3,714 research outputs found
On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features
This paper uses a framework of player virtues to perform a
theoretical exploration of what is required to make a game
good. The choice of player virtues is based upon the view
that games can be seen as implements, and that these are
good if they support an intended use, and the intended use
of games is to support people to be good players. A collection of gameplay design patterns, identified through
their relation to the virtues, is presented to provide specific starting points for considering design options for this type of good games. 24 patterns are identified supporting the virtues, including RISK/REWARD, DYNAMIC ALLIANCES, GAME MASTERS, and PLAYER DECIDED RESULTS, as are 7 countering three or more virtues, including ANALYSIS
PARALYSIS, EARLY ELIMINATION, and GRINDING. The paper concludes by identifying limitations of the approach as well as by showing how it can be applied using other views of what are preferable features in games
Logic Programming for Finding Models in the Logics of Knowledge and its Applications: A Case Study
The logics of knowledge are modal logics that have been shown to be effective
in representing and reasoning about knowledge in multi-agent domains.
Relatively few computational frameworks for dealing with computation of models
and useful transformations in logics of knowledge (e.g., to support multi-agent
planning with knowledge actions and degrees of visibility) have been proposed.
This paper explores the use of logic programming (LP) to encode interesting
forms of logics of knowledge and compute Kripke models. The LP modeling is
expanded with useful operators on Kripke structures, to support multi-agent
planning in the presence of both world-altering and knowledge actions. This
results in the first ever implementation of a planner for this type of complex
multi-agent domains.Comment: 16 pages, 1 figure, International Conference on Logic Programming
201
One New England Thread: An 800-Mile Bike and Kayak Trip through the Northeast Avoids Automobiles
Starting in Mystic, Connecticut, an adventurer bent on a low-carbon journey bicycles up the East Coast Greenway and kayaks home via Rangeley and Mooselookmeguntic Lakes and the Androscoggin, Connecticut, and Mystic Rivers, with debacles along the way and detours to climb New Hampshire’s Mount Washington and Maine’s Saddleback Mountain
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