708 research outputs found

    Rate Adaptation for Avoiding Congestion in the Use of Multimedia Over User Datagram Protocol

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    Multimedia applications have increased rapidly in the Internet today. However, multimedia communication suffers from bandwidth requirements problem. Therefore, it is important to optimize the network bandwidth utilization. Optimizing the network bandwidth utilization allows increasing the number of users who use multimedia applications that require guaranteed quality of service. The user experiences the performance during using the network service, which is the important factor to determine the users’ satisfaction. With the limitation of the network bandwidth, multimedia traffic can cause congestion which degrades the performance experienced by the network users. Therefore, there is an essential need to reduce the occurrence of congestion situations in a network to optimize the utilization of network resources to provide the network users with suitable performance. For most of multimedia applications, UDP is used as transport protocol. Current UDP implementation helps in increasing the traffic as it does not have flow or congestion control mechanisms. Congestion can be avoided when the traffic arrival rate to a gateway maintained close to the outgoing link capacities and the gateways' queue lengths kept small to guarantee the availability of buffer capacity for successful buffering and consequent forwarding of temporary traffic upsurges which could otherwise cause buffer overflows and packet loss. Congestion management is the combined responsibility of network gateways and end-point hosts. Gateways are invested with the ability to delay or drop the packets inside the network. Gateways are responsible for congestion detection & notification delivery, queue's traffic arrival rate control, and queue length control. Traffic sources are responsible for the adjustment of their data transmission rates to enable the gateways to achieve their goals. Building a new responsive multimedia application and protocol, based on the UDP concept, can decrease the congestion occurrence and enhance the performance of the network, especially in the real-time environment

    GTFRC, a TCP friendly QoS-aware rate control for diffserv assured service

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    This study addresses the end-to-end congestion control support over the DiffServ Assured Forwarding (AF) class. The resulting Assured Service (AS) provides a minimum level of throughput guarantee. In this context, this article describes a new end-to-end mechanism for continuous transfer based on TCP-Friendly Rate Control (TFRC). The proposed approach modifies TFRC to take into account the QoS negotiated. This mechanism, named gTFRC, is able to reach the minimum throughput guarantee whatever the flow’s RTT and target rate. Simulation measurements and implementation over a real QoS testbed demonstrate the efficiency of this mechanism either in over-provisioned or exactly-provisioned network. In addition, we show that the gTFRC mechanism can be used in the same DiffServ/AF class with TCP or TFRC flows

    Towards sender-based TFRC

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    Pervasive communications are increasingly sent over mobile devices and personal digital assistants. This trend has been observed during the last football world cup where cellular phones service providers have measured a significant increase in multimedia traffic. To better carry multimedia traffic, the IETF standardized a new TCP Friendly Rate Control (TFRC) protocol. However, the current receiver-based TFRC design is not well suited to resource limited end systems. We propose a scheme to shift resource allocation and computation to the sender. This sender based approach led us to develop a new algorithm for loss notification and loss rate computation. We demonstrate the gain obtained in terms of memory requirements and CPU processing compared to the current design. Moreover this shifting solves security issues raised by classical TFRC implementations. We have implemented this new sender-based TFRC, named TFRC_light, and conducted measurements under real world conditions

    Rate Control State-of-the-art Survey

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    The majority of Internet traffic use Transmission Control Protocol (TCP) as the transport level protocol. It provides a reliable ordered byte stream for the applications. However, applications such as live video streaming place an emphasis on timeliness over reliability. Also a smooth sending rate can be desirable over sharp changes in the sending rate. For these applications TCP is not necessarily suitable. Rate control attempts to address the demands of these applications. An important design feature in all rate control mechanisms is TCP friendliness. We should not negatively impact TCP performance since it is still the dominant protocol. Rate Control mechanisms are classified into two different mechanisms: window-based mechanisms and rate-based mechanisms. Window-based mechanisms increase their sending rate after a successful transfer of a window of packets similar to TCP. They typically decrease their sending rate sharply after a packet loss. Rate-based solutions control their sending rate in some other way. A large subset of rate-based solutions are called equation-based solutions. Equation-based solutions have a control equation which provides an allowed sending rate. Typically these rate-based solutions react slower to both packet losses and increases in available bandwidth making their sending rate smoother than that of window-based solutions. This report contains a survey of rate control mechanisms and a discussion of their relative strengths and weaknesses. A section is dedicated to a discussion on the enhancements in wireless environments. Another topic in the report is bandwidth estimation. Bandwidth estimation is divided into capacity estimation and available bandwidth estimation. We describe techniques that enable the calculation of a fair sending rate that can be used to create novel rate control mechanisms.Peer reviewe

    A novel multimedia adaptation architecture and congestion control mechanism designed for real-time interactive applications

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    PhDThe increasing use of interactive multimedia applications over the Internet has created a problem of congestion. This is because a majority of these applications do not respond to congestion indicators. This leads to resource starvation for responsive flows, and ultimately excessive delay and losses for all flows therefore loss of quality. This results in unfair sharing of network resources and increasing the risk of network ‘congestion collapse’. Current Congestion Control Mechanisms such as ‘TCP-Friendly Rate Control’ (TFRC) have been able to achieve ‘fair-share’ of network resource when competing with responsive flows such as TCP, but TFRC’s method of congestion response (i.e. to reduce Packet Rate) is not ideally matched for interactive multimedia applications which maintain a fixed Frame Rate. This mismatch of the two rates (Packet Rate and Frame Rate) leads to buffering of frames at the Sender Buffer resulting in delay and loss, and an unacceptable reduction of quality or complete loss of service for the end-user. To address this issue, this thesis proposes a novel Congestion Control Mechanism which is referred to as ‘TCP-friendly rate control – Fine Grain Scalable’ (TFGS) for interactive multimedia applications. This new approach allows multimedia frames (data) to be sent as soon as they are generated, so that the multimedia frames can reach the destination as quickly as possible, in order to provide an isochronous interactive service. This is done by maintaining the Packet Rate of the Congestion Control Mechanism (CCM) at a level equivalent to the Frame Rate of the Multimedia Encoder.The response to congestion is to truncate the Packet Size, hence reducing the overall bitrate of the multimedia stream. This functionality of the Congestion Control Mechanism is referred to as Packet Size Truncation (PST), and takes advantage of adaptive multimedia encoding, such as Fine Grain Scalable (FGS), where the multimedia frame is encoded in order of significance, Most to Least Significant Bits. The Multimedia Adaptation Manager (MAM) truncates the multimedia frame to the size indicated by the Packet Size Truncation function of the CCM, accurately mapping user demand to available network resource. Additionally Fine Grain Scalable encoding can offer scalability at byte level granularity, providing a true match to available network resources. This approach has the benefits of achieving a ‘fair-share’ of network resource when competing with responsive flows (as similar to TFRC CCM), but it also provides an isochronous service which is of crucial benefit to real-time interactive services. Furthermore, results illustrate that an increased number of interactive multimedia flows (such as voice) can be carried over congested networks whilst maintaining a quality level equivalent to that of a standard landline telephone. This is because the loss and delay arising from the buffering of frames at the Sender Buffer is completely removed. Packets sent maintain a fixed inter-packet-gap-spacing (IPGS). This results in a majority of packets arriving at the receiving end at tight time intervals. Hence, this avoids the need of using large Playout (de-jitter) Buffer sizes and adaptive Playout Buffer configurations. As a result this reduces delay, improves interactivity and Quality of Experience (QoE) of the multimedia application
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