12,051 research outputs found

    An approach to rollback recovery of collaborating mobile agents

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    Fault-tolerance is one of the main problems that must be resolved to improve the adoption of the agents' computing paradigm. In this paper, we analyse the execution model of agent platforms and the significance of the faults affecting their constituent components on the reliable execution of agent-based applications, in order to develop a pragmatic framework for agent systems fault-tolerance. The developed framework deploys a communication-pairs independent check pointing strategy to offer a low-cost, application-transparent model for reliable agent- based computing that covers all possible faults that might invalidate reliable agent execution, migration and communication and maintains the exactly-one execution property

    An adaptive communication model for mobile agents in highly dynamic networks based on forming flexible regions via swarming behabiour

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    Im letzten Jahrzehnt gilt die mobile Agententechnologie als eines der wichtigsten Forschungsgebiete der Informatik. Mobile Agenten sind Software, die Aufträge im Namen ihrer Besitzer erfüllen können (ZK02). Mobile Agenten können selbstbestimmend von Server zu Server migrieren, sie können ihren Arbeitsstand speichern und dann ihre Arbeit am neuen Aufenthaltsort fortsetzen. Ihre wichtigsten Merkmale sind: autonom, reaktiv, opportunistisch und zielgerichtet. Diese genannten Merkmale sind für verteilte Anwendungen geeignet, z. B: Ressourcenverteilung (TYI99), Netzwerkmanagement (MT99), E-Commerce (BGP05), Fernüberwachung CMCV02), Gesundheitssysteme (Mor06), um nur einige zu nennen. Es ist die Mobilität der Agenten, die mobile Agenten zu einer guten Computing Technologie macht (Pau02). Kommunikation ist wesentlich in verteilten Systemen, und dies gilt auch für mobile Agentensysteme (LHL02). Neben den eher technischen Aspekten mobiler Agententechnologien, wie Migration (Bra03) und Kontrollmechanismen (Bau00), wurde die Kommunikation zwischen den Agenten als eine der wichtigsten Komponenten in der mobilen Agententechnologie identifiziert (FLP98). Es ist diskutiert worden, ob Agentenkommunikation ausschließlich lokal sein sollte, angesichts der Tatsache, dass mobile Agenten erfunden wurden, weil man die Verarbeitung zu den Daten tragen möchte, anstatt umgekehrt (SS97). Allerdings hat es sich gezeigt, dass es in vielen Fällen lohnt, wenn die mobilen Agenten kommunizieren anstatt migrieren (BHR+97),(FLP98),(ea02). Kommunikation hilft mobilen Agenten, eine bessere Leistung zu erreichen (Erf04). Kommunikation ist daher aus unserer Sicht die Basis mobiler Agentensysteme. An der Friedrich-Schiller-Universität Jena ist das interdisziplinäre Projekt SpeedUp seit April 2009 durchgeführt worden (FSU11). Das Projekt entwickelt ein Unterstützungssystem für Rettungs- und Einsatzkräfte bei einem Massenanfall von Verletzten (MANV). Im Projekt ist das Konzept mobiler Agenten als eine der Basistechnologien ausgesucht worden. Die hohe Netzwerkdynamik stellt neue Herausforderungen für mobile Agentensysteme dar, die in MANV Rettungsszenarien arbeiten. Es wird erwartet, dass die Kommunikation sich an die dynamische Umgebung zur Ausführungszeit anpassen kann. Dazu fehlen heute tragfähige Konzepte. In dieser Arbeit wird daher ein Ansatz zur adaptiven Kommunikation mobiler Agenten in hochdynamischen Netzwerken des SpeedUp-Typs vorgestellt. Nach unserer Beurteilung sollte die Kommunikation zwischen den mobilen Agenten nicht nur Interoperabilität und Standortunabhängigkeit, sondern auch Anpassungsfähigkeit aufweisen. Wir schlagen ein Kommunikationsmodell vor, das sich auf den koordinierenden Aspekt und das Zusammenspiel der Agenten konzentriert, sowie die Zuverlässigkeit und die Fehlertoleranz unterstützt. Um die Netzwerkdynamik zu managen, planen wir einen selbstorganisierten Mechanismus zu verwenden, der sich ”honey bee” inspiriertes Verfahren nennt. Wir werden dazu eine Software für ein adaptives Kommunikationsmodell mobiler Agenten, basierend auf das mobile Agentensystem Ellipsis gestalten, implementieren, und evaluieren.In the last decade, mobile agent technology has been considered as one of the most active research fields in computer science. Mobile agents are software agents which run on behalf of their owner to fulfil jobs that have been ordered (ZK02). They have the ability to migrate from location to location in the network, they can temporarily save their work state at the time of migrating and then restore their tasks when arriving at the new location. Their outstanding characteristics are to be autonomous, reactive, opportunistic, and goal-oriented. Those characteristics are suitable for distributed applications, such as resource allocation (TYI99), network management (MT99), remote supervision (CMCV02), e-commerce (BGP05), health care systems (Mor06), to name but a few. It is the mobility of mobile agents that makes them to be a powerful computing technique, especially for pervasive computing (Pau02). Communication is an essential component of distributed systems and this is no exception for multiagent systems (LHL02). Besides technical aspects of mobile agent technology, such as migrations (Bra03) and control mechanisms (Bau00), communication between mobile agents has been identified as an important issue in mobile agent technology (FLP98). It has been argued whether agent communication should be remote or restricted to local, considering that the main reason for the birth of mobile agents was to move computation to the data instead of moving the data to the computation. Therefore, remote communication could be avoided completely (SS97). However, it has been shown that in many cases mobile agent systems can benefit from performing communication instead of sending agents to remote platforms (BHR+97),(FLP98),(ea02). The communication between agents helps to increase the chance that an agent attains its objectives (Erf04). Communication is one of the bases of multi-agent systems; it is difficult, if not impossible for a group of agents to solve tasks without communication (Hel03). At Friedrich Schiller University Jena, an interdisciplinary project, named SpeedUp, for the support of handling mass casualty incidents (MCI) has been in development since April 2009 (FSU11). In the project the mobile agent concept has been selected as one of the main technologies on the communication infrastructure level. The dynamic nature of MCI networks poses new challenges to mobile systems working in a rescue scenario. For mobile agent systems working in highly dynamic networks, communication between mobile agents is expected to adapt easily to environmental stimuli which occur at execution time. Much research has been done into the design of an appropriate, highly flexible model for mobile agent communication in dynamic networks. However, to the best of our knowledge none of the suggested solutions has been able to achieve the necessary performance and quality attributes to count as a practical solution. In most cases, these existing approaches seem to neglect the inherent dynamics of modern networks. In this dissertation, we present our approach for an adaptive communication model for mobile agent systems in highly dynamic networks of the SpeedUp type. In our opinion, communication in mobile agent systems should deal not only with interoperability and location-transparency, but also with adaptability. To achieve industrial strength, we propose a model for agent communication that focuses on the cooperation aspect of agent interaction and supports reliability and fault tolerance as the key qualities, while keeping up an acceptable overall performance at the same time. For the management of highly dynamic communication domains we use a self-organizing mechanism, a so-called honey bee inspired algorithm. In order to ensure message delivery, we propose a resilient mechanism for the management of a mobile agent’s location. Based on this thesis, we will design, implement and evaluate a software prototype for an adaptive model for mobile agent communication based on the Ellipsis mobile agent system

    Regionally distributed architecture for dynamic e-learning environment (RDADeLE)

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    e-Learning is becoming an influential role as an economic method and a flexible mode of study in the institutions of higher education today which has a presence in an increasing number of college and university courses. e-Learning as system of systems is a dynamic and scalable environment. Within this environment, e-learning is still searching for a permanent, comfortable and serviceable position that is to be controlled, managed, flexible, accessible and continually up-to-date with the wider university structure. As most academic and business institutions and training centres around the world have adopted the e-learning concept and technology in order to create, deliver and manage their learning materials through the web, it has become the focus of investigation. However, management, monitoring and collaboration between these institutions and centres are limited. Existing technologies such as grid, web services and agents are promising better results. In this research a new architecture has been developed and adopted to make the e-learning environment more dynamic and scalable by dividing it into regional data grids which are managed and monitored by agents. Multi-agent technology has been applied to integrate each regional data grid with others in order to produce an architecture which is more scalable, reliable, and efficient. The result we refer to as Regionally Distributed Architecture for Dynamic e-Learning Environment (RDADeLE). Our RDADeLE architecture is an agent-based grid environment which is composed of components such as learners, staff, nodes, regional grids, grid services and Learning Objects (LOs). These components are built and organised as a multi-agent system (MAS) using the Java Agent Development (JADE) platform. The main role of the agents in our architecture is to control and monitor grid components in order to build an adaptable, extensible, and flexible grid-based e-learning system. Two techniques have been developed and adopted in the architecture to build LOs' information and grid services. The first technique is the XML-based Registries Technique (XRT). In this technique LOs' information is built using XML registries to be discovered by the learners. The registries are written in Dublin Core Metadata Initiative (DCMI) format. The second technique is the Registered-based Services Technique (RST). In this technique the services are grid services which are built using agents. The services are registered with the Directory Facilitator (DF) of a JADE platform in order to be discovered by all other components. All components of the RDADeLE system, including grid service, are built as a multi-agent system (MAS). Each regional grid in the first technique has only its own registry, whereas in the second technique the grid services of all regional grids have to be registered with the DF. We have evaluated the RDADeLE system guided by both techniques by building a simulation of the prototype. The prototype has a main interface which consists of the name of the system (RDADeLE) and a specification table which includes Number of Regional Grids, Number of Nodes, Maximum Number of Learners connected to each node, and Number of Grid Services to be filled by the administrator of the RDADeLE system in order to create the prototype. Using the RST technique shows that the RDADeLE system can be built with more regional grids with less memory consumption. Moreover, using the RST technique shows that more grid services can be registered in the RDADeLE system with a lower average search time and the search performance is increased compared with the XRT technique. Finally, using one or both techniques, the XRT or the RST, in the prototype does not affect the reliability of the RDADeLE system.Royal Commission for Jubail and Yanbu - Directorate General For Jubail Project Kingdom of Saudi Arabi

    Using mobility and exception handling to achieve mobile agents that survive server crash failures

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    Mobile agent technology, when designed and used effectively, can minimize bandwidth consumption and autonomously provide a snapshot of the current context of a distributed system. Protecting mobile agents from server crashes is a challenging issue, since developers normally have no control over remote servers. Server crash failures can leave replicas, instable storage, unavailable for an unknown time period. Furthermore, few systems have considered the need for using a fault tolerant protocol among a group of collaborating mobile agents. This thesis uses exception handling to protect mobile agents from server crash failures. An exception model is proposed for mobile agents and two exception handler designs are investigated. The first exists at the server that created the mobile agent and uses a timeout mechanism. The second, the mobile shadow scheme, migrates with the mobile agent and operates at the previous server visited by the mobile agent. A case study application has been developed to compare the performance of the two exception handler designs. Performance results demonstrate that although the second design is slower it offers the smaller trip time when handling a server crash. Furthermore, no modification of the server environment is necessary. This thesis shows that the mobile shadow exception handling scheme reduces complexity for a group of mobile agents to survive server crashes. The scheme deploys a replica that monitors the server occupied by the master, at each stage of the itinerary. The replica exists at the previous server visited in the itinerary. Consequently, each group member is a single fault tolerant entity with respect to server crash failures. Other schemes introduce greater complexity and performance overheads since, for each stage of the itinerary, a group of replicas is sent to servers that offer an equivalent service. In addition, future research is established for fault tolerance in groups of collaborating mobile agents

    funcX: A Federated Function Serving Fabric for Science

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    Exploding data volumes and velocities, new computational methods and platforms, and ubiquitous connectivity demand new approaches to computation in the sciences. These new approaches must enable computation to be mobile, so that, for example, it can occur near data, be triggered by events (e.g., arrival of new data), be offloaded to specialized accelerators, or run remotely where resources are available. They also require new design approaches in which monolithic applications can be decomposed into smaller components, that may in turn be executed separately and on the most suitable resources. To address these needs we present funcX---a distributed function as a service (FaaS) platform that enables flexible, scalable, and high performance remote function execution. funcX's endpoint software can transform existing clouds, clusters, and supercomputers into function serving systems, while funcX's cloud-hosted service provides transparent, secure, and reliable function execution across a federated ecosystem of endpoints. We motivate the need for funcX with several scientific case studies, present our prototype design and implementation, show optimizations that deliver throughput in excess of 1 million functions per second, and demonstrate, via experiments on two supercomputers, that funcX can scale to more than more than 130000 concurrent workers.Comment: Accepted to ACM Symposium on High-Performance Parallel and Distributed Computing (HPDC 2020). arXiv admin note: substantial text overlap with arXiv:1908.0490

    Mobile Online Gaming via Resource Sharing

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    Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012. Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-

    Mobile Agent Based Cloud Computing

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    Cloud Computing is becoming a revolutionizing computing paradigm. It offers various types of services and applications that are being delivered in the internet cloud. The services aim at providing reliable, fault tolerant dynamic computing environment to the user and offers computing resources as per demand. Skype, Dropbox, and Yahoo mail are some of the cloud services that have major impact in our lives. Several measures are taken to maintain the quality of its service in the cloud and to make IT infrastructure available with low cost. This paper presents various aspects of Cloud Computing, its implementation features, challenges and also explores the potential scope for research. The major section of this paper includes surveys of studies related to the possibilities of integrating Mobile Agents in Cloud Computing, since these technologies appear to be promising and marketable. Thus, the paper focuses on resolving challenges and bolstering services of Cloud Computing by utilizing Mobile Agent technology in various aspects of Cloud Computing
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