38 research outputs found

    Minimum Cuts in Near-Linear Time

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    We significantly improve known time bounds for solving the minimum cut problem on undirected graphs. We use a ``semi-duality'' between minimum cuts and maximum spanning tree packings combined with our previously developed random sampling techniques. We give a randomized algorithm that finds a minimum cut in an m-edge, n-vertex graph with high probability in O(m log^3 n) time. We also give a simpler randomized algorithm that finds all minimum cuts with high probability in O(n^2 log n) time. This variant has an optimal RNC parallelization. Both variants improve on the previous best time bound of O(n^2 log^3 n). Other applications of the tree-packing approach are new, nearly tight bounds on the number of near minimum cuts a graph may have and a new data structure for representing them in a space-efficient manner

    A cactus theorem for end cuts

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    Dinits-Karzanov-Lomonosov showed that it is possible to encode all minimal edge cuts of a graph by a tree-like structure called a cactus. We show here that minimal edge cuts separating ends of the graph rather than vertices can be `encoded' also by a cactus. We apply our methods to finite graphs as well and we show that several types of cuts can be encoded by cacti.Comment: 19 page

    On the parallel complexity of degree sequence problems

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    We describe a robust and efficient implementation of the Bentley-Ottmann sweep line algorithm based on the LEDA library of efficient data types and algorithms. The program computes the planar graph GG induced by a set SS of straight line segments in the plane. The nodes of GG are all endpoints and all proper intersection points of segments in SS. The edges of GG are the maximal relatively open subsegments of segments in SS that contain no node of GG. All edges are directed from left to right or upwards. The algorithm runs in time O((n+s)logn)O((n+s) log n) where nn is the number of segments and ss is the number of vertices of the graph GG. The implementation uses exact arithmetic for the reliable realization of the geometric primitives and it uses floating point filters to reduce the overhead of exact arithmetic

    Computing Exact Minimum Cuts Without Knowing the Graph

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    We give query-efficient algorithms for the global min-cut and the s-t cut problem in unweighted, undirected graphs. Our oracle model is inspired by the submodular function minimization problem: on query S subset V, the oracle returns the size of the cut between S and V S. We provide algorithms computing an exact minimum ss-tt cut in GG with ~{O}(n^{5/3}) queries, and computing an exact global minimum cut of G with only ~{O}(n) queries (while learning the graph requires ~{Theta}(n^2) queries)

    Randomized Contractions for Multiobjective Minimum Cuts

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    We show that Karger\u27s randomized contraction method (SODA 93) can be adapted to multiobjective global minimum cut problems with a constant number of edge or node budget constraints to give efficient algorithms. For global minimum cuts with a single edge-budget constraint, our extension of the randomized contraction method has running time tilde{O}(n^3) in an n-node graph improving upon the best-known randomized algorithm with running time tilde{O}(n^4) due to Armon and Zwick (Algorithmica 2006). Our analysis also gives a new upper bound of O(n^3) for the number of optimal solutions for a single edge-budget min cut problem. For the case of (k-1) edge-budget constraints, the extension of our algorithm saves a logarithmic factor from the best-known randomized running time of O(n^{2k} log^3 n). A main feature of our algorithms is to adaptively choose, at each step, the appropriate cost function used in the random selection of edges to be contracted. For the global min cut problem with a constant number of node budgets, we give a randomized algorithm with running time tilde{O}(n^2), improving the current best determinisitic running time of O(n^3) due to Goemans and Soto (SIAM Journal on Discrete Mathematics 2013). Our method also shows that the total number of distinct optimal solutions is bounded by O(n^2) as in the case of global min-cuts. Our algorithm extends to the node-budget constrained global min cut problem excluding a given sink with the same running time and bound on number of optimal solutions, again improving upon the best-known running time by a factor of O(n). For node-budget constrained problems, our improvements arise from incorporating the idea of merging any infeasible super-nodes that arise during the random contraction process. In contrast to cuts excluding a sink, we note that the node-cardinality constrained min-cut problem containing a given source is strongly NP-hard using a reduction from graph bisection

    The complexity of Boolean surjective general-valued CSPs

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    Valued constraint satisfaction problems (VCSPs) are discrete optimisation problems with a (QâˆȘ{∞})(\mathbb{Q}\cup\{\infty\})-valued objective function given as a sum of fixed-arity functions. In Boolean surjective VCSPs, variables take on labels from D={0,1}D=\{0,1\} and an optimal assignment is required to use both labels from DD. Examples include the classical global Min-Cut problem in graphs and the Minimum Distance problem studied in coding theory. We establish a dichotomy theorem and thus give a complete complexity classification of Boolean surjective VCSPs with respect to exact solvability. Our work generalises the dichotomy for {0,∞}\{0,\infty\}-valued constraint languages (corresponding to surjective decision CSPs) obtained by Creignou and H\'ebrard. For the maximisation problem of Q≄0\mathbb{Q}_{\geq 0}-valued surjective VCSPs, we also establish a dichotomy theorem with respect to approximability. Unlike in the case of Boolean surjective (decision) CSPs, there appears a novel tractable class of languages that is trivial in the non-surjective setting. This newly discovered tractable class has an interesting mathematical structure related to downsets and upsets. Our main contribution is identifying this class and proving that it lies on the borderline of tractability. A crucial part of our proof is a polynomial-time algorithm for enumerating all near-optimal solutions to a generalised Min-Cut problem, which might be of independent interest.Comment: v5: small corrections and improved presentatio

    Optimization problems in network connectivity

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2012.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student-submitted PDF version of thesis.Includes bibliographical references (p. 115-120).Besides being one of the principal driving forces behind research in algorithmic theory for more than five decades, network optimization has assumed increased significance in recent times with the advent and widespread use of a variety of large-scale real-life networks. The primary goal of such networks is to connect vertices (representing a variety of real-life entities) in a robust and inexpensive manner, and to store and retrieve such connectivity information efficiently. In this thesis, we present efficient algorithms aimed at achieving these broad goals. The main results presented in this thesis are as follows. -- Cactus Construction. We give a near-linear time Monte Carlo algorithm for constructing a cactus representation of all the minimum cuts in an undirected graph. -- Cut Sparsification. A cut sparsifier of an undirected graph is a sparse graph on the same set of vertices that preserves its cut values up to small errors. We give new combinatorial and algorithmic results for constructing cut sparsifiers. -- Online Steiner Tree. Given an undirected graph as input, the goal of the Steiner tree problem is to select its minimum cost subgraph that connects a designated subset of vertices. We give the first online algorithm for the Steiner tree problem that has a poly-logarithmic competitive ratio when the input graph has both node and edge costs. -- Network Activation Problems. In the design of real-life wireless networks, a typical objective is to select one among a possible set of parameter values at each node such that the set of activated links satisfy some desired connectivity properties. We formalize this as the network activation model, and give approximation algorithms for various fundamental network design problems in this model.by Debmalya Panigrahi.Ph.D

    Algorithms for Graph-Constrained Coalition Formation in the Real World

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    Coalition formation typically involves the coming together of multiple, heterogeneous, agents to achieve both their individual and collective goals. In this paper, we focus on a special case of coalition formation known as Graph-Constrained Coalition Formation (GCCF) whereby a network connecting the agents constrains the formation of coalitions. We focus on this type of problem given that in many real-world applications, agents may be connected by a communication network or only trust certain peers in their social network. We propose a novel representation of this problem based on the concept of edge contraction, which allows us to model the search space induced by the GCCF problem as a rooted tree. Then, we propose an anytime solution algorithm (CFSS), which is particularly efficient when applied to a general class of characteristic functions called m+am+a functions. Moreover, we show how CFSS can be efficiently parallelised to solve GCCF using a non-redundant partition of the search space. We benchmark CFSS on both synthetic and realistic scenarios, using a real-world dataset consisting of the energy consumption of a large number of households in the UK. Our results show that, in the best case, the serial version of CFSS is 4 orders of magnitude faster than the state of the art, while the parallel version is 9.44 times faster than the serial version on a 12-core machine. Moreover, CFSS is the first approach to provide anytime approximate solutions with quality guarantees for very large systems of agents (i.e., with more than 2700 agents).Comment: Accepted for publication, cite as "in press

    Optical control plane: theory and algorithms

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    In this thesis we propose a novel way to achieve global network information dissemination in which some wavelengths are reserved exclusively for global control information exchange. We study the routing and wavelength assignment problem for the special communication pattern of non-blocking all-to-all broadcast in WDM optical networks. We provide efficient solutions to reduce the number of wavelengths needed for non-blocking all-to-all broadcast, in the absence of wavelength converters, for network information dissemination. We adopt an approach in which we consider all nodes to be tap-and-continue capable thus studying lighttrees rather than lightpaths. To the best of our knowledge, this thesis is the first to consider “tap-and-continue” capable nodes in the context of conflict-free all-to-all broadcast. The problem of all to-all broadcast using individual lightpaths has been proven to be an NP-complete problem [6]. We provide optimal RWA solutions for conflict-free all-to-all broadcast for some particular cases of regular topologies, namely the ring, the torus and the hypercube. We make an important contribution on hypercube decomposition into edge-disjoint structures. We also present near-optimal polynomial-time solutions for the general case of arbitrary topologies. Furthermore, we apply for the first time the “cactus” representation of all minimum edge-cuts of graphs with arbitrary topologies to the problem of all-to-all broadcast in optical networks. Using this representation recursively we obtain near-optimal results for the number of wavelengths needed by the non-blocking all-to-all broadcast. The second part of this thesis focuses on the more practical case of multi-hop RWA for non- blocking all-to-all broadcast in the presence of Optical-Electrical-Optical conversion. We propose two simple but efficient multi-hop RWA models. In addition to reducing the number of wavelengths we also concentrate on reducing the number of optical receivers, another important optical resource. We analyze these models on the ring and the hypercube, as special cases of regular topologies. Lastly, we develop a good upper-bound on the number of wavelengths in the case of non-blocking multi-hop all-to-all broadcast on networks with arbitrary topologies and offer a heuristic algorithm to achieve it. We propose a novel network partitioning method based on “virtual perfect matching” for use in the RWA heuristic algorithm
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