5,800 research outputs found
Resource Control for Synchronous Cooperative Threads
We develop new methods to statically bound the resources needed for the
execution of systems of concurrent, interactive threads. Our study is concerned
with a \emph{synchronous} model of interaction based on cooperative threads
whose execution proceeds in synchronous rounds called instants. Our
contribution is a system of compositional static analyses to guarantee that
each instant terminates and to bound the size of the values computed by the
system as a function of the size of its parameters at the beginning of the
instant. Our method generalises an approach designed for first-order functional
languages that relies on a combination of standard termination techniques for
term rewriting systems and an analysis of the size of the computed values based
on the notion of quasi-interpretation. We show that these two methods can be
combined to obtain an explicit polynomial bound on the resources needed for the
execution of the system during an instant. As a second contribution, we
introduce a virtual machine and a related bytecode thus producing a precise
description of the resources needed for the execution of a system. In this
context, we present a suitable control flow analysis that allows to formulte
the static analyses for resource control at byte code level
Reactive concurrent programming revisited
In this note we revisit the so-called reactive programming style, which
evolves from the synchronous programming model of the Esterel language by
weakening the assumption that the absence of an event can be detected
instantaneously. We review some research directions that have been explored
since the emergence of the reactive model ten years ago. We shall also outline
some questions that remain to be investigated
Complexity Information Flow in a Multi-threaded Imperative Language
We propose a type system to analyze the time consumed by multi-threaded
imperative programs with a shared global memory, which delineates a class of
safe multi-threaded programs. We demonstrate that a safe multi-threaded program
runs in polynomial time if (i) it is strongly terminating wrt a
non-deterministic scheduling policy or (ii) it terminates wrt a deterministic
and quiet scheduling policy. As a consequence, we also characterize the set of
polynomial time functions. The type system presented is based on the
fundamental notion of data tiering, which is central in implicit computational
complexity. It regulates the information flow in a computation. This aspect is
interesting in that the type system bears a resemblance to typed based
information flow analysis and notions of non-interference. As far as we know,
this is the first characterization by a type system of polynomial time
multi-threaded programs
A Formal, Resource Consumption-Preserving Translation of Actors to Haskell
We present a formal translation of an actor-based language with cooperative
scheduling to the functional language Haskell. The translation is proven
correct with respect to a formal semantics of the source language and a
high-level operational semantics of the target, i.e. a subset of Haskell. The
main correctness theorem is expressed in terms of a simulation relation between
the operational semantics of actor programs and their translation. This allows
us to then prove that the resource consumption is preserved over this
translation, as we establish an equivalence of the cost of the original and
Haskell-translated execution traces.Comment: Pre-proceedings paper presented at the 26th International Symposium
on Logic-Based Program Synthesis and Transformation (LOPSTR 2016), Edinburgh,
Scotland UK, 6-8 September 2016 (arXiv:1608.02534
libcppa - Designing an Actor Semantic for C++11
Parallel hardware makes concurrency mandatory for efficient program
execution. However, writing concurrent software is both challenging and
error-prone. C++11 provides standard facilities for multiprogramming, such as
atomic operations with acquire/release semantics and RAII mutex locking, but
these primitives remain too low-level. Using them both correctly and
efficiently still requires expert knowledge and hand-crafting. The actor model
replaces implicit communication by sharing with an explicit message passing
mechanism. It applies to concurrency as well as distribution, and a lightweight
actor model implementation that schedules all actors in a properly
pre-dimensioned thread pool can outperform equivalent thread-based
applications. However, the actor model did not enter the domain of native
programming languages yet besides vendor-specific island solutions. With the
open source library libcppa, we want to combine the ability to build reliable
and distributed systems provided by the actor model with the performance and
resource-efficiency of C++11.Comment: 10 page
Feasible reactivity in a synchronous pi-calculus
Reactivity is an essential property of a synchronous program. Informally, it
guarantees that at each instant the program fed with an input will `react'
producing an output. In the present work, we consider a refined property that
we call ` feasible reactivity'. Beyond reactivity, this property guarantees
that at each instant both the size of the program and its reaction time are
bounded by a polynomial in the size of the parameters at the beginning of the
computation and the size of the largest input. We propose a method to annotate
programs and we develop related static analysis techniques that guarantee
feasible reactivity for programs expressed in the S-pi-calculus. The latter is
a synchronous version of the pi-calculus based on the SL synchronous
programming model
Safe Reactive Programming: The FunLoft Proposal
We propose a multicore-ready programming language based on a two-level shared memory model. Concurrency units are schedulers and threads which are dispatched on available cores in a preemptive way. Each scheduler is in charge of its own portion of the memory. At runtime, several threads may link to a common scheduler. In this case, they enter a cooperative mode, evolve in synchronous rounds, and are granted access to the scheduler memory. At the opposite, an autonomous thread runs at its own pace but has access only to a local memory. The language ensures that programs are free of memory leaks, that code between two cooperation points is atomic, and that rounds are fair and always terminate (no run-time error nor divergence)
Formalisation of FunLoft
We formalise a thread-based concurrent language which makes resource control possible. Concurrency is based on a two-level model: threads are executed cooperatively when linked to a scheduler, and unlinked threads and schedulers are executed preemptively, under the control of the OS. We present a type and effect system to enforce a logical separation of the memory which ensures that (1) when running in preemptive mode, threads do not interfere with other threads; (2) threads linked to a scheduler do not interfere with threads linked to another scheduler. Thus, we get a concurrency model in which well-typed programs are free from data-races. The type system also insures that well-typed programs are bounded in memory and in their use of the CPU. Detection of termination of recursive functions and stratification of references in memory are techniques used to get these properties
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