421,819 research outputs found

    Efficient Monitoring of ??-languages

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    We present a technique for generating efficient monitors for Omega-regular-languages. We show how Buchi automata can be reduced in size and transformed into special, statistically optimal nondeterministic finite state machines, called binary transition tree finite state machines (BTT-FSMs), which recognize precisely the minimal bad prefixes of the original omega-regular-language. The presented technique is implemented as part of a larger monitoring framework and is available for download

    Towards a Uniform Theory of Effectful State Machines

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    Using recent developments in coalgebraic and monad-based semantics, we present a uniform study of various notions of machines, e.g. finite state machines, multi-stack machines, Turing machines, valence automata, and weighted automata. They are instances of Jacobs' notion of a T-automaton, where T is a monad. We show that the generic language semantics for T-automata correctly instantiates the usual language semantics for a number of known classes of machines/languages, including regular, context-free, recursively-enumerable and various subclasses of context free languages (e.g. deterministic and real-time ones). Moreover, our approach provides new generic techniques for studying the expressivity power of various machine-based models.Comment: final version accepted by TOC

    Qualitative Reachability in Stochastic BPA Games

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    We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint `>0' or `=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in PTIME for the `>0' constraint, and both in NP and coNP for the `=1' constraint. Further, we prove that the winning regions for both players are regular, and we design algorithms which compute the associated finite-state automata. Finally, we show that winning strategies can be synthesized effectively.Comment: Submitted to Information and Computation. 48 pages, 3 figure
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