3,714 research outputs found

    Regulating the Timing of Urban Development

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    Planning for Future Urban Growth

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    On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features

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    This paper uses a framework of player virtues to perform a theoretical exploration of what is required to make a game good. The choice of player virtues is based upon the view that games can be seen as implements, and that these are good if they support an intended use, and the intended use of games is to support people to be good players. A collection of gameplay design patterns, identified through their relation to the virtues, is presented to provide specific starting points for considering design options for this type of good games. 24 patterns are identified supporting the virtues, including RISK/REWARD, DYNAMIC ALLIANCES, GAME MASTERS, and PLAYER DECIDED RESULTS, as are 7 countering three or more virtues, including ANALYSIS PARALYSIS, EARLY ELIMINATION, and GRINDING. The paper concludes by identifying limitations of the approach as well as by showing how it can be applied using other views of what are preferable features in games

    Representation theory for a class of denumerable Markov chains

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    Logic Programming for Finding Models in the Logics of Knowledge and its Applications: A Case Study

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    The logics of knowledge are modal logics that have been shown to be effective in representing and reasoning about knowledge in multi-agent domains. Relatively few computational frameworks for dealing with computation of models and useful transformations in logics of knowledge (e.g., to support multi-agent planning with knowledge actions and degrees of visibility) have been proposed. This paper explores the use of logic programming (LP) to encode interesting forms of logics of knowledge and compute Kripke models. The LP modeling is expanded with useful operators on Kripke structures, to support multi-agent planning in the presence of both world-altering and knowledge actions. This results in the first ever implementation of a planner for this type of complex multi-agent domains.Comment: 16 pages, 1 figure, International Conference on Logic Programming 201

    Eugene O\u27Neill Contemplates Mortality.

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    One New England Thread: An 800-Mile Bike and Kayak Trip through the Northeast Avoids Automobiles

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    Starting in Mystic, Connecticut, an adventurer bent on a low-carbon journey bicycles up the East Coast Greenway and kayaks home via Rangeley and Mooselookmeguntic Lakes and the Androscoggin, Connecticut, and Mystic Rivers, with debacles along the way and detours to climb New Hampshire’s Mount Washington and Maine’s Saddleback Mountain
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