153,929 research outputs found
Handling Defeasibilities in Action Domains
Representing defeasibility is an important issue in common sense reasoning.
In reasoning about action and change, this issue becomes more difficult because
domain and action related defeasible information may conflict with general
inertia rules. Furthermore, different types of defeasible information may also
interfere with each other during the reasoning. In this paper, we develop a
prioritized logic programming approach to handle defeasibilities in reasoning
about action. In particular, we propose three action languages {\cal AT}^{0},
{\cal AT}^{1} and {\cal AT}^{2} which handle three types of defeasibilities in
action domains named defeasible constraints, defeasible observations and
actions with defeasible and abnormal effects respectively. Each language with a
higher superscript can be viewed as an extension of the language with a lower
superscript. These action languages inherit the simple syntax of {\cal A}
language but their semantics is developed in terms of transition systems where
transition functions are defined based on prioritized logic programs. By
illustrating various examples, we show that our approach eventually provides a
powerful mechanism to handle various defeasibilities in temporal prediction and
postdiction. We also investigate semantic properties of these three action
languages and characterize classes of action domains that present more
desirable solutions in reasoning about action within the underlying action
languages.Comment: 49 pages, 1 figure, to be appeared in journal Theory and Practice
Logic Programmin
Representing and Reasoning about Dynamic Multi-Agent Domains: An Action Language Approach
abstract: Reasoning about actions forms the basis of many tasks such as prediction, planning, and diagnosis in a dynamic domain. Within the reasoning about actions community, a broad class of languages, called action languages, has been developed together with a methodology for their use in representing and reasoning about dynamic domains. With a few notable exceptions, the focus of these efforts has largely centered around single-agent systems. Agents rarely operate in a vacuum however, and almost in parallel, substantial work has been done within the dynamic epistemic logic community towards understanding how the actions of an agent may effect not just his own knowledge and/or beliefs, but those of his fellow agents as well. What is less understood by both communities is how to represent and reason about both the direct and indirect effects of both ontic and epistemic actions within a multi-agent setting. This dissertation presents ongoing research towards a framework for representing and reasoning about dynamic multi-agent domains involving both classes of actions.
The contributions of this work are as follows: the formulation of a precise mathematical model of a dynamic multi-agent domain based on the notion of a transition diagram; the development of the multi-agent action languages mA+ and mAL based upon this model, as well as preliminary investigations of their properties and implementations via logic programming under the answer set semantics; precise formulations of the temporal projection, and planning problems within a multi-agent context; and an investigation of the application of the proposed approach to the representation of, and reasoning about, scenarios involving the modalities of knowledge and belief.Dissertation/ThesisDoctoral Dissertation Computer Science 201
Logic-Based Specification Languages for Intelligent Software Agents
The research field of Agent-Oriented Software Engineering (AOSE) aims to find
abstractions, languages, methodologies and toolkits for modeling, verifying,
validating and prototyping complex applications conceptualized as Multiagent
Systems (MASs). A very lively research sub-field studies how formal methods can
be used for AOSE. This paper presents a detailed survey of six logic-based
executable agent specification languages that have been chosen for their
potential to be integrated in our ARPEGGIO project, an open framework for
specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the
IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each
executable language, the logic foundations are described and an example of use
is shown. A comparison of the six languages and a survey of similar approaches
complete the paper, together with considerations of the advantages of using
logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal
"Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe
Editor-in-Chie
Programming in logic without logic programming
In previous work, we proposed a logic-based framework in which computation is
the execution of actions in an attempt to make reactive rules of the form if
antecedent then consequent true in a canonical model of a logic program
determined by an initial state, sequence of events, and the resulting sequence
of subsequent states. In this model-theoretic semantics, reactive rules are the
driving force, and logic programs play only a supporting role.
In the canonical model, states, actions and other events are represented with
timestamps. But in the operational semantics, for the sake of efficiency,
timestamps are omitted and only the current state is maintained. State
transitions are performed reactively by executing actions to make the
consequents of rules true whenever the antecedents become true. This
operational semantics is sound, but incomplete. It cannot make reactive rules
true by preventing their antecedents from becoming true, or by proactively
making their consequents true before their antecedents become true.
In this paper, we characterize the notion of reactive model, and prove that
the operational semantics can generate all and only such models. In order to
focus on the main issues, we omit the logic programming component of the
framework.Comment: Under consideration in Theory and Practice of Logic Programming
(TPLP
A Logic Programming Approach to Knowledge-State Planning: Semantics and Complexity
We propose a new declarative planning language, called K, which is based on
principles and methods of logic programming. In this language, transitions
between states of knowledge can be described, rather than transitions between
completely described states of the world, which makes the language well-suited
for planning under incomplete knowledge. Furthermore, it enables the use of
default principles in the planning process by supporting negation as failure.
Nonetheless, K also supports the representation of transitions between states
of the world (i.e., states of complete knowledge) as a special case, which
shows that the language is very flexible. As we demonstrate on particular
examples, the use of knowledge states may allow for a natural and compact
problem representation. We then provide a thorough analysis of the
computational complexity of K, and consider different planning problems,
including standard planning and secure planning (also known as conformant
planning) problems. We show that these problems have different complexities
under various restrictions, ranging from NP to NEXPTIME in the propositional
case. Our results form the theoretical basis for the DLV^K system, which
implements the language K on top of the DLV logic programming system.Comment: 48 pages, appeared as a Technical Report at KBS of the Vienna
University of Technology, see http://www.kr.tuwien.ac.at/research/reports
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