain, but currently the vast majority of evolutionary machine learning techniques lack this ability. This lack of ability to apply the already learned knowledge of a domain results in consuming more than the necessary resources and time to solve complex, large-scale problems of the domain. As the problem increases in size, it becomes difficult and even sometimes impractical (if not impossible) to solve due to the needed resources and time. Therefore, in order to scale in a problem domain, a systemis needed that has the ability to reuse the learned knowledge of the domain and/or encapsulate the underlying patterns in the domain. To extract and reuse building blocks of knowledge or to encapsulate the underlying patterns in a problem domain, a rich encoding is needed, but the search space could then expand undesirably and cause bloat, e.g. as in some forms of genetic programming (GP). Learning classifier systems (LCSs) are a well-structured evolutionary computation based learning technique that have pressures to implicitly avoid bloat, such as fitness sharing through niche based reproduction. The proposed thesis is that an LCS can scale to complex problems in a domain by reusing the learnt knowledge from simpler problems of the domain and/or encapsulating the underlying patterns in the domain. Wilson’s XCS is used to implement and test the proposed systems, which is a well-tested, online learning and accuracy based LCS model. To extract the reusable building blocks of knowledge, GP-tree like, code-fragments are introduced, which are more than simply another representation (e.g. ternary or real-valued alphabets). This thesis is extended to capture the underlying patterns in a problemusing a cyclic representation. Hard problems are experimented to test the newly developed scalable systems and compare them with benchmark techniques. Specifically, this work develops four systems to improve the scalability of XCS-based classifier systems. (1) Building blocks of knowledge are extracted fromsmaller problems of a Boolean domain and reused in learning more complex, large-scale problems in the domain, for the first time. By utilizing the learnt knowledge from small-scale problems, the developed XCSCFC (i.e. XCS with Code-Fragment Conditions) system readily solves problems of a scale that existing LCS and GP approaches cannot, e.g. the 135-bitMUX problem. (2) The introduction of the code fragments in classifier actions in XCSCFA (i.e. XCS with Code-Fragment Actions) enables the rich representation of GP, which when couples with the divide and conquer approach of LCS, to successfully solve various complex, overlapping and niche imbalance Boolean problems that are difficult to solve using numeric action based XCS. (3) The underlying patterns in a problem domain are encapsulated in classifier rules encoded by a cyclic representation. The developed XCSSMA system produces general solutions of any scale n for a number of important Boolean problems, for the first time in the field of LCS, e.g. parity problems. (4) Optimal solutions for various real-valued problems are evolved by extending the existing real-valued XCSR system with code-fragment actions to XCSRCFA. Exploiting the combined power of GP and LCS techniques, XCSRCFA successfully learns various continuous action and function approximation problems that are difficult to learn using the base techniques. This research work has shown that LCSs can scale to complex, largescale problems through reusing learnt knowledge. The messy nature, disassociation of message to condition order, masking, feature construction, and reuse of extracted knowledge add additional abilities to the XCS family of LCSs. The ability to use rich encoding in antecedent GP-like codefragments or consequent cyclic representation leads to the evolution of accurate, maximally general and compact solutions in learning various complex Boolean as well as real-valued problems. Effectively exploiting the combined power of GP and LCS techniques, various continuous action and function approximation problems are solved in a simple and straight forward manner. The analysis of the evolved rules reveals, for the first time in XCS, that no matter how specific or general the initial classifiers are, all the optimal classifiers are converged through the mechanism ‘be specific then generalize’ near the final stages of evolution. Also that standard XCS does not use all available information or all available genetic operators to evolve optimal rules, whereas the developed code-fragment action based systems effectively use figure and ground information during the training process. Thiswork has created a platformto explore the reuse of learnt functionality, not just terminal knowledge as present, which is needed to replicate human capabilities

    Constructing Complexity-efficient Features in XCS with Tree-based Rule Conditions

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    A major goal of machine learning is to create techniques that abstract away irrelevant information. The generalisation property of standard Learning Classifier System (LCS) removes such information at the feature level but not at the feature interaction level. Code Fragments (CFs), a form of tree-based programs, introduced feature manipulation to discover important interactions, but they often contain irrelevant information, which causes structural inefficiency. XOF is a recently introduced LCS that uses CFs to encode building blocks of knowledge about feature interaction. This paper aims to optimise the structural efficiency of CFs in XOF. We propose two measures to improve constructing CFs to achieve this goal. Firstly, a new CF-fitness update estimates the applicability of CFs that also considers the structural complexity. The second measure we can use is a niche-based method of generating CFs. These approaches were tested on Even-parity and Hierarchical problems, which require highly complex combinations of input features to capture the data patterns. The results show that the proposed methods significantly increase the structural efficiency of CFs, which is estimated by the rule "generality rate". This results in faster learning performance in the Hierarchical Majority-on problem. Furthermore, a user-set depth limit for CF generation is not needed as the learning agent will not adopt higher-level CFs once optimal CFs are constructed

    Setting the basis of best practices and standards for curation and annotation of logical models in biology

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    International audienceThe fast accumulation of biological data calls for their integration, analysis and exploitation through more systematic approaches. The generation of novel, relevant hypotheses from this enormous quantity of data remains challenging. Logical models have long been used to answer a variety of questions regarding the dynamical behaviours of regulatory networks. As the number of published logical models increases, there is a pressing need for systematic model annotation, referencing and curation in community-supported and standardised formats. This article summarises the key topics and future directions of a meeting entitled ‘Annotation and curation of computational models in biology’, organised as part of the 2019 [BC]2 conference. The purpose of the meeting was to develop and drive forward a plan towards the standardised annotation of logical models, review and connect various ongoing projects of experts from different communities involved in the modelling and annotation of molecular biological entities, interactions, pathways and models. This article defines a roadmap towards the annotation and curation of logical models, including milestones for best practices and minimum standard requirements

    Redocumentation through design pattern recovery:: an investigation and an implementation

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    In this thesis, two methods are developed in an aid to help users capture valuable design information and knowledge and reuse them. They are the design pattern recovery (DPR) method and pattern-based redocumentation (PBR) method. The DPR method is for matching up metrics of patterns with patterns themselves in order to capture valuable design information. Patterns are used as a container for storing the information. Two new metrics, i.e., p-value and s-value are introduced. They are obtained by analysing product metrics statistically. Once patterns have been detected from a system, the system can be redocumented using these patterns. Some existing XML (extensible Markup Language) technologies are utilised in order to realise the PRB method. Next, a case study is carried out to validate the soundness and usefulness of the DPR method. Finally, some conclusions drawn from this research are summarised, and further work is suggested for the researchers in software engineering

    Scalable Transfer Evolutionary Optimization: Coping with Big Task Instances

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    In today's digital world, we are confronted with an explosion of data and models produced and manipulated by numerous large-scale IoT/cloud-based applications. Under such settings, existing transfer evolutionary optimization frameworks grapple with satisfying two important quality attributes, namely scalability against a growing number of source tasks and online learning agility against sparsity of relevant sources to the target task of interest. Satisfying these attributes shall facilitate practical deployment of transfer optimization to big source instances as well as simultaneously curbing the threat of negative transfer. While applications of existing algorithms are limited to tens of source tasks, in this paper, we take a quantum leap forward in enabling two orders of magnitude scale-up in the number of tasks; i.e., we efficiently handle scenarios with up to thousands of source problem instances. We devise a novel transfer evolutionary optimization framework comprising two co-evolving species for joint evolutions in the space of source knowledge and in the search space of solutions to the target problem. In particular, co-evolution enables the learned knowledge to be orchestrated on the fly, expediting convergence in the target optimization task. We have conducted an extensive series of experiments across a set of practically motivated discrete and continuous optimization examples comprising a large number of source problem instances, of which only a small fraction show source-target relatedness. The experimental results strongly validate the efficacy of our proposed framework with two salient features of scalability and online learning agility.Comment: 12 pages, 5 figures, 2 tables, 2 algorithm pseudocode

    A Domain-Specific Language and Editor for Parallel Particle Methods

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    Domain-specific languages (DSLs) are of increasing importance in scientific high-performance computing to reduce development costs, raise the level of abstraction and, thus, ease scientific programming. However, designing and implementing DSLs is not an easy task, as it requires knowledge of the application domain and experience in language engineering and compilers. Consequently, many DSLs follow a weak approach using macros or text generators, which lack many of the features that make a DSL a comfortable for programmers. Some of these features---e.g., syntax highlighting, type inference, error reporting, and code completion---are easily provided by language workbenches, which combine language engineering techniques and tools in a common ecosystem. In this paper, we present the Parallel Particle-Mesh Environment (PPME), a DSL and development environment for numerical simulations based on particle methods and hybrid particle-mesh methods. PPME uses the meta programming system (MPS), a projectional language workbench. PPME is the successor of the Parallel Particle-Mesh Language (PPML), a Fortran-based DSL that used conventional implementation strategies. We analyze and compare both languages and demonstrate how the programmer's experience can be improved using static analyses and projectional editing. Furthermore, we present an explicit domain model for particle abstractions and the first formal type system for particle methods.Comment: Submitted to ACM Transactions on Mathematical Software on Dec. 25, 201
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