686 research outputs found

    Adaptive multi-view feature selection for human motion retrieval

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    Human motion retrieval plays an important role in many motion data based applications. In the past, many researchers tended to use a single type of visual feature as data representation. Because different visual feature describes different aspects about motion data, and they have dissimilar discriminative power with respect to one particular class of human motion, it led to poor retrieval performance. Thus, it would be beneficial to combine multiple visual features together for motion data representation. In this article, we present an Adaptive Multi-view Feature Selection (AMFS) method for human motion retrieval. Specifically, we first use a local linear regression model to automatically learn multiple view-based Laplacian graphs for preserving the local geometric structure of motion data. Then, these graphs are combined together with a non-negative view-weight vector to exploit the complementary information between different features. Finally, in order to discard the redundant and irrelevant feature components from the original high-dimensional feature representation, we formulate the objective function of AMFS as a general trace ratio optimization problem, and design an effective algorithm to solve the corresponding optimization problem. Extensive experiments on two public human motion database, i.e., HDM05 and MSR Action3D, demonstrate the effectiveness of the proposed AMFS over the state-of-art methods for motion data retrieval. The scalability with large motion dataset, and insensitivity with the algorithm parameters, make our method can be widely used in real-world applications

    An object-based approach to retrieval of image and video content

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    Promising new directions have been opened up for content-based visual retrieval in recent years. Object-based retrieval which allows users to manipulate video objects as part of their searching and browsing interaction, is one of these. It is the purpose of this thesis to constitute itself as a part of a larger stream of research that investigates visual objects as a possible approach to advancing the use of semantics in content-based visual retrieval. The notion of using objects in video retrieval has been seen as desirable for some years, but only very recently has technology started to allow even very basic object-location functions on video. The main hurdles to greater use of objects in video retrieval are the overhead of object segmentation on large amounts of video and the issue of whether objects can actually be used efficiently for multimedia retrieval. Despite this, there are already some examples of work which supports retrieval based on video objects. This thesis investigates an object-based approach to content-based visual retrieval. The main research contributions of this work are a study of shot boundary detection on compressed domain video where a fast detection approach is proposed and evaluated, and a study on the use of objects in interactive image retrieval. An object-based retrieval framework is developed in order to investigate object-based retrieval on a corpus of natural image and video. This framework contains the entire processing chain required to analyse, index and interactively retrieve images and video via object-to-object matching. The experimental results indicate that object-based searching consistently outperforms image-based search using low-level features. This result goes some way towards validating the approach of allowing users to select objects as a basis for searching video archives when the information need dictates it as appropriate

    Technology 2003: The Fourth National Technology Transfer Conference and Exposition, volume 2

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    Proceedings from symposia of the Technology 2003 Conference and Exposition, Dec. 7-9, 1993, Anaheim, CA, are presented. Volume 2 features papers on artificial intelligence, CAD&E, computer hardware, computer software, information management, photonics, robotics, test and measurement, video and imaging, and virtual reality/simulation

    A survey of the application of soft computing to investment and financial trading

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    Attention Restraint, Working Memory Capacity, and Mind Wandering: Do Emotional Valence or Intentionality Matter?

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    Attention restraint appears to mediate the relationship between working memory capacity (WMC) and mind wandering (Kane et al., 2016). Prior work has identifed two dimensions of mind wandering—emotional valence and intentionality. However, less is known about how WMC and attention restraint correlate with these dimensions. Te current study examined the relationship between WMC, attention restraint, and mind wandering by emotional valence and intentionality. A confrmatory factor analysis demonstrated that WMC and attention restraint were strongly correlated, but only attention restraint was related to overall mind wandering, consistent with prior fndings. However, when examining the emotional valence of mind wandering, attention restraint and WMC were related to negatively and positively valenced, but not neutral, mind wandering. Attention restraint was also related to intentional but not unintentional mind wandering. Tese results suggest that WMC and attention restraint predict some, but not all, types of mind wandering

    Basics of man-machine communication for the design of educational systems : NATO Advanced Study Institute, August 16-26, 1993, Eindhoven, The Netherlands

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    Basics of man-machine communication for the design of educational systems : NATO Advanced Study Institute, August 16-26, 1993, Eindhoven, The Netherlands

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    Advances in Reinforcement Learning

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    Reinforcement Learning (RL) is a very dynamic area in terms of theory and application. This book brings together many different aspects of the current research on several fields associated to RL which has been growing rapidly, producing a wide variety of learning algorithms for different applications. Based on 24 Chapters, it covers a very broad variety of topics in RL and their application in autonomous systems. A set of chapters in this book provide a general overview of RL while other chapters focus mostly on the applications of RL paradigms: Game Theory, Multi-Agent Theory, Robotic, Networking Technologies, Vehicular Navigation, Medicine and Industrial Logistic
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